Crimson Caracal Containment Company / CCCC

  • PMC
  • Regular
  • Role play
  • Bounty Hunting
    Bounty Hunting
  • Security
    Security

Protecting and preserving the noble and true values of the Verse through the cleansing of the criminal and lawless filth, the Crimson Caracals strive for the citizen’s peace of mind—for a fee.



History

What are the Crimson Caracals?

The Crimson Caracals are a tight-knit PMC (Private Military Company) that endeavors to safely, efficiently, and effectively eliminate pirate threats through taking out high profile bounty targets and guarding any sorts of ships that request our assistance. However, this does not mean we are limited to strictly bounty hunting and security, those are our primary motivations and goals, yet any other lawful activities are accepted and encouraged.

Our own safety is priority and we will never foolishly take on jobs we blatantly will lose, but that is not to say we do not accept risk or a good challenge.

What does the CCCC do? Can I hire the CCCC to eliminate a target or offer security?

The Crimson Caracals officially offer bounty hunting and security. As long as the target has broken the law and is a known criminal, we will gladly eliminate them—for a reasonable fee of course. As far as security goes, we will escort anything necessary, with costs depending on the distance and risk of the route. If you yourself are a Crimson Caracal, these services will be offered freely if not at a discounted price.

What Commitment Level Should I Expect?

Life is of course a reality and it is understood that life must take precedence over anything virtual. Granted though, it is expected that you are relatively active when Star Citizen is fully released. During the alpha, presence is by no means necessary but certainly appreciated—it’d be fun to mess around in the PU or Arena Commander together!

Manifesto

Striving For a Safer Verse

The Crimson Caracals operate entirely within the law to provide reliable and solid security and escorts along with the elimination and hunt of pirates with posted bounties. We operate very freely with relatively little structure but intend to guard one another above all else.

Only What Can Be Handled

We will never foolishly take on jobs or bounties that simply cannot be accomplished with our power, nor will we enter situations blindly. Always prepare and expect for the worst, whether that be deceit, betrayal, ambush, or a mix of it all. We are on guard not only for those we are hired to protect, but we are above all on guard for ourselves. We do however maintain the belief that if we are hired to guard something, we will protect that with our life, and that is our guarantee.

Fun Above All else

It’s just a game, and we intend to always realize that. We hope that we can have fun and never digress into the nasty realms of toxicity.

Charter

Rules to Play By

  • Always be respectful of one another and any higher ranking hunter
  • Avoid crude, racist, or sexist talk
  • When you’re on a company job, stick with it till it’s over or till you’re dead
  • Ensure you remain a law-abiding citizen

Ranks & Structure

All those a part of the Crimson Caracals may progress in one or multiple divisions simultaneously. Your skills, activity, maturity, & responsibility all play into your chance of promotion. Until you show interest in any division, you will simply be labeled as an affiliate and have no particular roles within the Crimson Caracals.

Hunter Division

  • Predator – Leader of hunting missions. Ability to prepare, execute, and lead bounty hunting missions with multiple members. Access to best-in-fleet combat ships.
  • Hunter – An official member of hunting missions. Access to improved fleet ships.
  • Tracker – Allowed on hunting missions and plays a role in suggesting and finding possible targets.
  • Cub – Crew member and ground combat.

Security Division

  • Guardian – Leader and planner of security missions. Work with lower ranks to safely secure and protect the target and have a plan in case things go south. Access to best-in-fleet combat ships.
  • Defender – An official member of security missions. Access to improved fleet ships and weaponry.
  • Marketer – Offer security services where they may be needed, plan and provide estimates, and report findings to upper ranks. You will receive a credits commission for all referred jobs.
  • Cannon Fodder – Crew member and ground combat

Misc. Divisions

More may be added if there is a demand for it. Eventually we may have a cargo and passenger division which would go hand in hand with our security division.