151 members
The Cloud 9 Star Citizen organization was founded in 2016 with a simple purpose: to bring nice and fun people together for adventures in the ‘verse. We have since established additional groups as part of a broader vision and will activate one at a time as we meet our milestones — such as forming strong First Fleet crews in this org. Basic information about the additional groups is available below, with details on the Cloud 9 Website. Through Cloud 9, we support both an expansive approach for future growth and a close-knit environment for our crewmates.
We are part of an interconnected structure called the Cloud 9 Framework, which consists of ten organizations and two external groups, with potential for more to follow. Within the framework, we have a Cloud 9 org network, which is comprised of this org plus five more, each covering a broad category of related professions, ranging from medicine to combat, engineering and resource gathering, trade and transport, and recreation and entertainment.
We are initially covering everything within this org, then moving professions by their categories over to the other orgs in the network as we activate them, eventually adjusting our focus in this org to exploration as our primary activity and expansions, by way of resources, as our secondary activity.
Historically, we have always had exploration at the core of who we are as an individual org, yet we have also always enjoyed participating in a variety of activities. The expansions aspects of this org focus mainly in areas of interest that involve building land bases and space bases, and we will do that in coordination with the other orgs in the network. More information is available on our website.
Among the orgs in the framework, we are currently only accepting applications for main membership into this one. Our priorities are with our members who become Cloud 9 Citizens, complete the Cadet Program, and join the First Fleet.
After we reach our initial fleet goals, we will begin accepting applications from fleet members for membership in our other orgs, activating one org at a time. After we have activated all of our orgs, we will move forward with some of our oldest external groups that extend beyond Star Citizen.
Until then, find out more about us here and on our website, and apply for membership!
Nice and fun people from around the world are welcome!
The quickest way to get started and receive initial access is by clicking on “Join us now!” above and applying!
Main membership is required. We are not accepting any more affiliates.
If you’d like to test the waters first, before you join, follow these steps:
1. Start a conversation with a Recruitment Team member* via Private/Direct Message in Spectrum chat.
2. Introduce yourself, how you found out about us, your Star Citizen interests, and ask any questions.
3. After we chat some, add friends, and when we see each other online in Star Citizen, party invite and launch!
*Go to our Members page, select Role, then Recruitment Team to see who is on the team. Ritalin44 and Daryell are two of our more responsive team members at present. Your understanding is appreciated if any team members are delayed in responding or currently unavailable. If you do not receive a response from the team in a timely manner, please send a message to Zylek. Thank you!
If you’re a new friend of ours, all communication starts with our public third-party chat server, where you can meet our recruiters, and through Spectrum and ‘verse voice and text chat.
After you join Cloud 9 through this site, you’ll get access to our members-only chat.
We welcome active members from around the globe ready to grow with us as we expand crews and our first fleet.
Choose your commitment level and advance as far as you want:
• Casual: Join via RSI, party up for laid-back group activities whenever our times overlap.
• Regular: Apply on our website for citizenship → become a cadet → run ops, recruit, and advance in your career.
• Hardcore: Apply for leadership roles. Captain crews, coordinate missions, rise to command, and help lead the org.
Through the years, we have had members interested in all three levels of commitment, so we provide the choice. While we understand some may prefer the Casual approach, our priorities reside with our Regular and Hardcore members who join the fleet.
Cloud 9 founded to bring nice and fun people together from around the world.
Cloud 9 Citizenship established to offer more opportunities for main members.
Experimental crews, including Crew X, established initial crew & fleet protocols.
Crew formation process established, the next step toward building the first fleet.
Announcement of multi-network structural expansion of the Cloud 9 Framework.
Updates to mobiGlas starmap and first-person maps integrated into exploration.
Cloud 9 celebrates our 10-year anniversary as a Star Citizen org.
Early iterations of Phoenix crew take shape.
Some of our short- and long-term goals:
• Meet law-abiding civilians who will become loyal, representing, active Cloud 9 Citizen Crewmates
• Form Cloud 9 Crews in all of our organizations and cover a variety of professions for our citizens
• Establish expansive momentum for our Cloud 9 First Fleet to explore and discover the ‘verse together
Some of our long-term goals:
• Explore and expand
• Build land bases and space bases across multiple systems
• Flourish across all professions
• Be a place to call home for our representing and loyal members
• And homes away from home, from the small and cozy to the large and robust
• Craft vehicles beyond what’s readily available, such as the Bengal
• Continue to invite nice and fun people from around the world to join us
• Advance as an organization, put Cloud 9 on the maps, build our fleets, and have fun along the way
Our organization has nearly all of the ships, covers all of the professions, and our main rule is to be nice and fun. Members may do their own thing and fly solo, although are encouraged to become citizens, cadets, then join the fleet. Our crew activities cover a broad range of professions categorized under exploration, resources, and survival. Our crewmates have structure and discipline, build camaraderie as a cohesive unit, and go on adventures and complete missions together. We advance by learning and teaching how we run ops and gaining experience together in the field.
• Cloud 9 First Initiative
○ We declare:
Priority growth & profits for our contributing crewmates.
Premier services & products for our committed customers.
○ Our crewmates and customers are our highest priority.
▪ Crew priority is focused on enjoying what we do and getting it done.
▪ It’s a cold ‘verse out there, our members help each other survive and thrive.
▪ Customer priority is focused on taking care of them to fulfill our tasks.
▪ By paying for our services and products, they help us advance.
○ Our future crewmates and customers are next in line.
▪ We aim to continue to expand our citizenship and customer base.
▪ Our emphasis on crew membership is to increase the number of onboards.
▪ Growth will help meet both our evolving needs and those of our customers.
▪ Given the opportunities, aliens will join us in our Cloud 9 First Initiative.
• Cloud 9 Activities
○ Primary: Exploration
○ Secondary: Resources
○ Tertiary: Survival
We implement the completion of tasks in reverse activity order: Survival, Resources, then Exploration.
Each activity must also be able to rely upon the others for us to excel in each.
• Survival
○ To ensure the sustainability of our lives in the ‘verse.
○ To ensure the safety of our citizens in multiple environments and conditions.
○ Survival Activity Examples
▪ Medicine
▪ Security
▪ Engineering
Survival is the essential starting point, covering topics such as shelter, sustenance, medicine and medical practices, rescue, security, navigation, all-things on our person for first-person needs, and all-things vehicles, for refueling, repairing, rearming, and other maintenance needs. It is important that our citizens understand various areas like how to heal themselves and each other, how to safely approach and extract each other via search and rescue, and to be aware of defensive and offensive combat strategies and tactics.
• Resources
○ To provide our services and produce profits for future growth.
○ To advance our presence within the economy and industries.
○ Resources Activity Examples
▪ Towing
▪ Salvage
▪ Mining
▪ Transport
▪ Refueling
▪ Racing
▪ Tourism
▪ News
Resources expand upon and overlap with areas introduced through Survival, ensuring that items and services are available and provided so that needs may be met. From refueling and repair to salvage, mining, hauling, racing, tours, news reporting and media, additional topics include awareness of laws and processes of different governing bodies, understanding the flows of commodities and related materials, and utilizing first-person and vehicle items and features that make it possible to complete tasks.
• Exploration
○ To explore the universe to experience first encounters and to return to known scenarios.
○ To discover ways to enhance experiences such that they present with new scenarios.
○ To create opportunities for all relevant parties and to support Cloud 9 expansions.
○ Exploration Activity Examples
▪ Navigation
▪ Extended Living in Deep Space
▪ Alien Languages and Cultures
At the core of exploration, we find ourselves navigating, scanning, investigating, and learning.
A variety of professions in our org and network cover expansions by way of crafting and construction.
The experience extends beyond the basics to include new opportunities and leads to more exploration.
Exploration further expands upon Cloud 9 by way of complementing both Resources and Survival through embarking on adventures aspiring to make discoveries that create opportunities for our citizens that are participating in our other activities, and relaying our findings pertaining to locations, events, and exchanges that may be of benefit to us. It is important that our citizens are aware of methods of exploration using existing mechanics, have knowledge of triangulation and navigation processes for charting unmarked locations, have knowledge of methods of extended living in deep space, and understand alien languages, cultures, and histories when applicable.
We abide by the law at Cloud 9, our own above all else. We ally ourselves with NPC governing bodies and NPC guilds with contracts, by how we interact with them in the ‘verse, to the extent that they align with our interests.
We accept certain aspects of other laws that originate from sources such as the following.
• The UEE
• Corporations
• Independent Entities
• Xi’an Empire (SaoXy’an)
• Banu Protectorate (Souli factions)
Allied status remains under the conditions that they do not become overly corrupt and that they remain cooperative and peaceful with us without conflicting with our own law.
We approach opportunities involving both the Levski People’s Alliance and the UEE with an awareness of their differences such that activities may still occur with both without inciting conflict.
While the Banu—aside from Wikelo—and Xi’an are not in the ‘verse, our alliance is only a working theory, and we may adjust it in the future depending on the alignment of interests between us and them.
We may include the Kr’Thak in the future, although they may need to first find peace with the Xi’an.
Squadron 42 is reason enough for us to not recognize any Vanduul laws. Until we defeat them in war and they attain peace with us, that status will not change.
We remain cautious with our involvement with the Banu and Xi’an, for the varying degrees of diplomatic relations that they share with the Vanduul.
While integrated into the UEE, we respect the aligning principles of the Tevarin for historical purposes.
Should we meet any other races, including those from the past thought to be extinct, such as the Hadesians, or any in the future, and if they are not in opposition to us, then we may also ally ourselves with them.
Our Cloud 9 Interactive Support Network (C9ISN) consists of lists of current and pending entities (NPC groups and individuals) and how we do or do not associate with them. They range from Aligning Entities who are “Allied or Neutral” or only “Neutral”, to Unaligned Entities who are “Neutral”, “Neutral, becomes Hostile”, or “Hostile”. The complete list is available in our handbook.
We neither recognize nor adhere to any laws or authorities that fail to align with our own law. However, we have an alt org for outlaw opportunities. Some Unaligned Entities will be in alignment with that org.
We abide by the law in Cloud 9. However, we have an additional opportunity for our members interested in also living the life of an outlaw. We have an additional org that exists for the purpose of participating in illegal and extralegal activities. It does the dirty work while we continue to abide by the law in Cloud 9. We support them our way, while they support us their way.
Our outlaw org is referenced here as an “alt” org, in that membership in it requires having an alt account. When it becomes possible to create multiple characters on one account, we may adjust our requirements accordingly. Until then, there is no need to spend any more money on the alt account than the base SC package. They obtain credits, ships, and items through what we call alternative revenue streams.
That org is not currently accepting applications. We will proceed with that after completing initial goals in the First Fleet.
Cloud 9 members are not required to join the alt org, so it is okay to have only one account and character.
Our members that join our alt org with their alts are able to maximize the benefits received from the reputation system in the ‘verse and, thus, potential for greater profits, in a different direction for each character, without sacrificing one reputation for the other.
We have restrictions on who can join the alt org. In addition to having two accounts, each with the SC package (not reliant upon free fly events), one must be a main member of Cloud 9, become a Cloud 9 Citizen, complete the Cadet Program, and join a crew in the First Fleet, while the other character must be a main member in our alt org. We’re also limiting membership in the alt org, as our priority resides with Cloud 9.
Essentially, alt org membership is not an alternative to C9 org membership. Being in both orgs is required for those who wish to additionally join our outlaw group; so, it is either “lawful only” via one account, or “lawful and unlawful” via one account with each.
Before we open up our outlaw org to membership and new leadership, we will first establish the most fundamental components of the First Fleet, including at least the first three crews in this org, at least one crew in our medical org, and at least one crew in our combat org.
As we grow and reach the point of opening up our other orgs in the framework to membership, members will also have new leadership opportunities. The next org will focus on medical professions, followed by our combat-focused org. Depending on member interests in continued lawful activities and the introduction of unlawful activities, we may activate our outlaw org at that point, or we may hold on that and proceed with other lawful orgs in the C9 network, which cover areas like industrial, hauling, and recreational professions.
By the time we begin accepting applications for membership in the next org, we will also be accepting applications for org leadership both in this org and the next. The Founder, Zylek, will turn his focus to the combined groups, while org leaders will be responsible for each respective org and coordinate with him on combined group activities.
The public-facing C9HQ is currently in Stanton, although will move as the ‘verse continues to grow. Each org in the framework will have its own headquarters, each located where relevant by what they do and as needed in proximity to our other bases of operations. This may include positioning some in systems based on the inherent levels of security, near to or far from known active wormholes, and in proximity to or far from resources or points of interest.
Our ultimate motivation, our number one priority, is to have memorable experiences.
We aim to achieve that by having structured fun through our crew activities.
Our group growth goals include expansions via Cloud 9 Fleets.
The decisions and actions of each member determine the outcomes of their association with other people in the ‘verse and among fellow members of Cloud 9. With regard to our organization, we can narrow down those attributes to take shape as a path for members to follow to aid in the process of being a part of our community – internally and as we interact with the ‘verse – such that the time that we share and effort that we put into our activities can be fulfilling and with purpose.
The following can assist with becoming a valued member of our organization.
• Alignment
○ Be a good person.
○ Follow the rules.
○ Help us grow.
• Immersion
○ Connect with members.
○ Collaborate in crews.
○ Cooperate as one.
• Initiative
○ Be highly active.
○ Follow our leaders.
○ Know when to lead.
We are an organization and, as such, we organize our activities. We may have all of the ships and have a collectively shared interest in covering all of the professions, although we also need people that align with us, immerse themselves into our crew activities, and that are highly active and take the initiative to help make it happen.
We are here to have structured fun, help each other and others, and enjoy the recreational use of our time at its best. To add structure to our fun, we join a crew. By running ops with the crew, we help each other and other people. To enjoy recreation at its best, we take breaks, sit back, relax, and enjoy the beauty of the ‘verse.
Recreation allows for time to step back before diving back in for the next adventure. Sometimes that means finding a balance between earning credits and taking it easy all within the same session. At other times, when not having fun, that means taking a break to prevent disruption to activities, then returning when ready to have fun again.
Our crew missions expand upon our objectives in the areas of Survival, Resources, and Exploration. Our emphasis on having structured fun through our missions allows for enjoyable experiences as a unified organization. We help each other sustain our lives, remain safe, produce profits, and explore. We help others for profit.
The degree of association that anybody may share with Cloud 9 will vary depending on the nature and extent of their involvement with us, and their level of association may change. Higher levels of association generally correlate with higher levels of access and, thus, our defined Levels of Access are determined, in part, by our defined Levels of Association. Access will become increasingly important, as with cases like when we start building bases with our Pioneer, Galaxy, and other vehicles.
Levels of Association range from strangers to customers and members to executives. Members can join our chat server and interact with us in the ‘verse in casual group capacities, while their Levels of Access will remain limited until they gain enough of our trust and increase their association. This is part of our security initiative that is at the very core of Cloud 9, designed to achieve and maintain a safe and fun environment.
Within this context, “members” refers to main members, while affiliates are in a different category, one that will eventually be dissolved. By choosing to not be main members, those who became affiliates in the past chose to be excluded from opportunities like our crews and structured activities.
It is more important to us that our member base is comprised of law-abiding main members who are loyal, representing, and active with us to the degree of becoming citizens and joining the fleet—all of which is integral and essential to the group’s core, and the principle of prioritizing them guides our foundation—than to compromise that by having any affiliates at all. This remains the case even at the cost of reduced numbers. While we endeavor to grow very large in size, enough to activate all of the orgs in our framework, our priority is on the quality and commitment of membership over quantity when those additional numbers involve individuals who have either split interests or priorities elsewhere.
As a part of our years-long move toward exclusive membership—which began on day one with main members being given priority over affiliates, then with the introduction of Cloud 9 Citizenship, then crew and fleet membership—we are taking the next steps toward achieving that goal. This includes our members-only third-party chat and gradually phasing affiliates out.
We do not use discord, which immediately reveals the members who value the group over the software by those who are willing to simply use our platform. We do not publicly share the platform, we only send the invite to members upon joining; and we place emphasis on the use of ‘verse voice and text chat for all non-members during casual group activities, along with our members-only C9 Spectrum chat and forums outside of Star Citizen. Voice communications that occur directly in the ‘verse will become a higher priority with the introduction of social and org mobiGlas features and new voice and comms systems; and we will still have our third-party platforms.
Affiliates from the past may receive benefits as Friends of Cloud 9, although will eventually be given the choice to either leave through this site and remain Friends of Cloud 9, or move up to the full Membership level. After we have grown enough to activate more orgs in the C9 framework, our members will have the choice to be a main member in one C9 org and affiliate in another C9 org.
Anybody is welcome to apply for membership with Cloud 9. Our vetting process is fairly loose in the beginning, which comes with very limited access, while we ramp up the process at higher association levels for more access and opportunities.
Any law-abiding member who has not yet become one of our citizens is a Cloud 9 Civilian, or simply “civilian”. Unassociated Denizens are the Dwellers of the ‘verse whom we have yet to meet and, thus, we have yet to determine if they are a potential good fit for our org activities. It may be easy to join as Cloud 9 Civilians, although our civilians must meet some essential requirements before becoming citizens, then be more fully vetted before joining our Cadet Program, which includes initial org training and being onboarded to the fleet.
Mention of “citizens” refers to Cloud 9 Citizens, our main members who have taken the oath of citizenship, which essentially involves agreeing to be nice and fun. Citizenship requires no commitment other than participating in casual group activities with us for the initial few weeks, applying, being accepted, and attending a naturalization ceremony with at least two current citizens present, one as representative, the other as witness. Our citizens may then become cadets, then join a crew, which will require some degree of commitment.
Citizens, in general, may exercise elevated rights not available to our normal main members, such as the abilities to nominate and vote on leaders, propose and vote on changes, and, after joining the fleet and becoming crewmates, receive additional benefits with the potential for higher percentage pay in credits or access to resources where applicable.
Here is a condensed look at our Levels of Association:
• Denizens of the ‘Verse
○ Group 1, Dwellers – No Level and Level 0: Strangers, Unassociated Denizens
○ Group 2, Customers – Levels 1-4: Customers, Clients, Partners, Friends of Cloud 9
• Cloud 9 Members
○ Group 3, Members – Levels 5-8: Members, Citizens, Crewmates, Management & Leadership
○ Group 4, Executives – Level 9: Executive Leadership
It should be noted that these levels are not ranks, simply levels of association. Past affiliates will have the choice of leaving and remaining Friends of Cloud 9 (Level 4) or becoming Members (Level 5). Reporting levels based on C9 government and similar positions become available at the Citizens association level. Ranks become available at the Crewmates level.
Crew designations, categorized internally as crew positions and lead roles, apply to our citizens that become crewmates, and exist to aid in the process of implementing our crew handbook and giving direction to different aspects of crew and fleet activities.
Crew positions are initially simplified down to essentials such as medic, security, and engineer, alongside pilot and driver. Additional crew positions, based on professions, apply across the board for all crewmates; they include areas such as hauling cargo, mining, salvaging, refueling, racing, exploration, and more.
Lead roles are delegated at the appropriate times in a crew’s growth: 1) secondary lead roles are optional with up to four; 2) the primary is required with four crewmates; and 3) they are all required with five and more crewmates.
The primary lead role within a crew, captain, is assigned to a crewmate starting with a crew of four; this is essential during early crew and fleet developments, while expanding to multiple crews will consist of each having a minimum of five crewmates. At lower ranks, the individual assigned to the primary lead role may serve as interim or acting captain, with the potential of making it an official and established title after being promoted to the rank of Captain.
Secondary lead roles report to the captain and assist in areas such as providing guidance with professions, helping to organize crew meetings and plan missions, and serving in a second in command capacity.
Crewmates that attain lead roles and advance through the ranks may qualify to manage and lead one or more aspects of Cloud 9. The Founder remains at the foundation of Cloud 9 and has final say in matters as needed to ensure we remain on track with our goals and objectives, although also climbs the ranks just as everybody else, with everybody starting out, upon entry into the first crew, as cadets.
The ranks on this site are not official; we have an internal ranking system that is separate from and takes precedence over the ranking system on this site. The ranks on this site are more generalized, with each encompassing multiple internal ranks. Anyone who does not join the fleet is unable to attain any rank and, thus, remains with the lowest rank on this site until joining the fleet. Our ranks apply only to our main members who become citizens and then join a crew, with tiered ranks available depending on variables like commitment level. Feel free to ask if interested in knowing more about this.
Another way to look at these processes is through our crew growth strategy.
Crew Growth Strategy:
Our general crew growth strategy defines a crew as having at least four of our citizens who have completed the Cadet Program, who are available at the same scheduled, recurring times, for a minimum of weekly four-hour sessions, and who remain active and participate in official org activities as a structured, career-driven, goal-achieving group within the fleet. Our fleet is thus defined as having two or more of our crews, to eventually include crews across multiple orgs in our framework, each covering different areas of focus, all of them meeting at the same scheduled, recurring times, to eventually include the additions of multiple shifts per crew, and all of them participating in official org activities to achieve greater goals together. Maintaining this pattern, our armada is defined as multiple fleets, with the ultimate organized operational group-building goal of establishing multiple armadas to form a coalition.
Any number of citizens may join the Cadet Program to receive the necessary training and onboarding to form or join a crew. Several of our initial crews have already been mapped out, by names and purposes, and await crew memberships so that they may help shape the first fleet.
After completing the Cadet Program, if no crew is available, or if there are not at least three other same or higher qualified individuals available for a crew minimum of four, then any one to three such individuals may still proceed with recurring, scheduled activities through what is called the Crew Preparatory Stage in coordination with org leadership; this is the predecessor to the crew and an important first step to our crew growth strategy. At this stage, each citizen adjusts to the nature of having multiple responsibilities and ways to rotate among them. This is also the ideal time to use ships and ground vehicles designed for only two to three people; while we have nearly everything, we generally do not utilize vehicles larger than we need.
We proceed with Stage 1 of crew growth with 4 to 5 crewmates running a fully operational skeleton crew. Now that cadets are officially crewmates, they may also attain their first rank of Ensign. Order of structural introductions: 1) with 4 crewmates, activation of interim or acting captain and command structure, concurrent with the assigning of each crew position to two crewmates, one as primary and the other as secondary, while the captain doubles as generalist for additional support (captain responsibilities supersede generalist); 2) with 4 crewmates, determine profession guides in coordination with the captain, with each of the other 3 crewmates doubling as a profession guide for their respective primary responsibility; 3) with 5 crewmates, captain designates 3 crewmates each with a required lead role covering a different specialized area to aid the captain in matters such as crew profession focus and planning, one lead role per crewmate, each reporting to the captain on related matters, with profession guides now reporting to one of the leads on related matters, while the support system further expands to ensure additional redundancies are in place as contingencies to maintain continuous operations. These steps are critical to developments at both small and large scales, from the crew to the fleet. Crew time is devoted to related topics.
Stage 2 consists of a crew of 6 to 9, now using a more robust support system by way of the C9 responsibilities system, blue-yellow rotation system, and generalists. Optimal general crew size, as defined by the C9 framework, is attained during this stage. With 9 crewmates, for example, each crew position is designated four times, so if 3 crewmates were to become busy with other tasks on a mission, there will still be another to cover for that position, while another could fill their previous position as backup; and if more are busy elsewhere, the generalist position takes effect with the next crewmate.
By the time a crew reaches Stage 3 in its growth, it consists of 10 to 14 crewmates preparing for the next crew. When ready, the one crew branches out as two crews, each with a minimum of 5 to 7 crewmates, with one having no more than 9 crewmates. We may build up to 15, then branch out into 3 different crews that meet at the same time, although only if there is a boom in membership growth; our priority is with adding one crew at a time. The new crew has a different focus and meets at the same times, contributing to fleet growth. After the first 3 crews, we open up to the possibility of adding crew shifts, while priority resides with forming more crews at the same times. Shifts are existing crews that meet at different times; they must each still have at least 5 crewmates, which may consist of the same or different crewmates in them as from the original shift, and all crewmates must still have completed the Cadet Program and any additional prerequisites prior to forming or joining another crew shift.
Further stages of crew growth build off of existing patterns. As more crews are formed, we will be able to activate more orgs in our framework, at which point citizens will form or join new crews by first joining and moving through existing relevant crews: 1) the 3 onboarding crews, 2) the relevant network org’s crews, then 3) the new crew. This is accomplished by operating as runners, effectively running through the prerequisite crews before landing with one or more of them. Each runner participates in a limited number of sessions per crew while moving through them. In cases where schedules do not match, arrangements are made to still complete the process without skipping the sessions that occur per crew.
Career Paths:
This is a journey for all of us, and we make a point to enjoy every step along the way through structured, organized methods. Disciplined fun.
After we establish several crews and activate additional orgs through our fleet-building steps, the following is an example path that someone may take who interested in being a firefighter in a specialized crew: 1) meet us; 2) become a Member; 3) then a Citizen; 4) then a Cadet; 5) complete academic and field training; 6) initiate crew onboarding with Phoenix crew; 7) complete initial crew onboarding the Runners crew; 8) complete First Fleet onboarding with Euphoria exploration crew; 9) aim to be promoted to Ensign at any point from here forward; 10) complete medical crew onboarding with Vista crew in our Horizon Health org; 11) form or join a specialists crew with a focus on firefighting.
The fleet member’s career advancements may then continue on a technical path or management and leadership path. The technical path can go wide or deep, covering more areas, reaching the highest levels in a specialized area, or gradually building up both. The management path begins with attaining a supporting or secondary lead role in a crew, then the primary lead role of crew captain, while the transition from management to leadership may include the commodore role, eventually becoming either an org leader or fleet admiral.
Meanwhile, citizenship opportunities are also made available all the way back near the beginning, which include positions in government that are involved in activities like the writing of our constitution, amendments, and laws in the ‘verse, nominating and voting on candidates to be elected to various offices, being elected to office, or even partaking in corporate, administrative activities.
Different people have different interests.
We create opportunities, for our citizens and crewmates, that are based on our interests.
Before we build out the fleet and government structures, however, we stick with the fundamentals on a smaller scale, so that our cadets may experience the most tried-and-true form of group activity, by joining a crew.
Crewmates:
• Learn and teach how we run ops, make adjustments and improvements along the way
• Have structured, well-disciplined fun while building camaraderie as a cohesive unit
• Go on adventures, complete missions, and gain experience together in the field
• May have multiple responsibilities and can prioritize them with more crewmates
• Rotate crew positions using our support strategy to provide balance and variety
We’re usually open to having more medics, security, and engineers.
During the early stages of crew growth, we have openings like these:
• 1 crewmate with a primary focus on one of the following:
○ Pilot & Medical duties (alternating), or
○ Driver & Security duties (alternating)
• 1 crewmate with a primary focus on one of the following:
○ Maintenance Engineering duties (operate Engineering MFD), or
○ Repair Mechanic duties (operate multi-tool and fuses on components)
Crewmates may have multiple responsibilities and can prioritize them with more crewmates.
Crewmates may also rotate crew positions for balance and variety.
Crew Sessions:
Crews have a minimum requirement of one main weekly four-hour session, to be scheduled and adhered to, with a minimum of four crewmates during early developments, otherwise a minimum of five, in order for that crew to attain and maintain an active status. Dependencies are in place, so if one crew becomes inactive, another crew adjusts accordingly to ensure fleet requirements are covered in priority order.
Inactive crewmates lose access, although depending on the conditions, may be invited to return and receive access again after becoming active again. Crew times may be rescheduled as long as they do not break apart an existing fleet structure of two or more crews meeting at the same time; the addition of crew shifts may be necessary at this point, provided the minimum crews remain in place.
Additional optional recurring times may be scheduled, determined by the extra availability. Any crewmates may meet at additional times, although those sessions do not qualify as official crew times without the minimum crew size. If there are not enough citizens at those times, they are encouraged to focus on recruitment.
We have 3 ways to determine when we meet:
• Main Time: Recurring scheduled weekly time (weekends)
• Optional Additional Times: Each weekly, to be scheduled
• Additional Unscheduled Times: Any time we’re in, not scheduled
The Cloud 9 website has more information, including our rules (detailed, with an overview of the first five available here), steps to become a Cloud 9 Citizen, a crew preview that offers an inside look, the Cadet Program, and joining the fleet. All of those options are ways to get involved; they are also optional, although being more involved comes with more benefits.
1. Be nice and fun.
2. Keep it clean.
3. Stay on topic.
4. No redirects.
5. Be fluent in English.
Our rules help us maintain civility, safety, and enjoy our time together.
The Law in the ‘Verse:
• In Cloud 9, we abide by the law, our own first, then similar laws of other governing bodies.
• We have an alternate org for alternate accounts and outlaw activities; it is presently on hold.
• We might require one account after it becomes possible to create multiple characters.*
*The conditions of this depend on the nature of multiple characters per account after the capability has been added. If friends’ lists, for example, carry over among multiple characters on one account—which was alluded to at a CitizenCon event—then we may still require separate accounts for members of our lawful and outlaw orgs.
We will activate the outlaw org after we have expanded our lawful fleet enough to meet its initial goals.
The quickest way to get started and receive initial access is by clicking on “Join us now!” above and applying!
Main membership is required. We are not accepting any more affiliates.
If you’d like to test the waters first, before you join, follow these steps:
1. Start a conversation with a Recruitment Team member* via Private/Direct Message in Spectrum chat.
2. Introduce yourself, how you found out about us, your Star Citizen interests, and ask any questions.
3. After we chat some, add friends, and when we see each other online in Star Citizen, party invite and launch!
*Go to our Members page, select Role, then Recruitment Team to see who is on the team. Ritalin44 and Daryell are two of our more responsive team members at present. Your understanding is appreciated if any team members are delayed in responding or currently unavailable. If you do not receive a response from the team in a timely manner, please send a message to Zylek. Thank you!
All communication is through Spectrum and ‘verse voice and text chat until you join Cloud 9 through this site.
After you join, you’ll get access to our members-only chat.
