Crimson Cog / COGWAKE

  • Faith
  • Regular
  • Role play
  • Resources
    Resources
  • Security
    Security

We recover what the void tried to keep. Salvage, cleanse, haul. The Cog endures. PvE only – no pirates, no prey. From the crimson wake, we march.



History

The Crimson Cog was not founded in a UEE chamber of commerce. It was consecrated in the black — specifically, the drift of a dead Hull D, its ship-spirit still whimpering on emergency power, its carcass cracked open by a meteor swarm. A freelance miner named Kaelen Voss found it first. No bio-signs. No mayday. Just cargo containers full of semi-functional industrial servos and a still-warm reactor core.

Voss brought a cutting torch and a sidearm. He performed the Rite of Extraction — silently honoring the machine-spirits of the dead vessel — and left with both fists full of sacred salvage. Enough to refit his entire prospecting crew. But something else came back with them: the first spark of the Cog-sight, the understanding that abandoned ships are not garbage but reliquaries.

Voss spoke a new vow: never to prey on the living, only to recover from the rust-dead. Word spread among other industrial outcasts. Ex-scrappers, Forge-Speakers, cargo-haulers tired of being preyed upon by organ-leather pirates. They took the Cog as their sigil — the gear that turns despite entropy, the crimson wake of a vessel that has passed through purifying fire. Today, the Cog operates as an explorator collective bound by the Rites of Recovery, answering no pirate’s hail, but answering every call from a wreck that needs cleansing and reclamation.

Manifesto

We are not rust-heretics. We do not take what belongs to the living, nor do we suffer the corrupt to raid the faithful. Our mechadendrites are for salvage, not theft.

We are not mindless aggression. We fight only to clear what profanes the recovery — feral xeno-life, rogue logic-plagues, the corrupted remnants of crews who refused the machine’s peace.

The Cog turns. The Drive endures. What breaks, we reclaim. What rusts, we purify with electro-blessings and sacred abrasives. What twitches with unsanctioned intent, we cleanse with promethium and ballistics.

Resources are holy. Every ton of quantanium, every salvaged thruster, every intact cooling coil is a fragment of the Machine God’s will. We haul them to the Forge-Worlds so they may serve again in the Turning.

No PvP predation. This is the First Rite. We do not hunt the flesh-blessed. We do not camp trade lanes. We defend only when the Cog-sight detects hostile intent — but our true war is with entropy, abandonware, and the rust that claims what could be sanctified.

From the crimson wake, we march. Lesser crews fear the void’s silence. We were consecrated in it. And we will haul it home, gear by sacred gear.

Charter

Article I — The Rite of Joining

  1. Any pilot who recites the Manifesto and accepts the Three Bonds (Regular commitment, No PvP predation, Cog-sight discipline) may petition membership.
  1. Initiates serve a cycle of observation (two weeks) before earning the Cog-sigil.
  1. Roleplay is encouraged but not enforced. At minimum: respect the machine’s spirit in all salvage operations.

Article II — The Turning (Operations)

  1. Primary rite: Resource Extraction (mining, sacred salvage, cargo hauling).
  1. Secondary rite: Purification Security (PvE FPS site-cleansing, convoy sanctification).
  1. No operation is compulsory. But those who turn with the Cog receive the Cog’s share.

Article III — The Three Prohibitions (Discipline)

Violation Consequence
Initiating PvP against non-hostile players (First Rite broken) Verbal correction + one-cycle probation
Second violation of First Rite Review by the Cog-Marshals
Third violation — or any rust-heretic act (griefing, scamming, allied fire) Expulsion. Name struck from the memory-coils.

Article IV — The Cog’s Share (Spoils)

  1. Group operations: 70% distributed equally among participants (the Flesh-Share). 30% to the Cog-Forge (shared ships, equipment resupply, future investments).
  1. Solo finds are yours to sanctify personally. Initiative is a virtue of the Turning.

Article V — The Cog-Marshals (Succession)

  1. The founding Cog-Marshals (or current active leadership council) hold final arbitration over matters of rite and recovery.
  1. If no Cog-Marshal is active for 90 days, any Bonded member may call a Conclave of the Wake to elect new Marshals.