4 members
Deadhead Crew was formed with no flags, no speeches, and no illusions. In a universe where ideals get you killed and loyalty is usually rented, Deadhead Crew exists for one reason only: profit.
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Deadhead Crew was formed with no flags, no speeches, and no illusions. In a universe where ideals get you killed and loyalty is usually rented, Deadhead Crew exists for one reason only: profit. We take mercenary contracts, hunt bounties, loot the wreckage, and move on before anyone gets comfortable. If it pays, it’s worth doing.
We pirate when the lanes are fat, mine pure caranite when it’s quiet, and steal it when someone else did the hard work first. Executive hangars aren’t symbols of status to us, they’re opportunities. We crack them open for free ships, strip the components, and sell or refit whatever’s useful. High-value targets don’t stay high-value for long once we’re on their trail, and worm sites are just another payday: pearls, fangs, and whatever else we can carry before the heat shows up.
There are no ranks in Deadhead Crew. No commanders, no underlings. Everyone pulls their weight, everyone gets their cut, and everyone has a say. Respect is earned by competence, not titles. We fly together because it’s profitable to do so. When things go loud, equals make better allies than orders ever could.
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Who’s asking?
Who’s asking?