Dark Halo / DARKHALO

  • Organization
  • Hardcore
  • Role play
  • Exploration
    Exploration
  • Freelancing
    Freelancing

We Fear Nothing Because We Are Fear Itself



History

Dark Halo started out as a small group of elite mercenaries, assassins, pirates and everything wrong with the universe. We made our name in the universe because we are such a small guild that can take down anything that got in our way. We are feared by even the largest entities weather they are good or evil.

Manifesto

Present Day:
Dark Halo has now started focusing thier energy on exploration. To discover things that have never been seen by the human eye. To venture out further and faster than anyone believed possible.

Future:
Our future is based on the majority vote of the guild. We take missions that have been picked through a guild vote. The missions that are picked will be taken no questions asked weather they are dark or light, safe or dangerous we will fulfill them.

Guild Views:
  • Everyone in the guild is treated as equal and must earn thier way up (this includes the founder)
  • All missions are picked by a voting system (no central authority picks them)
  • Zero tolerance for treachery
  • We don’t see the difference between evil or good missions, just the rewards
  • We lean more towards high risk, high reward missions

Charter

  1. Must have no social life (must play more than 7 hours a week)
  2. Must have a microphone and be willing to communicate with teammates (if you are deaf or mute exceptions can will be made)
  3. Must be an excellent player or one who is willing to get better
  4. Must be willing to put your teammate and organization over yourself
  5. Must speak English (or just enough so we can understand and communicate with each other)
  6. Must be located in North America (exceptions can be made)

There are more rules that are private and more that will develop as time goes on.