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Roberts Space Industries ®

Disaster Crew Productions / DCP

  • Corporation
  • Regular
  • Role play
  • Exploration
    Exploration
  • Engineering
    Engineering

Disaster Crew Productions, despite its name, is professional and the best at what it does. What that is exactly shall be left to the historians to find out.



History

Disaster Crew Productions was founded by two people. The founders, a man who went by Auto and another who only went by Jay, were explorers and experts at jury-rigging. On many exploration missions, they found their equipment was sub par, and they had to modify it themselves to get what they needed. Eventually, they formed DCP after realizing there was a market for equipment that works during long range exploration, instead of leading to disaster. After attempts to get big failed, Auto left the company on good but sad terms. Jay soon found a new co-CEO in his long time friend Scott, who was looking to make a name for himself. The company continued its minor production, while trying to get big with the next great piece of equipment. Now, Disaster Crew Productions is working hard to outfit explorers with trustworthy products, while also leading exploration missions to test their own products and ensure quality.

Manifesto

Disaster Crew Productions is here for the explorers and engineers of the verse. We view knowledge as sacred, and strive to further it through exploration and experimentation. Whether we are lost in the fringes of space, or producing equipment for some poor souls in a mercenary company, we act professional. We get it done, and get it done right. No matter what disasters we encounter.

Charter

Disaster Crew Productions has important expectations for its members that must be followed:
1. Communication (Must have TeamSpeak AND Discord, plus a decent quality microphone)
2. Teamwork (Must be able to work with a crew and or squadron)
3. Willing to work (You wont need to play every day, but try to get on at least 3 hours, twice a week)
4. Supportive to fellow employees (Don’t be mean or rude, and help new players, we are new player friendly)
5. Explorers must be willing to take risk (Be decent at combat, we explore anywhere)