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Roberts Space Industries ®

Effigy / ENDTHELIES

  • Syndicate
  • Casual
  • Role play
  • Social
    Social
  • Infiltration
    Infiltration

We’ll be using a secure server at Safehouse 13-B on Aberdeen and operating out of Headquarters 6 for now.

Will relocate as needed.

http://discord.gg/YDAj6Y4k



History

There was once a Black Trade Network, something quite Taboo.

It was a vast, unsanctioned freelance fleet. The fleet operated free of government or syndicated influence for a time. It had its runners and its flagships, its mercenaries and its homesteaders, its explorers and its researchers. Our role within the fleet was to deal in misinformation to keep our space lanes free of lawmen and pirates alike. It was a free market of ideas, its patrols taking the fleet from Pyro to Stanton, then onto Magnus where the fleet would resupply and recommission.

Those were the days.

We don’t know why the Gates stopped working. We may never know. We may never know why our governments sold our worlds to corporations, or why pirates would rather skin you alive than steal your cargo.

What we do know is: when we look out for one another, nobody stands a chance against us.

Through a combination of state-of-the-art combat training, long term embedded infiltration, and open diplomatic outreach, Effigy is poised to offer what the fleet once did.

We will establish a place for ourselves in the black, with the ability and the resolve to keep ourselves free, wealthy, and safe.

Join us.

Manifesto

Lots of people tell us that as an Intelligence Company we’d be more effective if we were more discreet and didn’t announce who we were. A guard at Crossroads Station brought that very point up the other day. I’ll tell you what I told him.

Effigy was founded on the premise that an intelligence company, as any other, can be run efficiently, lucratively, and ethically. Here at Effigy, even if you know who we are, if we are tasked with seeking information we promise to find a way to take it from you. For that reason there are absolutely no secrets between our agents and potential employers, or potential targets.

The good news in all of this is that our Agents are generally pretty friendly, as our founder was an idealist and pacifist. He wanted Effigy to be for seekers of truth. He wanted our Agents free of the secrets and lies of the spy trade. He wanted us to be open, arbiters of change.

May he rest in peace.

As the founder dictated, we should in fact strive to construct a web of alliances until we have no enemies. Then we can truly be free. That’s why we don’t take jobs that target our friends no matter the price tag. So if anyone is interested in becoming a proper Effigy Agent or one of our Friends, just apply or send a message to one of the Magnus brothers.

If you just aren’t interested in being our friends or insist on being our enemies, everything you are is fair game.

If someone hires us to take you out, just know it’s not personal.
We’ll try to make selling your secrets as quick and painless as possible.

That’s the pitch anyway.

Charter

We have three rules, so try your best to remember them.

  1. Agents never take a life, unless the contract require a life be taken.
  2. Agents never take contracts against Friends.
  3. Contracts from the Hole are open to all, and Agents are not prohibited from interfering with other Agents’ completion of a contract.

We try to keep things cool as we conduct business. If everyone stays calm and the job gets done, we get paid and everyone goes home. Some jobs take strange turns, and it’s up to each Agent to keep their composure. Take a deep breath, remember your training, don’t forget to take comms down ahead of time and everything will be fine.