90 members
“Forged in Fire, Fueled by Fortune!”
Fireside is a sovereign, all-in-one, PvA org based out of the US but with members all over the world!
Check us out at: https://www.fireside.place/
Spectrum: @Bruden
Discord: https://discord.gg/JoinFireside
What is formally known as the Fireside Interstellar Freelance Company had humble beginnings in 2946. Started by loosely tied bounty hunters, Fireside grew into an outfit known for skirting the lines of the law. While they were able to track down most of their targets, sometimes their means of obtaining said targets was.,.. questionable.
Over time, Fireside naturally dispersed into two groupings, the Air and Space branch, Armada, and the boots-on-the-ground security and boarding branch, then known as Frontliners, later named to Legion as the branch grew with more and more squads. With this seemingly natural transition, Fireside was able to conduct much more intricate, combined arms operations out of any system their contracts led them.
While their stories grew more intense, and their jobs became longer, the need arose for a new branch. Fireside was conducting full blown org vs org war operations, and needed a team of folks able to provide ammo, vehicles, and other necessary support to front lines in active battlefields. This team would also be in charge of clearing salvage, gathering mined minerals, and providing bases of operation on all front-line, and sometimes hostile planets. The Logistics team was born and provided an immediate boon to Fireside’s operations on distant planets.
Nowadays, you can find Fireside conducting interstellar operations, holding down sites for themselves, or a client. Smuggling illegal cargo across the Perry line, or kicking back and enjoying a beer in the company of one another. They never lost the ‘Morally gray’ line that gave them an edge with their lawful competition, but if you hear about Fireside breaking any interstellar laws, it means something went wrong. And you don’t hear it very often.
Fireside started in 2016 as a small group of friends, veterans in MMO gaming, looking to take on a different approach when playing games. Separated groups without being Para-military, and telling people how to play the game. A fun loving crew that loves to kick back and enjoy their time together not always in combat, but are rewarded when they are. A group whose leadership doesn’t yell and scream when a raid is going poorly, a base is lost, or when they don’t get the loot they want.
It started as a SHEPHERD. A no holds barred contract company, looking to pave their way in the ‘verse. There were big plans, and bigger dreams. Star Citizen, however, would be released on it’s own terms, on it’s own time, and we grew to understand that. We tucked away our space ships for a little while, and set out for other adventures.
We played several games while we waited for Star Citizen’s release, and learned rather quickly that SHEPHERD, a name originally designed for Star Citizen (originally meaning *S*pace *H*ospitality *E*xplorations *P*rofits *H*oming *E*xcavation *R*econ and *D*estruction) wasn’t going to cut it for all the games we were playing. If it wasn’t already taken, it was cliche, common, and not at all the image we had for our guild. We decided on Watchdog Coalition, after much deliberation. This wouldn’t be our last rebranding.
Over time we adventured in many worlds, from Eorzea in Final Fantasy 14, to Eranor in Archeage. From the realm of Minecraft, to the system of Space engineers, and so, so much in between. We grew, expanding on the dream we once had, but still.. Star Citizen remained in the Hangar until it was ready. Thus, we became a multi-gaming group with the idea that when SC finally released, we’d carve out our own space in the ‘verse.
Shortly before a delve into the MMO ‘New World’, Watchdog Coalition decided to change it’s name the final time. WDC was a common abbreviation, watchdogs not at all representing who we were anymore. We were a group of friends, sitting around a unified interest of gaming, telling stories, sharing drinks, and leaning on one another. Thus, we decided on Fireside as the final name. Something short, to the point, and represented who we were.
We’ve had challenges, and victories, strifes and successes, and every day we get a little better. Fireside is still trucking along and playing most MMO’s on the market.. But we still keep an eye to the sky and that ultimate goal of Star Citizen.
Fireside is a US‑based collective of pilots, soldiers, traders, miners, explorers, and specialists of every kind. We’re a self‑directed, neutral‑leaning organization that values capability, adaptability, and mutual support. Ee build alliances, strengthen our own ranks, and step in when our presence makes a difference. Our reputation is built on reliability, trust, and a willingness to get things done when others can’t.
A bit of everything — but always on our own terms.
We maintain our fleet and support our members through internal operations, cooperative missions, and mutually beneficial partnerships with other orgs. Whether it’s defense, logistics, exploration, medical support, or the occasional discreet operation, Fireside chooses its engagements based on opportunity, alignment, and the needs of our allies. We don’t take every job — only the ones that make sense for us and strengthen our network.
Not exactly. Fireside isn’t a PMC, nor do we operate as a traditional mercenary outfit.
We believe in structure, coordination, and preparedness, which is why we’ve organized ourselves into three branches. These divisions help us stay effective during org operations, but they don’t restrict how you play outside of them.
The Legion Division
Our FPS specialists — boarding teams, bounty hunters, and ground‑combat operators.
The Armada Division
Our naval wing — capital ship crews, exploration teams, and space‑combat pilots.
The Logistics Division
Our economic backbone — miners, traders, haulers, and resource managers.
These branches give members identity, purpose, and opportunities for group gameplay without locking anyone into a single role.
Any rules marked with a (!) are understandably for post 1.0 – We understand that, while Star Citizen is in alpha, things like duping are common place, simply because there is no other way to re-acquire certain items.
