+++INCOMING TRANSMISSION+++
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- REQUESTING ACCESS TO FIXIT HISTORY RECORDS
- [REQUEST ACCEPTED]
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- FIXIT IS FOUNDED DURING THE FAILURE OF THE UEE TO STOP THE INVASION OF PIRATES INTO STANTON.
- TAKEN CARE OF BY CITIZENS AND HIRED MERCENARIES.
- MANY HAD HAVE LOST THEIR HOMES, AND SHIPS LEFT BROKEN FROM THE FIREFIGHTS.
- FIXIT SERVED AS A TEMPORARY FREE SERVICE GROUP, GIVING A ROOF AND REPAIRS TO THOSE IN NEED.
- UPON THE RETREAT OF THE PIRATES BACK INTO PYRO, SEVERAL FED-UP GROUPS PREPARE TO FOLLOW.
- FIXIT’S SUPPLIES RAN OUT AND HAD TO CONTINUE GIVING THEIR SERVICE AT LOW PRICES.
- OVER TIME FIXIT GREW FROM A REFUGEE CAMP TO A FULL-ON PLANETARY CITY OPEN TO ALL CITIZENS.
- NOW, FIXIT IS FOCUSED ON HELPING EVERY CITIZEN GET BACK TO A WEALTHY LIFESTYLE.
- [REACHED PRESENT TIME]
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+++TRANSMISSION SIGNAL LOST+++
Interstellar Service
Planetary Service
Members
to see what the ranks are and info about the membership fee, check out Charter.
Member-Loyalty
Forced leave
Forced Leave is when you get kicked out. this will be for a reason.
Piracy
Neutrality
Contact us
Info
Fixit is a Base Focused Organization
We have an organization focused on sustaining our base by renting housing for our members and visitors.
This means that for a small price, you can have a resting place or even a private house within our base.
With this, you can open a shop or enjoy your privacy and customize your home the way you like.
What are the benefits of living here?
It’s like living in a small and active city with a lot of freedom!
Meet friends & join our org events from time to time or just chill around and use our base as a place to log off or on.
We provide everything you need. from Hospitals to refineries, hangers, jobs/missions, and so on!
the real question is, for such a low price, and with the allowance to be in other orgs simultaneously, why not join us?
While Serving a client of ours there are only some rules that you need to follow.
Why Fixit is beneficial for Solo players
As a solo player, you can join Fixit and take on missions on your own and have the freedom to choose when you want to do so.
All profits from the missions can be kept for yourself.
and if you ever feel like teaming up, find a team by grouping up with more Fixit members!
With this, you will have to split the income or discuss who gets how much reward for the mission.
So you still have all the freedom to play Star Citizen the way you like!
Repair [Per Run] [Buy]
- 0.000001 UEC/km [Refrence: 1 GM = 100 UEC]
+ 1 UEC Service Cost [PLACEHOLDER]
+ Component replacements [Price Depends on size]
Refuel [Per Run] [Buy]
- 0.000001 UEC/km [Refrence: 1 GM = 100 UEC]
+ 1 UEC Service Cost [PLACEHOLDER]
Hauling [% payment] [Deal]
- 0.000001 UEC/km [Refrence: 1 GM = 100 UEC]
+ 15% the Commodity price
Transport [Per Run] [Buy]
- 0.000001 UEC/km [Refrence: 1 GM = 100 UEC]
+ 10.000 UEC/Run
Mining [Per Hour] [Rent] [Hire Personel]
- 30.000 UEC/Hour
Salvage [Per Hour] [Rent] [Hire Personel]
- 50.000 UEC/Hour
Medical Service [Per Run] [Buy]
- 0.000001 UEC/km [100 Reference: 1 GM = UEC]
+ 15.000 UEC Service Cost
Resting Quarters [Per Day] [Rent]
- 1 UEC Service Cost [PLACEHOLDER]
- 0/5 In use [PLACEHOLDER]
Living Quarters [Per Month] [Rent]
- 1 UEC Service Cost [PLACEHOLDER]
- 0/0 Available
Trainee – Gained at 0 Successful Missions
Employee – Gained at 5 Successful Missions
SSO – Small Scale Operator – Gained at 30 Successful Missions
MSO – Medium Scale Operator – Gained at 140 Successful Missions
LSO – Large Scale Operator – Gained at 350 Successful Missions
LSC – Large Scale Commander – Gained at 500 Successful Missions
Reputation
Org-Growth
Housing [PLACEHOLDER]