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Roberts Space Industries ®

Ghosts of Aberdeen / GHSTSABRDN

  • Syndicate
  • Casual
  • Role play
  • Infiltration
    Infiltration
  • Freelancing
    Freelancing

Deep in these caverns and crevices of forgotten communities are whispers and dancing shadows, deep in the rock of a ruined world are songs and shallow bowled feasts, here in the depths of Aberdeen, there are ghosts…



History

  • The Stanton System was alive and well long before the UEE wrangled their corporatocratic claws around its neck. Populated with tens of thousands of refugees, pioneers, dissenters, and all manner of working class people seeking brighter futures out of the stranglehold of UEE perversion. Stanton was not some new empty land for the Empire to colonize, but rather a robust haven for many peoples. These people would have their futures and livelihoods quite literally sold to the highest bidders. Corporations, whose track record was proof enough that life for Stanton’s inhabitants was about to change, for some, be completely eviscerated.
  • The very grounds beneath the natives’ feet were stolen, this was at least the most humane part of the Systems “industrialization”. While these corporations had only purchased the very celestial bodies generations had called home, it was unsurprisingly simple to transfer this idea into the forced removal and near-for-sport-hunting of these locals who were quickly propagandized as criminals and deviants. In many cases native populations fleeing weapons testing, expansive worker settlement manufacturing, and the surge of corporatocratic government oversight fled into deep space within the Aaron Halo, they were snuffed out in the following years. Those who survived, rather than fleeing their worlds, went deeper.
  • Unbeknownst to any tourist or slave-worker today, Hurston’s moon, Aberdeen, was a lush green world covered in forests, expansive seas, and rich natural resources. While some researchers have called into question how a small moon became engulfed in a sulfuric Venusian atmosphere while its larger and warmer parent remained habitable, these studies often mysteriously go unpublished. Aberdeen is not coincidentally named for the designer of the antimatter warhead. This world was a testing ground for numerous weapon system experiments, including biological warfare.
  • These robust natives, who have long forgotten the true name of their world, fought back, and summoned the might of the weapons manufacturing tycoon Hurston Dynamics. The resulting firestorm has charred and demoralized the very surface of the moon. Those who survived fled underground. Bunkers crafted from hollowed repurposed mining tunnels to stave off the inevitable decline of an entire people, became homes and new livelihoods. Deep in these caverns and crevices of forgotten communities are whispers and dancing shadows, deep in the rock of a ruined world are songs and shallow bowled feasts, here in the depths of Aberdeen, there are ghosts…

Manifesto

  • The Ghosts of Aberdeen stand for the liberation of the Stanton System and all Peoples from the oppressive rule of the corporatocratic UEE.
  • Means of resisting, subverting, and demoralizing the oppressive regime of the UEE are carried out through any means necessary which avoid harm and deter penal action against unwilling participants of the UEE.
  • Additionally, furthering the strength, influence, and capacities of the clans through industrial, commercial, diplomatic, and militant means to elevate the clans positionally against the UEE and similar oppressive regimes.

Charter

  1. Respect your fellow clanspeople.
  1. Show kindness and fairness to those who have done you and the clans no harm.
  1. Extend support and aid to those in need, within and without your clan.
  1. Live in the interests of the clan and oppressed peoples near and far.
  1. Remember that Real Life always takes precedence.
  1. Be brave, be kind, be unruly and commit crime.