2 members
We didn’t start the fire, but we did steal the extinguisher.
Going Going gone auctions
Phase I: The “Salvage” Pioneers (2950–2952)
The company didn’t start with a boardroom; it started with a plasma torch and a silent running thruster. Founded by a tight-knit crew of ex-navy mechanics and disgruntled logistics pilots, the company initially registered as a Deep-Space Debris Reclamation Initiative.
In reality, they weren’t waiting for ships to become debris.
Operating in the lawless shadows of the outer rim, the crew perfected the art of “Aggressive Parts Acquisition.” While corporate dreadnoughts and military corvettes were docked at automated refueling depots, stealth skiffs would slip in. Within minutes, hyper-drives were unbolted, military-grade shield generators were hot-wired, and titanium-alloy hull plating was stripped clean. By the time the alarms sounded, the crew was already a light-year away.
Phase II: The Black Market Bottleneck (2952–2955)
As the operation grew, so did the hoard of high-end, stolen military and commercial tech. However, fencing an experimental anti-matter injector or a localized gravity well proved difficult. Traditional black-market brokers took massive cuts and lacked the clientele who could appreciate (or afford) the truly elite hardware.
The company faced a choice: stay small-time thieves, or revolutionize interstellar commerce. They chose the latter.
The founders realized that the galaxy’s wealthiest warlords, privateers, and megacorps all wanted the same thing: untraceable, top-tier components without the manufacturer’s markup.
Phase III: The Birth of Going, Going, Gone (2955–Present)
In 2299, the company officially laundered its image and opened its premier trading platform: Going, Going, Gone (GGG).
Housed in a hollowed-out, cloaked mega-asteroid known as The Drift, GGG is the galaxy’s most exclusive, high-stakes auction house. To the public, it is a legitimate marketplace for “rare, antique, and salvaged aerospace engineering.” To those in the know, it is the premier destination for the finest stolen parts in the cosmos.
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CURRENT AUCTION LOG: LOT #4092
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ITEM: TS-500 (Lightly Used)
ORIGIN: Stripped from a breaker station in Nyx
STARTING BID: 4,500,000 Credits
STATUS: SOLD! (To an anonymous pirate baron in the Pyro sector)
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How We Operate Today
Today, the company operates like a finely tuned, two-stroke engine:
The Acquisition Wing: A fleet of stealth-rigged prowlers tracks high-value targets across the galaxy. They specialize in “ghost-stripping”—disassembling parts of a ship so cleanly that the crew sometimes doesn’t notice until they try to jump to hyperspace.
The Refurbishment Labs: Stolen parts are brought to The Drift, where serial numbers are scrubbed, corporate tracking beacons are fried, and the tech is given a slick, unbranded polish.
The Gavel Room: Once a month, the holonet lights up for the Going, Going, Gone gala. Bidders range from rebel cells looking for firepower to corporate CEOs looking to reverse-engineer their competitors’ tech.
Corporate Outlook
While the United Federation Fleets call us “pirates” and “a menace to interstellar trade,” we prefer the term Aggressive Supply-Chain Optimizers. As long as corporations keep building expensive ships, we will keep borrowing them.
At Going, Going, Gone, we don’t just sell the future of space travel—we took it from someone else.
THE DRIFT MANIFESTO: THE PRICE OF MOTION
To the Megacorporations, the Star-Fleets, and the Sovereign Empires:
You look at the stars and see real estate. You look at your massive, glittering dreadnoughts and see power. You think that because your logo is stamped on a hyper-drive, that piece of machinery belongs to you forever.
You are wrong.
Space belongs to those who can survive it. Motion belongs to those who can engineer it. And those pristine, military-grade, over-priced spaceship parts you currently have bolted to your hulls? They are just temporary loans.
We are writing to inform you that we are coming to collect.
Our Core Truths
Property is an Illusion: A ship isn’t a holy relic; it is a collection of components. If you leave a multi-million credit shield generator unguarded at a refueling depot, you clearly don’t appreciate it. We do.
The Universe Demands Velocity: You hoard the best technology behind paywalls, patents, and government contracts. You slow down progress. We liberate it. We take the elite tech from the bloated elites and put it back into the cosmic ecosystem.
We Are Not Petty Scavengers: We do not break ships; we disassemble them with surgical precision. We respect the engineering. Our plasma torches are our paintbrushes, and your starships are our canvas.
The Final Destination: Going, Going, Gone
We do not hide our prizes in the dark. We do not bury them in back-alley black markets. We put them under the brightest spotlights in the galaxy.
Every wire, every thruster, every antimatter injector we “borrow” from your fleets is brought directly to the grandest stage in the cosmos: The Going, Going, Gone Auction House.
If you want your technology back, buy a ticket.
If you want to upgrade your privateer fleet with military-grade steel, place a bid.
If you want to witness the true value of your hubris, watch the gavel fall.
To Our Crew:
Keep your cloaks active, your cutting lasers hot, and your eyes on the thrusters. The galaxy is full of heavy metal, and it’s time to bring it home.
To Our Prey:
Check your locks. Double your guards. It won’t matter. By tomorrow morning, that experimental warp drive you’re so proud of will be…
GOING.
GOING.
GONE.
THE OXYMORON PROTOCOLS: THE UN-RULE BOOK
Document ID: GGG-000-NULL
Classification: For Crew Eyes Only
Applicability: All Thieves, Haulers, Tech-Scrubbers, and Auctioneers
Welcome to Going, Going, Gone.
Management has been asked to draft a official “Rules List” to keep operations orderly. We find the very concept of rules offensive to our corporate culture. Therefore, effective immediately, this is the official and definitive code of conduct for all company personnel.
1. The Core Directive
There are no rules.
2. The Acquisition Directive
See Directive #1. If it is bolted down, unbolt it. If it is welded, cut it. If it belongs to a United Federation flagship, take two of them.
3. The Auction House Directive
See Directive #1. The highest bidder wins, unless the second-highest bidder threatens to blow up the asteroid, in which case, use your best judgment.
A List of Things That Are Not Rules (But Good For Business)
Since we don’t have rules, consider these Strongly Worded Suggestions to ensure you actually live long enough to spend your cuts:
Don’t Get Caught (While On the Clock): If you get captured by a corporate syndicate, you don’t work for us. We don’t know you. We’ve never heard of Going, Going, Gone. In fact, we might buy your impounded ship at an auction next week.
Leave the Hull, Take the Guts: Stripping a ship while the crew is sleeping is an art form. If you steal the life support systems before you steal the hyper-drive, they die, the alarms go off, and it gets messy. Steal the expensive stuff first. Physics is the only law we respect.
The Gavel is Law: When the auction hammer hits the block at GGG and someone screams “SOLD!”, the heist is officially over. Do not steal the part back from the buyer until they have at least left our airspace. Let’s keep it professional.
Honor Among Thieves is a Myth: But cooperation is profitable. If you shoot your teammate in the back for a bigger cut of a warp drive, you have to haul the warp drive to the ship by yourself. Do the math.
In Summary:
If the Federation can’t catch us, a piece of paper certainly won’t stop us. Do your job, keep the cutting lasers hot, and bring home the loot.
Everything else is negotiable.
Going. Going. Gone.