19 members
GRIMS is more than just an org. We value camaraderie, creativity, and a touch of chaos, we exist for one reason: to enjoy every moment in the ‘verse. Whether we’re salvaging wrecks on Daymar, running high-risk cargo through Pyro, or dropping into a hot zone with guns blazing.. We keep things light.
GRIMS: Fly Free. Fly Ruthless. Fly Together.
GRIMS is an organization built around one simple idea. Make the most of our time in the verse. Some days we run clean operations, mining, hauling, or building. Other days we disrupt trade routes and take what we need. The only rule is to enjoy the ride.
We allow piracy and PVP, but never toxicity. You can be ruthless in combat, but always respectful when the fight is over. We do not trash talk, grief, or use out of game intel. A true hunter earns the kill.
Everyone has a role. Scouts, escorts, salvagers, haulers. The more you contribute, the more access and support you earn. This is a crew that values showing up.
We are not here to grind. We are here to fly with people who get it.
o7 See you in the black.
Two stars. One path.
We are Gemini Reclamation, Industry, Mining & Safety. Pilots who build by light and reclaim by shadow. We don’t force you to choose between peace or peril. In Gemini, you live both.
By day, we mine, haul, and protect.. crafting order from chaos.
By night, we salvage, enforce, and explore the edge where profit and danger meet.
Each moment in the Verse is a chance to see both sides of what it means to fly free.
The Reclamation represents creation, progress, and purpose. The GR1MS embody recovery, defense, and resolve. Together, they reflect the full spectrum of what every pilot can become.
Here, you can shift between the builder and the reaper, the prospector and the protector, without ever losing who you are.
We don’t divide our pilots. We expand them.
Two stars. One Constellation. Reclaim the Verse.
– In general don’t make your individual problem everyone else’s problems
– If you bring something that you will be upset that you lose and you lose it, it’s not our responsibility to get it back. You can ask once and see if someone can, but if people say no, you don’t bitch about it for the rest of the night.
– Always be part of the solution, never be part of the problem
– Be someone you’d actually want to spend time with and play games with (respectable character).
– Don’t be the dick who picks up something someone lost and then keep it for yourself.
– Teamkilling is not allowed unless both parties have agreed to it ahead of time. Failure to comply will result in immediate dismissal
– If you commit to something and can’t make it, just say something.
– If there is an issue, walk away and come back another day. If time doesn’t fix the issue, reach out to a moderator
– Understand the game real life boundary, we’re here to play games. Anything else should be kept to DMs between individuals
– We kill with kindness
– There are always going to be issues, it’s how we handle them. We expect people to be able to handle issues and be adults.
– It’s okay to be ruthless, it’s not okay to be a troll. We expect nothing but GGs after a stressful fight, OWN your narrative
It is an abbreviation of our org name, but it also provides us with a unique duality to how we play the game. Some nights we might venture to make profits, create massive buildings, or craft amazing things, another we might commandeer a haulers precious cargo or blockade an important trade route. The point is with the limited number of current game loops, having a good time takes priority.
Of course, but there are some caveats.
As we mention in our rules, we kill, but we kill with kindness. You can be ruthless in your hunt but when everything is said and done the only chat PVP that is acceptable is GGs, GFs or o7. We’re not hear to grief and only one warning is provided if we see this behavior. We are not looking for Toxic gameplay.
A good hunter moves on once they’ve made the kill, we may join a massive battle in progress, but we will never partake in PVP that uses intel from out of game.
– If we’re holding a location, then continue as needed and it’s okay to push people back till our operation is complete provided everyone follows rule #1
Everyone has a part to play in revenue generating events, scouts, security, hauling, gathering and there will be points and attendance monitored that are considered when there are requests for ships, when we need to prioritize what we’re bringing for an op or to use Corp funds. We want to reward those who are active.