2 members
Welcome to GHOSTS OF THE WARP SYNDICATE!
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“Invisibile esse est liberum esse”
—-To be unseen is to be free—-
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What we do:
bounties, onyx missions, space and ground combat
**Forged in the lawless corridors between jump points and forgotten stations, The Ghosts of the Warp began as a loose network of independent bounty hunters during the early years of escalating piracy and corporate abandonment in the outer systems. When official security forces proved slow—or unwilling—to respond, freelancers with similar ethics and shared enemies began flying together.
Their name was earned, not chosen. Targets reported ships vanishing from scanners, appearing without warning, and striking with ruthless precision before slipping back into the void. Red-lit signatures, scorched hulls, and silent comm channels became their calling card.
Over time, the Ghosts evolved into a structured syndicate:
Bounty hunters specializing in high-risk captures and confirmed kills
Freelance operators taking contracts others wouldn’t touch—escort, recovery, black-site retrieval, and deniable operations
Independent by design, loyal to the contract, not governments or megacorps
They operate primarily on the fringes of UEE space, accepting work from advocacy groups, corporations, and private clients alike—so long as the terms align with their code: no unpaid blood, no broken contracts, no unnecessary noise.
Have fun! were a group, so if you find yourself flying solo, you can always find someone here to join!
1. The Contract Is Law
A contract accepted is a contract fulfilled. No abandonment, no betrayal, no excuses. Failure is answered internally.
2. Payment Before Loyalty
We serve no government, corporation, or faction by default. Our loyalty is to the contract and the syndicate—nothing else.
3. No Unnecessary Noise
Collateral draws attention. Attention draws retaliation. Precision is strength; chaos is weakness.
4. Brotherhood of the Void
A Ghost does not sabotage another Ghost. Disputes are settled through command channels, not public comms or open space.
5. Leave No Ghost Behind
Recovery of downed members and ships takes priority when tactically viable. We do not abandon our own.
6. Reputation Is Currency
Our name opens doors and closes escape routes. Members will not act in ways that damage the syndicate’s standing.
7. Targets Are Targets—Civilians Are Not
Non-combatants are not contracts. Unjustified civilian losses will not be tolerated.
8. Discretion Is Survival
Operational details stay within the syndicate. No leaks, no boasting, no recordings without authorization.
9. Adapt or Die
The void changes. Loadouts, tactics, and roles must change with it. Stagnation is failure.
10. The Warp Remembers
Every action reflects on the Ghosts of the Warp. Those who violate this code will answer—quietly or permanently.
If you’d like, I can:
Make a shortened “field version” for quick reference
Add rank-based exceptions or enforcement rules
Write a recruit oath or initiation ritual
Tune it more lawful / more ruthless / more RP-heavy
make a rules for the players, involving no recism, no hate speach, no bullying and build on it
Here’s a clear, expanded player ruleset built for a mature, professional gaming org, written to be easy to enforce and easy to understand while still fitting the tone of The Ghosts of the Warp:
The Ghosts of the Warp
Player Rules & Community Standards
These rules apply to all members, across in-game actions, voice comms, text chat, Discord, and any platform representing the syndicate.
1. Zero Tolerance for Hate
Racism, hate speech, slurs, extremist symbols, or discriminatory behavior of any kind are strictly prohibited.
This includes:
Race, ethnicity, nationality
Gender, gender identity, or sexual orientation
Religion or belief
Disability or medical conditions
Violations result in immediate disciplinary action, up to permanent removal.
2. No Bullying or Harassment
Harassment, intimidation, threats, or repeated targeting of individuals—members or non-members—is not allowed.
This includes:
Personal attacks disguised as “jokes”
Dogpiling or exclusion
Doxxing or encouraging harassment
Conflict happens; abuse does not.
3. Respect Over Ego
Disagreements are handled calmly and privately. Public arguments, drama, or ego-driven behavior damage the syndicate and will be shut down.
Criticism must be:
Constructive
Relevant
Given without insults
4. Professional Comms
Voice and text channels are for coordination and community—not chaos.
No screaming, mic-spam, or soundboards during ops
No excessive vulgarity in official channels
Follow lead calls during operations
When comms matter, discipline matters.
5. No Griefing Under Our Banner
We do not grief, stream-snipe, or harass players for entertainment.
Engagements must be:
Contract-based
Defensive
Roleplay-consistent
Represent the Ghosts as professionals, not trolls.
6. Consent in Roleplay
Roleplay stays fun and safe for everyone.
No forced RP scenarios
No sexual RP
Respect opt-outs without question
RP enhances the experience—it never traps or targets.
7. Inclusive by Design
The Ghosts of the Warp are open to pilots of all backgrounds.
Discrimination—overt or subtle—has no place here.
Respect is not optional.
8. Follow Platform Rules
All members must follow:
Game Terms of Service
Discord/community platform rules
Breaking platform rules puts the entire syndicate at risk.
9. Leadership Authority
Leads and officers may issue instructions to maintain order.
Failure to comply may result in:
Warnings
Temporary removal from ops
Disciplinary review
Authority exists to protect the group—not dominate it.
10. Enforcement & Accountability
Rules are enforced consistently.
Warnings for minor issues
Immediate action for severe violations
No public shaming—discipline is handled privately
Repeated violations will result in removal.