3 members
Ready for takeoff!
One of the first private military companies formed since space traveling became publicly available and intergalactic trading started. At first ICARUS was solely cooperating with trading companies to secure safe passage anywhere in the known universe.Sometime later rising numbers of space pirates and other illegal factors slowly forced ICARUS to expanded into a widely known military might. Unfortunately almost everything was lost during the great pirate wars due to the lack of UEE support. After the almost total annihilation of our great fleet, ICARUS became a lost page in history. But now this, small yet elite, fighting force is gathering it’s strength to strike fear into the heart of its enemies once more…
Our intention is to provide security to whoever or wherever it is needed. ICARUS delivers means of escorting convoys, transporting goods, scouting and personel protection. We are prepared to work closely together with other factions, corporations and companies.
We value the lives of other star citizens and have a strict policy of taking someones life unnecessarily. We are not a bunch of murderers and lethal force is only to be used if our own lives or the lives of our allies are at risk.
We are bound to closely follow the laws and policies of United Empire of Earth within UEE territory.
Rules as they stand:
Role-playing is encouraged but not necessary.
We accept both PVP and PVE players.
Appreciation of other players is required.
Regular commitment is required. All players that wish to keep their status withing ICARUS are required to inform officers if they are planing to be absent for an extended period of time. Failing to do so will lead to dismissal of the player.
Actions that lead to a possible permanent death of other players characters are to be avoided if possible.
Players are allowed to be part of multiple organisations unless these organisations have conflicting interests with ICARUS and its policies.
Any act of treason against ICARUS or its allies shall lead to heavy sanctions without the right to hearing.
In other matters officers are permitted and advised to use their own judgement and jurisdiction to keep playing experience pleasant for all players.
(All rights to change these rules are reserved)