1 member
The Interstellar Fleet
We provide a helpful and friendly environment for it’s members to pursue many opportunities the galaxy provides, while offering military training and tactics. Also provides defense for honorable contractors, and protection for those in need.
www.thedragonarmy.org
Interstellar Fleet was originally a 2002 Jedi Knight: Jedi Outcast clan known as the Jedi of Light. Founded by Jediael and Ender (Also known as Jase or Asa,) the group prospered with a roster of roughly 45 members during it’s peak, and operated out of both Jedi Outcast and Jedi Academy. We released the popular Jedi’s Home 1 and 2 in Jedi Academy, and eventually reformatted into a multi-gaming clan, called NeoCetra (though JL continued to operate in JKO and JKA until 2007.)
As NeoCetra, the members enjoyed Guild Wars 1, Final Fantasy XI, and a strong anime influence. Our interests in MMOs eventually took us to Lord of the Rings Online in 2008, but our members were getting older, graduating, and starting families. NeoCetra made the decision to close it’s doors, but the LOTRO group kept the spirit alive and reunited with members from many of the games we played in the past in Minecraft and Battlefield: Bad Company 2 and Battlefield 3 under the alias “Nobility.”
Nobility’s members experienced an increasing interest in Science Fiction titles, and developed a love for fun competition in games like Hawken and League of Legends. We adopted the name Dragon Army, wishing to rarely have to change our name moving forward. When Star Citizen was announced, we came up with a plan. Our mother guild would be named Interstellar Fleet Operations (IF Ops for short.) Each game group would have an alias, such as “Operation Dragon.”
Today we have roughly 20 members and excel at forming strong, close-knit bonds while keeping the drama and work out of the clan atmosphere. We wish to grow into a medium-sized guild for Star Citizen (70+ members,) and plan on closing recruitment once we hit 100 reliable individuals.
The Interstellar Fleet recognizes that the gaming atmosphere is rapidly changing. As gaming becomes a more socially accepted and expected pass time, it’s become easier to find friends and play with them. This has lead to a decline in the clans of the late 90s and early 2000s. We feel many of these changes are good, and that clans should be flexible for their members. However, we also feel that many clans have lost the sense of “belonging” or “brotherhood” that attracted people to guilds in the past. Today, if you were to be removed from a clan, most people would shrug it off and join another clan similar to the last. With Interstellar Fleet, we intentionally try to make everything personal. Every member is a friend in IF, and we expect a certain level of commitment to each other through the means of games to maintain a sense of family.
In addition, many of our members have ambitions of being good at what they do. Thus, we provide our members with the means necessary to achieve that goal. In Star Citizen, we want to be the best PMC that we can be, and will make all necessary adjustments to the guild to provide quality service to our contractors. We will be sure every member is a skilled pilot with vast knowledge of the game, while still keeping the guild a fun and flexible escape from the stress of the real world.
We want our members to get the most out of Star Citizen, and as a guild we want to provide assistance to honorable contractors and those in need. We will never offer aid to unjust or malicious employers.
These Rules and Guidelines may be adjusted in the future.
