Imperium / IMPERIUM

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Welcome to our Org Profile. Feel free to browse the member list and check our Recruitment section if you wish to join us. http://www.imperium.sc



History

Imperium’s origins are traceable to the rise of High General Messer to Prime Citizen. During the civil unrest of the era, the newly formed United Empire of Earth’s Senate passed, at the behest of the Prime Citizen, “The United Empire of Earth Exploration and Expansion Act of 2550”. This Act’s true purpose was to capture the focus and imagination of the common people through the creation of a large exploration and expansion fleet whose goals would be to explore the cosmos, and open up the universe in ways that hearkened to the heady days of early jump point exploration. However, following fifteen years of bureaucratic infighting, the Act was shelved in 2565 and forgotten for centuries.

In 2918, following the dismal failures of the SynthWorld Project, and endeavoring to find a sustainable way forward with the project, the Imperator called together advisers to a closed-door session. This three day session, during which no one was allowed to leave for any purpose until a path forward was finalized, brought forward a solution from the exhausted and starving advisers. What emerged from that marathon meeting led to the resurrection and adaptation of the 2565 Act as the “United Empire of Earth Exploration and Enforcement Act”, which was ratified by the Senate in 2920.

This reimagining of the 2550 Act had several goals it wished to achieve through the creation of a major combined civilian and military fleet, designated the “First Imperatorial Expeditionary Force”, which would:

Find a replacement for depleted resources within UEE space specific for the SynthWorld Project;

Secure sectors of lawless space for safe passage for UEE vessels;

Ensure a sustained presence of the UEE within specific areas of lawless space;

Explore for new artifacts and technologies.

The First Imperatorial Expeditionary Force launched in 2920 with the support of both military and civilian contract organizations, setting off from UEE border space into the largely unexplored lawless sectors of space. The length of the mission was kept secret from all but the highest in the government and select CEOs, but speculation was rife that it was a long-term expedition. Following such a large and public expedition into lawless territory, large numbers of private organizations arose and demanded support from their governments and corporations, in order to achieve more large-scale goals in exploration, mercenary work, bounty hunting, and industrial interests. As a result of this explosion of organized parties, the Advocacy created a special division to register and approve these private organizations, but this division effectively became a rubber-stamping entity.

As the years went on, responses from the First Imperatorial Expeditionary Force became few and far between until suddenly, on 11.11.2930- the eve of the 10th anniversary of the fleet’s launch- a special Senate session was called by the Imperator. During that session, the long-away fleet commander of the First Imperatorial Expeditionary Force gave a speech, which in-turn led to the announcement of the creation of an Autonomous Region of lawless space. This space, secured by the First IEF, became known as the “Imperium Autonomous System of the UEE”, taking its name from a shortened version of the fleet designation that the First IEF had adopted. The First IEF commander was given Governorship of this Autonomous System, and citizens were encouraged to travel there and engage in business. The following excerpt from the Ministry of Interstellar Relations pamphlet on the Imperium Autonomous System detailed some specifics for UEE citizens wishing to travel there.

All citizens of the UEE who wish to travel to the newly announced Imperium Autonomous System of the United Empire of Earth can rest assured that their citizenship allows them the right to travel to this system. However, given the nature of the localized laws, and the inherent difference between this System and the more secure UEE home systems, it is required that all citizens who wish to travel to the Imperium System must present their citizenship upon exiting the jump point, as well as any relevant documentation for the purpose of their visit. Given the volatile nature of the region, it is imperative that these documents, in the form of a travel and access permit or trade agreement, be secured from the Imperium Autonomous System of the United Empire of Earth consulates in order to ensure the smooth entry, stay, and exit from the system with minimal issue from the Imperium Fleet Guard. UEE Corporations wishing to open trade routes to this system must also secure a license to do so, in order to ensure that proper security protocols are in place and misunderstandings about the nature of shipments can be minimized. If you are unable to secure this documentation in time for some reason, never fear, UEE citizenship entitles citizens to a single access to this system where they may be inspected, and put in contact with the proper representative to help them secure the proper arrangements for their continued access to Imperium space.

All seemed well between the Autonomous Region and the UEE leadership until a crisis of succession happened in 2938 regarding who would replace the ailing Governor. In the end, a compromise was reached, and three Fleet Commanders were promoted based off of the suggestion of the Governor. These commanders were to administer the Region and the Fleet in a military command and government capacity, while the office of the Governor remained empty. Instead of a Governor, the Imperator was the figurehead Chief of State. The reality of the arrangement is analogous to the British Commonwealth of the late 20th and early 21st centuries, where the localized governments “paid homage” to a Chief of State that was largely powerless to affect the actions of the government.

Since 2938, Imperium has maintained its cohesiveness and goals, allying itself with like-minded entities that have grown in ensuing years. It has opened its coffers to trade, and its ranks to those who prove capable. It adheres to the principles of UEE Law, and engages in formal diplomatic and trade relations with organizations, corporations, and governments in accordance with standard UEE protocols. However, given its distance from UEE control, as well as some unknown levels of influence within the UEE Senate, it has become more independent in recent years.

What will become of the Imperium-UEE relationship will be determined by the actions of the citizens, and the choices made both in the cockpit, and in the conference room.

Manifesto

While the game is nearing completion over the next 2 years, we would like to build one of the largest groups in the Star Citizen Universe. With a group this large, we will accomplish much in the initial stages of Star Citizen’s release and carve out a place in space just for Imperium.

What We Are Looking For:

We are looking for inspired players to make up all the professions that Star Citizen will offer. As the game draws closer, we will nail down unit officer positions you might be interested in. If you want to pursue it, and you demonstrate motivation, knowledge and skill in your area of expertise, we have responsibility for YOU!

What We Offer:

1. Mutual respect to everyone, member or ally. We will work together with our friends and allies to create an enjoyable experience in the Star Citizen Universe.
2. Community Impact.
3. Space Superiority. Through our established leadership channels and well trained military and mercenary units, we will maintain the highest levels of readiness for combat and ensure secure shipping lanes, making Imperium controlled space the safest place to do business.

Imperium Mission

The Imperium Fleet’s overall goal is to have fun in Star Citizen. However, this does not mean that we will not strive to be one of the best. At launch, Imperium plans to take over an area in fringe(null-sec) space to establish our operations and expand.

A benefit of Imperium’s location will allow us to be one of the richest in the game. We will have access to some of the rarest materials. This will be a trickle down effect, explorers to find the minerals, miners to extract, transports to move, and military to protect.

Our military will be second to none. While we will command massive numbers, we won’t be superior for that fact alone. A training program is in the works and will begin with Alpha.

Our fleet will be a home for any and all pilots that are like minded and drama free. One important aspect we will encourage is open divisions. While everyone will have a primary division, when duty calls, we plan on allowing our members to experience any and all of the game mechanics/specialties.

Members will have access to our private forums which will include the guidance you need for success.

We have already built a great community and that’s the first step!

Apply Today!

Charter

Code Of Conduct

Presentation Affects Reputation

How you present yourself directly affects your reputation and the reputation of those associated with you. Presenting yourself in a mature and respectful way will allow you to gain the respect of friends, enemies, and strangers. It is important to remember that your decisions and actions do not only reflect upon yourself but also upon those around you.

Members of Imperium must adhere to our policies in order to remain within our ranks. These rules, guidelines, and expectations are here for the benefit of each individual member as well as Imperium as a whole. They will ensure that we represent both ourselves and our brethren in a manner that is fit and becoming of an elite, sophisticated, coordinated, and organized group. Therefore it is the responsibility of each member to follow the Code of Conduct and Imperium Charter.

General Rules and Expectations

  1. Don’t be a dick. Don’t start drama.
  2. All members must represent Imperium at all times through the use of proper Imperium tags (avatars, signatures, etc.). This applies to RSI and SCB forums, as well as RSI chat, Jabber, Teamspeak, and any other public or private mediums related to Star Citizen.
  3. Members bear the right to defend themselves, Imperium, other members, and our allies from any from hostile action (within game only). It is important to note, however that members are still expected to act in a mature manner that will reflect positively upon Imperium and themselves.
  4. Members must not take important matters into their own hands and are expected to refrain from making any comments or decisions that have not been approved by the appropriate ranking officers.
  5. Members are expected to maintain the privacy of information related to the fleet and its members this includes but is not limited to the forums and team speak.
  6. Issues and concerns regarding Imperium decisions, members, and allies must be brought to the attention of your next in command privately. Members are to avoid public confrontations and internal arguments at all costs as it will reflect poorly upon Imperium.
  7. Members must respect one another and show each other kindness, understanding, tolerance, and patience. At all times members of Imperium are expected and obligated to show respect to officers by listening to them and following their lead. NEVER undermine the authority of a ranking member.
  8. Absolutely no bullying, racism, sexism, or other forms of prejudice anywhere.
  9. Do not, under any circumstance, reply to attacks or topics about Imperium on the RSI forums. This is a 0 tolerance rule and breaking it will result in an immediate removal from Imperium or as officer sees fit.
  10. When dealing with another Imperium member on any platform (e.g. Games, Social media, etc.) even when not representing Imperium the CoC still applies. Additionally, when representing Imperium in a game, while gaming with other Imperium members in another game or group or guild, or recruiting non-Star Citizen specific players into an Imperium-run guild, your actions and those of any members in an Imperium-run group must follow the Imperium CoC to ensure that Imperium remains a friendly, and inviting group. This includes adhering to the rules of the place you are currently gaming, whether it be a server, community site, forum, or any other place where you are being hosted by groups other than Imperium.

Fleet Rules, Expectations, and Guidelines

  1. All members must represent Imperium at all times through the use of proper Imperium tags.
  2. Under no circumstances can any Imperium member be a Main member of another fleet. (See “Our stance on memberships” below)
  3. Members bear the right to defend themselves, Imperium, other members, and our allies from any acts of aggression that may take place in game.
  4. Under no circumstances will it be deemed acceptable to engage allied forces.
  5. Piracy is not tolerated.
  6. Cheating and exploitation, whether through the use of third party programs or bugs found within the game are highly unacceptable.
  7. Imperium members should take initiative and engage in tasks assigned to their division.
    • Members must follow the lead of their division officer / command team and complete assigned tasks.
    • Members should take initiative and engage in tasks assigned to other divisions when appropriate.
    • When working with another division you are expected to adhere to their policies and to follow the lead of that particular division’s command team.

Our Stance on Memberships

Imperium always has to be your main org. (exceptions need to be approved by FC/HR on a case by case basis – please contact HR for that).

  • You may not switch Imperium to affiliation without having the approval by FC/HR if you do you will be warned and shortly after kicked.
  • You may not redact affiliation(s) to other organizations without having approval by FC/HR if you do you will be warned and shortly after kicked.
  • You may not redact your Imperium membership without having approval by FC/HR if you do you will be warned and shortly after kicked.
  • You may join other organizations as affiliation as long as their goals do not interfere with Imperiums interests. (If you are unsure about one of your affiliations contact HR)
  • All of the above is subject to change.

Teamspeak (TS) Rules, Expectations, and Guidelines:

  • No mic spamming.
  • No chatbox spamming.
  • No excessive private messaging or poking of officers. Officers will get back to you when time permits.
  • Do not give out any Fleet Teamspeak info to anyone who is not a member unless given explicit permission or direction to do so by an officer.
  • If someone else is speaking, allow them to finish.
  • Keep chat and links appropriate to the channel.
  • Less civilized, not-exactly-appropriate, conversations should be moved to a designated channel.
  • Stick to the appropriately assigned TS channels for your current game or activity. i.e. When playing Star Citizen do not form up in the Battlefield channel.
  • Treat all guests with a welcoming and respectful attitude.
  • Refer to General Rules listed above.

Jabber/Forums Rules, Expectations, and Guidelines:

  • No spamming.
  • Keep chat and links appropriate.
  • Refer to General Rules listed above.