Grab a gun, you’re going in first.
Advert (History) | Who is IronPoint (Manifesto) | Goals/Philosophy (Charter)
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Welcome to the crew, we needed another replacement.
We’ve got haulers to board, fleets to burn, cargo traders to snare, and miner’s that need to be cleared out – so get involved, you’re going to be getting your hands dirty sooner than you realize.
There’s no sitting idle in this crew, you’re either cracking skulls or practicing your skull-cracking skills. We gotta stay sharp because we don’t let a hit go, no matter who intervenes. We pride ourselves on being the most toughest Pirate Crew in Star Citizen, and we put in the work to show it.
I’ve only got a few rules on this crew:Now go grab a gun, we’re throwing you in first.
Veteran-run, Civilian friendly. Newbie Friendly!
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IronPoint is a competitive Pirate Organization
We utilize SC-Tool’s Booty Tracker to log and follow our progress when compared to other pirate organizations, and we back it up with our own internal records to prove that we have cleanly stolen what we say we have.
Practicing Dogfighting, Teamfighting, and constantly making successful Piracy Hits are all very important to this organization.
We also love to teach these things – we have excellent mentors and active members that are focused on elevating players’ skill levels and teaching them how to get involved in what we consider to be the best gameplay loop in Star Citizen.
What we look for in a crew member is someone that is self-driven, motivated, active, and friendly. We do a good job selecting folks for the crew, and the comradery is very strong.
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ENDGAME CONTENT: IronPoint aims to reach endgame content and be a contender on the grand stage, once that materializes into a reality within Star Citizen.
THE BEST PIRATE ORG: IronPoint strives to be the best pirate crew both new, and into the far future. We accomplish this through teaching crew members how to be proficient in all manners of gameplay, and to give them the keys of creativity to problem solving.
We are jacks-of-all-trades. Piracy encompasses so many different gameplay loops, and crew that are good at them all make exceptionally reliable team members. Dogfighting, Boarding, Cargo Hauling, Scraping, and many other loops are important to us to know and understand.
We are professionals, calm and concise. We don’t let our anger or frustration get the better of us, and we let our actions speak for us. Keeping our word is important, especially to a victim. Deceit is fair game to a point, but if you agree to let someone go for a price then let them go.
We are good team members. Listening, following, patience, flexibility, and taking charge are all important qualities. We do what the team needs, and take charge of the teams we run.