32 members
Welcome to the LOOT GOBLINS!
We are just a group of buddies doing missions and looting bodies and ships. We do bunkers, salvage, anything that makes some money.
We are pretty good pilots. You will be ok.
“Shiny things whisper secrets. The dull ones? Bah — they say nothing.”
— Grimnik Glittergut, First Keeper of the Hoard
The Beginning…
Legend says the first Loot Goblin was Snark the Glitter-Eyed, a runt cast out from his warren for hoarding the tribe’s gold teeth and bottle caps. While wandering the world, Snark stumbled upon the shattered remnants of a fallen star. Its light blinded him, but its whispers taught him the secret of “the Shine” — a hidden magic that dwells within all beautiful things.
Snark gathered every gem, coin, and trinket he could find, and from these treasures, he forged a cloak of glittering metal scales. When he wore it beneath the moonlight, he vanished — said to have ascended into the heavens as the first Hoard-Spirit. Since then, Loot Goblins have worshipped “The Shine” as both a spiritual force and a way of life.
Our ways...
Loot Goblin society revolves around the Hoard — a communal cache where the clan stores their most prized possessions. Every Loot Goblin contributes, and disputes over ownership are common, often settled by ritual duels of gleamcraft: contests of appraising, polishing, or creatively displaying loot.
Their settlements, called Gleamholds, are often sprawling warrens of tunnels lined with polished metal, bits of mirror, and carefully arranged junk. Illumination comes from lanterns made with shards of glass and stolen gemstones, casting dazzling light shows across their walls.
The highest social rank is Gloom, the Keeper of the Hoard, a goblin chosen for their keen eye and legendary sense of value. Beneath them are Scroungers, who venture into the world to find new treasures, and Shinemeisters, artisans who repurpose found objects into works of glittering art or strange magical devices.
Loot Goblins also believe that an object’s story increases its Shine — meaning they sometimes accompany adventurers, not for friendship, but because dangerous adventures create shinier loot.
To loot everything we see. Unless it’s crappy loot, then we will leave it because we are hellah lazy and don’t want to carry too much.
Don’t even ask. It’s something we don’t talk about. Or, we just forgot.
