6 members
The 1st LRG Division started off as a small group of friends who came together to play games. This is our star citizen branch.
Most of the regulars have served in the military before, so we’re familiar with military lifestyle. We seek to simulate the more operational aspects of the military by allowing our more committed members to directly affect the organization through the drafting of SOPs and plans while still allowing more casual members to have fun and enjoy the coop game play that comes about in a militaristic Org.
We do abide by a “loose” chain of command, so expect militaristic command structures, drills (not parade drills, stuff like boarding drills and so on) etc, but for the most part, everyone is allowed to do as they please. Think of us as a “milsim lite” where we aren’t as rigid or strict as traditional milsim units, though the higher your rank gets, the more “milsim” it will get. Also, don’t worry too much about the “assessments” and “interviews” listed below in the promotion eligibility. They’re there so that we can get to know you better. Just relax and have fun.
We do have plans on producing and distributing physical patches to all eligible members should there be enough interest in them.
The 1st LRG Fleetis commanded by a fleet commander operating from a designated flagship. The Fleet is divided into smaller task forces which may be formed, disbanded, combined, or split as required by the situation. Every ship’s commander is given some degree of autonomy and may act independently if he/she deems it necessary. Ship crew members are expected to follow their commanders’ orders, provided such orders do not harm the fleet or its allies.
The rank structure of the Fleet is made up of three Corps, the Enlisted Corps, the Non-Commissioned Officer Corps, and the Commissioned Officer Corps. The Org is structured in such a way where each player may choose how much “milsim” they would like to experience, with the Enlisted Corps being the least “milsim” and the Commissioned Officer Corps being the most “milsim”.
Our promotion criteria are built around a “play to be promoted” philosophy where you won’t really have to do much apart from play the game to rise through the ranks. Ranks will also be assigned in a fluid manner where all non-coms and above can take turns to be a commander or a trooper. For command school aspirants, do not worry too much about whether you become an NCO or a commissioned officer. We will take into account your preference, skills, attitude and personality, so just do your best and don’t worry too much. We will do our best to assign everyone to a role where they may best contribute to the division.
Enlistee | Upon joining the Division
Lance Corporal | 3 sorties
Corporal | 5 sorties
Corporal First Class | 20 sorties with ground experience
Senior Corporal | 40 sorties with ground experience
Command School Cadet (CSC) | A request must be made after achieving 18 kills within 3 consecutive sorties without dying. You will have to go through 3 assessment sorties and an interview, after which you will be streamed to either the Officer Candidate School or the JNCO specialisation School.
Non-Com ranks
Sergeant | upon completion of the JNCO specialisation milestone
Sergeant First Class | 5 sorties with good performance and ground experience
Staff Sergeant | 10 sorties with good performance
Flight Sergeant | 15 sorties with good performance and slot availability
Warrant Officer | 15 sorties with good performance and slot availability
Chief Warrant Officer | 15 sorties with good performance, 3 staff tours and slot availability
Commissioned Officer ranks
Second Lieutenant | upon completion of the Officer candidate milestone
Lieutenant | Upon completion of the probationary period as a Second Lieutenant
Captain | 10 sorties with good performance, recommendation, and slot availability
Squadron Commander | 10 Sorties with good performance, recommendation, and slot availability
Wing Commander | 15 Sorties, with ground experience, good performance, recommendation, and slot availability
Rear Admiral | 5 sorties as a Commodore with good performance, recommendation, and slot availability
Vice Admiral | 20 sorties as a Rear Admiral with good performance, recommendation, and slot availability
Admiral | 20 sorties as a task force commander with good performance, recommendation, and slot availability
Fleet Admiral | Holds the rank of Admiral, 5 fleet actions as a task force commander with good performance, recommendation, and slot availability
Special appointments:
N1 | Holds the rank of Vice Admiral with good performance and recommendation, and slot availability
N9 | Holds the rank of Vice Admiral with good performance and recommendation, and slot availability
Commodore | Holds the rank of Wing Commander. Assigned at the Fleet Admiral’s discretion
Flight Lieutenant | Holds the rank of Lieutenant with good performance and slot availability
Flying EMs or NCOs | Enlisted Men and NCOs below the Rank of Warrant Officer do not usually fly ships, but they may be called upon to pilot a ship if they are properly trained.
Provisional NCOs or Officers | Enlisted men and NCOs who wish to try out being part of the NCO or Officer Corps may request to be a Provisional NCO or Officer. They will be temporarily given the position of a junior NCO or Officer under the close supervision of an NCO or Officer
You may view our full charter (Here)
To foster a community of players interested in milsim-esque gameplay along with military theory-crafting in the Star Citizen context.
The 1st LRG Fleet stands ready to protect the peace and to provide a safe environment for all law-abiding players, regardless of membership, and to create a community of players willing to assist any law-abiding citizen. To that end, the Fleet will train and sustain an effective militia of voluntary citizens that can be raised at a moment’s notice to fend off any aggressors that wish to harm the UEE and its citizens. The Fleet will be superior in space, the air, and on the ground.
During times of peace, the 1st LRG Fleet will aid in the exploration of the galaxy to expand the influence of the UEE.
All law-abiding citizens will be allowed to apply for membership, provided they display the Fleet’s fundamental values.
If a member is found guilty of any of the acts listed below, they will be dismissed from the Fleet.
( a) Failure to comply with orders
( b) Dereliction of duty
( c) Committing acts of piracy
( d) Sowing dissent
( e) Conduct unbecoming of an Officer
( f) Conduct unbecoming of an NCO
( g) Mutiny
( h) Griefing
( i) Failure to report for duty
( j) Aiding the enemy
( k) Release of captives without proper authority
( l) Unlawful imprisonment
( m) Insubordination
( n) Disrespect towards members or law-abiding players
( o) Conspiring
( p) Being an accessory after the fact
( q) Espionage
( r) Usage of unapproved Clan / Org / Rank tags
( s) Failure to maintain OPSEC or INFOSEC
All members and affiliates are allowed to be affiliated with other organisations to varying degrees as set forth under Article IV Section 4.01. Affiliation with an organisation whose mission is completely against the Fleet’s mission is considered grounds for dismissal from the Fleet.
I. Thoroughness, do not cut corners
II. Orderliness, be neat and punctual
III. Sincerity, do not be dishonest
IV. Loyalty, Stand by your comrades
V. Politeness, do not be rude and always maintain your cool
VI. Discipline, maintain a respectable posture.
