IE11 is no longer supported
We do not support Internet Explorer 11 and below. Please use a different web browser.

The Bunshi Free Company / MBPMC

  • PMC
  • Hardcore
  • Bounty Hunting
    Bounty Hunting
  • Security
    Security

Fame, Fortune or Fun, if it has to do with a fight or a hunt we do it.
If you seek more adventure than simply exploring can give, you have come to the right place.
If you plan on joining The Free Company, bring one thing,
your intelligence.

]\’[



History

Made in the year 2944, the Free Company was intended to be a hireable PMC consisting of different companies and varying rates depending on that company’s success. The founder simply known as ]\’[ or M had a plan or two that would make his organization stand out and excel. Only in 5/6/2945 did he put his long thought out year of planning into action…

]\’[

Manifesto

Who we are: we are hunters, and that means that we hunt everything. That includes people places and things. Whether the person be NPC or player, the place be a shady corner somewhere on terra selling illegal merchandise or an entirely new system, the thing be an artifact or a jump beast.
What does that make us? First and fore most we are bounty hunters and pirate hunters. But, we are also investigators, transporters, explorers, tomb raiders, and wild game hunters.
If you got a job and you want it done MBPMC is the company you need to contact.
If you are interested in being a hunter we look for only three things
Loyalty,
Truthfulness,
And above all else, intelligence.

]\’[

Charter

This Document is of the concrete rules of conduct in this free company.

  1. Do not become a pirate or you will be hunted and treated as such.
  2. Follow your leaders no matter what they tell you to do (it just might save your life)

All of the branches, their rights and their rules and jobs.

Leadership,
Combat and Strategy,
Financial and Inventory.

Heading Six*COMBATANTS*
The combatants will use primarily squads consisting of two man teams and sometimes greater.
Occasionally A single person can be sufficient for a mission and ask to go it alone.
The names of the teams will be:
Double
Triple
Quad
Quin
sext
sept
oct
non
dec
……
Up to 44, anything higher than 44 (double sets of fighters not including the carriers) being beyond maximum security (44) and bordering a war troop. 44 has at least to fighters at every edge corner or center of a cube. The odd thing is if you use to carriers for a sort of protection sandwich, you get 42 fighters, the answer to the verse and the game :P
See, formations for further details
Officers
The officers will work in finance, battle strategy and back up leadership.
The officers will primarily consist of AWACS pilots/officers, strategists, high ranking bounty hunters financial officers and appointed leaders. The more responsibility taken on by an officer, the more they can be paid.
Heading Six*Leadership*
The best accountants, the wisest advisors, the smartest, most intelligent best multitasking and intricately thinking strategists, and the most inspirational leaders make up the leader ship.

Ships we will primarily use: Hornet(s) Avenger Gladius Gladiator Redeemer maybe Gladiator (needs checking) among other fighters…

]\’[