Space Fortress Industries (SF. Industries) / MLST

  • PMC
  • Regular
  • Role play
  • Exclusive
  • Bounty Hunting
    Bounty Hunting
  • Security
    Security

“Space Fortress Industries — building, defending, and occasionally exploding our way to progress. From orbital stations to ground ops, if it needs fixing, fortifying, or blowing up, we’re on it.”



History

HISTORY

SpaceFortress was founded in 2893 by nine mercenaries whose paths had crossed one too many times to keep pretending they were strangers.

Dell Vega — former UEE Navy logistics officer turned independent contractor — was the first to put a name to what the others were already doing. He didn’t build SpaceFortress from nothing.

He built it from a problem: two competing outfits, operating out of the same lawless pocket of Pyro, running the same contracts, and occasionally shooting at each other over the same extraction targets.

The first outfit flew under no official name — its members called it IRON, painted their hulls dark red, and operated on aggression and ex-military discipline. Vega led it alongside Marcus Solari, Renn Calloway, and Dax Lunare.

The second group — leaner, quieter, corporate security backgrounds — went by CHROME. Grey-blue hull markings. Precision over firepower. Led in practice by Kira Voss, with Sable Astra, Jin Corvus, Tess Halcyon, and Petra Nox rounding out the roster.

For three years, IRON and CHROME competed, underbid, and occasionally exchanged weapons fire over disputed contracts. Neither outfit won those engagements decisively. The Pyro system has a way of making equal forces stay equal.

The unification came not from negotiation, but from necessity. A high-value asset extraction — a fortified station, a rival org with three times the headcount, a payout neither group could collect alone. They worked it together. They split it evenly. Nobody argued about the math.
IRON and CHROME dissolved their separate identities shortly after. The combined unit needed a name. Vega suggested SpaceFortress. Nobody had a better idea.

They established Fort Gorge on Calliope shortly after — a hardened, low-profile forward operating base close enough to New Babbage’s infrastructure to be useful, far enough from its jurisdiction to be comfortable. Fort Gorge remains SpaceFortress’s permanent home base and the staging point for all unit operations.

The IRON/CHROME division is history. Not forgotten — the founding nine don’t pretend those three years didn’t happen — but settled. SpaceFortress is what came after, and SpaceFortress works.

Manifesto

“We have seventy hours to live, For most men. No time at all.

We. Are not most men.

We are MERCENARIES, we have the resources, the WILL. To make these hours count!

The clock is ticking gentlemen, let’s begin.”

Charter

CHARTER
I. PURPOSE
SpaceFortress is a closed, elite mercenary unit specializing in combat contracting and precision asset extraction. We operate at maximum nine personnel. Quality of operator is the only metric that matters.

II. OPERATIONS
SpaceFortress accepts bounty contracts, combat contracts, and asset extraction work. Standard operations are conducted within UEE legal parameters and carry no Crimestat exposure. Pyro system contracts are evaluated individually and fall under separate operational discretion. Outside Pyro, we do not take jobs that put a Crimestat on unit members. This is not negotiable.

III. CLASS STRUCTURE
Every SpaceFortress operator holds a designated Class: Scout, Soldier, Pyro, Demo, Heavy, Engineer, Sniper, Medic, or Spy. Classes are assigned by demonstrated capability. Each Class defines your ship, your loadout, and your lane. You operate within your lane.

IV. FLEET DOCTRINE
SpaceFortress flies ANVIL and AEGIS as primary platforms. Crusader and Kruger assets fill support and specialist roles. Drake ships are used when the contract calls for it. Alien ships and alien ground vehicles are not operated by this unit. No exceptions.

V. COMMAND
The Engineer serves as Operations Lead. All contracts are evaluated, sanctioned, and managed through the Engineer. All field intelligence routes to the Engineer before unit briefing. In the air and on the ground, the Engineer’s operational call is final.

VI. CONDUCT
SpaceFortress does not take contracts against civilians. We do not operate as pirates in UEE space. We do not generate unnecessary heat in systems where we have standing business. Our reputation for clean, professional contract work is a unit asset and is treated accordingly.
What happens in Pyro stays in Pyro.

VII. MEMBERSHIP
Nine seats. When a seat is open, it is filled by the right operator — not the first available one. Prospective members demonstrate Class competency before any contract assignment. There is no trial period in the traditional sense. The first real job is the evaluation.
Welcome to SpaceFortress. Know your Class. Do your job. Go home.“We build. We fight. We adapt.”

Founded in the aftermath of the Messer Era’s collapse, Space Fortress Industries (SFI) emerged from the scattered remnants of independent combat engineers, logistics specialists, and prototype weapons contractors once tied to rival megacorporations. When the empire fractured, these veterans banded together—not out of loyalty, but necessity. Their shared belief: a well-built fortress outlasts any empire.

SFI operates as a private defense and research collective, specializing in modular fortification systems, autonomous combat platforms, and rapid-deployment engineering solutions. Whether fortifying an outpost on Pyro’s fringe or holding a mining claim against raiders, SFI’s teams deliver one promise: precision-built survival.

Unlike the corporate titans they once served, SFI isn’t driven by greed—it’s fueled by craft. Every mission is a project, every battlefield a worksite. Their crews don’t see war as chaos; they see it as construction under pressure.

Motto: “Professional destruction, handcrafted.”
Unofficial Saying: “We don’t make war. We make it efficient.”

From the void of Stanton to the ruins of Terra, Space Fortress Industries continues to blur the line between engineer and soldier—building the future one crater at a time.