6 members
0mn1w0rk5s.exe $>. enc0mp@ss_3veryth1ng_w1th1n_@LL_{void_NULL;exit;=1a3d9b};
In 2948, amid Stanton’s corporate wars, five outcasts forged Omniworks in a hijacked Bengal derelict orbiting Ruin Station. Jfonz, the tactical ghost who cracked UEE vaults; Dubs, the market shark flipping black-market hulls; Xanza, the quantum saboteur who jammed Advocacy fleets; Chicken, the relentless ground-pounder who held bunker sieges solo; and Eshmoney, the ace pilot who outran Hammerhead squadrons through asteroid storms.
Together, they built a syndicate unbound by morality—smuggling Xi’an relics, raiding haulers, brokering Idris defectors—always weighing risk against aUEC payoff. From Pyro bunkers to Nyx shadows, Omniworks grew into the verse’s ultimate opportunists, proving profit trumps allegiance.
We are the Omniworks Federation: the invisible hand that grips every credit to be made.
No faction owns us; no law binds us. If it’s worth the price—in money, time, or blood—we execute immediately. From cargo heists to merc contracts, espionage to salvage empires, our agents deliver results where others falter. Loyalty is earned through shared spoils; power flows to those who maximize returns. Join us, and turn chaos into your fortune—or get left in the quantum wake.
Org Operations: All org ops require Officer approval if risk exceeds 1 million aUEC potential.
No Greifing: Never shoot, scam, or sabotage fellow members for no reason. Expulsion + Personal bounty is to come.
Guild Neutrality: No unprovoked attacks on other orgs unless contracted.
Comms: Mandatory voice for org ops. (Discord)