CREW / PCREW

  • Organization
  • Regular
  • Piracy
    Piracy
  • Smuggling
    Smuggling

Welcome to CREW, the org without limits. No matter what you want to be in the verse, your CREW will always have your back.

Want to try us out? You’ll find more information in our Discord



History

CREW was born of an idea. An Org that doesn’t limit itself to lawful or pirate, industry or combat, one that supports its members whatever their path in the game might be. And from this idea, CREW was made.

The organization was made in late 2017 as a group of friends who wanted to make a name for themselves in the Star Citizen universe. We considered and even joined some of the bigger orgs, we imagined that their size would bring us benefits. Alas, it seemed we were cogs in endless layers of middle management.

The Discord members list had more colors than the rainbow. The only time fun was had was when events were held; friends were made there, but most of them were never seen again. Even within the same org, it was a sea of people connected only by a name.

We seek to be different. We don’t want to be large; we want to be small, self-sufficient, and connected. Everyone in CREW will know everyone else. There are no endless tiers of management. It’s this simple: Commanders > Captains > Crew Members, and moving between these ranks is simple. Own a ship that requires a large crew? Register it as a CREW vessel, yourself as its captain, and congratulations; after a short interview, you have become a captain. Now it’s time to gather a crew.

Additionally, none of these ranks affect privileges; all members vote on CREW issues the same way, and all members’ votes count equally. The only conventional leadership structures we retain are that captains command their crews when aboard their ships, and fleet commanders direct the org’s ships in their tasks. Each ship is part of the collective, working together.

If you want to try a different experience in an ORG, try CREW.

(To learn more about CREW and how it works, please reference the Manifesto and Charter tabs.)

Manifesto

Greetings Fellow Citizen!

Welcome to the CREW Org page. We specialize in, well, everything. We aim to get a taste of everything Star Citizen has to offer, from being a tycoon of industry to exploration, science, and, of course, combat. In this org, you can experience being deployed in a Prowler drop ship, crewing a Polaris capital ship in large-scale combat, escorting valuable cargo in a Merchantman, mining in an Orion, constructing an outpost with a Pioneer, and much more. In CREW, you will be part of a team that has each other’s backs. We plan to grow to no more than ~50-75 close-knit members to keep that sense of camaraderie within our org and to prevent our members from feeling like insignificant cogs in endless tiers of middle management, which is a problem in many larger Orgs.

Don’t have many ships or only a starter? No problem. As a CREW member, you will always be able to call for backup. And, we have ships for you to try out in the verse if you wish. Anyone who wants to be a part of the family is welcome.

If you decide to try us out, be sure to join our Discord, as that is where announcements and events are shown.

Yours truly, PirateShip

Charter

CREW’s Structure -

This organization is split into three different ‘wings’ that any member may join and leave freely, or be a part of multiple branches at once. The three wings are as follows: The Military Wing, the Logistics Wing and the Resources Wing. Each wing will have a single Commander who answers to the CEO and orchestrates the affairs of their designated branch. Under each Commander are the captains of the ships in that wing, who then command their crews.

The Military Wing – This branch is responsible for all offensive and defensive capabilities of CREW. The Military Wing is tasked with deploying escorts to protect Resource ships on their journeys and will respond to any instance of violence against our organisation or its allies. Out of wartime, the Military Wing will patrol borders, act as escorts, and will also be free to take up mercenary work as a source of income for CREW as long as such work does not aid rival organizations. During wartime this branch will be tasked with the elimination of enemy assets such as intercepting transport runs, destroying outposts, raiding shipyards, disabling production, etc. A key part of any formidable organization is always it’s fleet.

The Logistics Wing – This branch is responsible for the organization and optimization of CREW’s transport systems and it’s internal operations such as requesting escorts for mining expeditions and seeing to it that the appropriate equipment is assigned for such jobs. Other jobs include the transport of goods within CREW territory and ensuring the smooth movement of assets, organizing of CREW events in which large amounts of members will participate in various tasks and missions,and combat training for all members in preparation of war. Any group that wishes to be efficient requires members skilled in logistics and organization.

The Resources Wing – This branch is responsible for the acquisition and trading of CREW assets such as goods gained from mining, freighting, deliveries, etc. Handling such valuable items constantly, this wing will always be protected by combat capable ships as to avoid any trouble and to make as safe of a work environment as possible for it’s members. From mining asteroid fields to selling highly sought-after goods, members of this wing are well versed in making profit above all for CREW and are an integral part of a successful organization.