Pirate Cat / PIRATECAT

  • Faith
  • Casual
  • Role play
  • Freelancing
    Freelancing
  • Engineering
    Engineering

“Herding credits, fixing ships, and landing on our feet.”

Pirate Cat: Where Curiosity Doesn’t Kill.

In the vast expanse of the Verse, you need two things to survive: a ship that won’t quit and the independence to go where the credits are.



History

The History of Pirate Cat: From the Grease Pits to the Stars

The First Life: The Corporate Defectors

The foundations of Pirate Cat weren’t laid in a boardroom, but in the sweltering, oil-slicked sub-decks of an Aegis Dynamics orbital shipyard near ArcCorp. The original founders were a specialized “Black-Ops” repair crew—the people the UEE called when a capital ship’s reactor was nearing a meltdown and no one else was brave (or crazy) enough to go inside.

They were led by a Chief Engineer known only as “The Tom,” a man who reportedly lost his eye during a high-pressure coolant leak while saving a damaged Idris. Despite their skill, the crew grew tired of seeing corporate executives take the credits while the engineers took the radiation.

The Breakout: The “Stray” Incident

The turning point came during the Great Stanton Labor Riots. The crew was ordered to sabotage the life support of a “problematic” freighter to settle a corporate debt. Instead of following orders, they did the “Cat” thing: they pounced.

They stripped the corporate shipyard of every high-grade component they could carry, “liberated” a beat-up Drake Caterpillar, and vanished into the nebula. They left behind a single digital signature: a feline skull wearing “The Tom’s” iconic eyepatch.

The Second Life: The Birth of the Name

Exiled from UEE space and branded as “Technical Outlaws,” the crew realized they had a unique advantage. They didn’t just know how to fly ships; they knew every weld, every wire, and every weakness of every ship in the Verse.

They settled in the ruins of Grim HEX, offering their services as elite freelancers. They became known as the people who could fix a ship that was literally falling apart, or “re-appropriate” parts from a ship that was still flying. They were called Pirate Cat—partly as a joke about their tendency to “scavenge” what they needed, and partly because they always seemed to land on their feet, no matter how many missiles were locked on.

The Modern Era: Sharp Claws, Sharper Tools

Today, Pirate Cat has evolved from a small band of mechanics into a premier freelance organization. We have become the “technical ghosts” of the Verse. We are the ones who can slip into a combat zone, repair a disabled ally under fire, and be gone before the UEE sensors even ping.

We don’t just take contracts; we take challenges. We’ve survived the collapse of jump points, the betrayal of syndicates, and the harshest storms of Pyro. We’ve used up at least eight of our lives—and we plan to make the ninth one legendary.

Historical Milestones

2942: The “Great Heist of Hangar 14”—Pirate Cat’s founding members escape ArcCorp with a prototype Quantum Drive.

2948: The Battle of the Belt—Pirate Cat engineers famously kept a crippled Hammerhead operational for six hours under constant fire by manually bypass-wiring the shield generators.

Present Day: Establishment of “The Litter Box,” a mobile base of operations that moves between hidden sectors to avoid UEE detection.

Manifesto

Sharp Claws, Sharper Tools

I. The Creed of the Nine Lives

The Verse is a cold, dark vacuum that wants to snuff out your light. Most pilots fear the “redline”; we live on it. We are the survivors, the technical ghosts in the machine, and the freelancers who know that a ship is only as good as the engineer holding the wrench. We don’t just fly through the stars—we own the space between them.

II. Intentions: Engineering the Impossible

Our primary goal is the mastery of the machine. Whether we are salvaging a derelict Starfarer in the depths of a nebula or overclocking a Quantum Drive to outrun a UEE patrol, Pirate Cat operates with surgical precision.

Maintenance is Mandatory: A silent engine is a dead engine. We keep the grease hot and the coolers running.

Freelance Liberty: We take the jobs others find too “unpredictable.” If it pays in UEC and offers a challenge, the Cat is on the hunt.

III. Motives: Curiosity & Coin

They say curiosity killed the cat, but they forgot to mention that satisfaction brought it back.

We Hunt the Unknown: We are driven by the thrill of the find—be it rare tech, untapped ore, or a “liberated” cargo haul.

Profit Through Performance: We don’t just steal; we optimize. A Pirate Cat ship is always the fastest, toughest, and most efficient vessel in the sector. We play for the long game, ensuring our “nine lives” are spent building an empire, not just a quick score.

IV. Views: The Universe is Our Litter Box

We view the laws of the UEE as mere suggestions and the borders of “civilized” space as imaginary lines.

Independence Above All: We answer to no high command, only to the crew and the contract.

The Technical Edge: Might doesn’t make right—intelligence does. A well-placed EMP or a rerouted power relay is more effective than a dozen broadsides.

Landing on Our Feet: No matter how bad the crash, no matter how deep the debt, a Pirate Cat always finds a way back to the top.

The Pirate Cat Vow

“When the sirens wail and the hull plates groan, we don’t blink. We sharpen our tools, we extend our claws, and we fix the future we want to see. For the scrap, for the gold, and for the thrill of the pounce.”

Claws Out, Wrenches Up.

Charter

The Pirate Cat Organization Charter

Article I: The Identity

1.1 Name: The organization shall be known as Pirate Cat.

1.2 Motto: “Sharp Claws, Sharper Tools!”

1.3 Mission: To provide elite engineering, salvage, and freelance services across the Verse while maintaining absolute independence from UEE or Corporate interference.

Article II: The Code of the Pride (Conduct)

2.1 Loyalty to the Crew: A Cat does not hiss at its own. Internal disputes are settled in the “Litter Box” (private channels), never in the black of space.

2.2 Technical Excellence: Every member is expected to maintain their vessel to the highest standard. A Pirate Cat ship is a reflection of the Org’s technical superiority.

2.3 Honor Among Outlaws: We are freelancers and pirates, but we are not mindless killers. We honor our contracts. If we are paid to fix it, it stays fixed. If we are paid to take it, we take it with precision.

2.4 The “Landing on Feet” Rule: No member is left behind. If a crewmate’s ship is disabled, all nearby Pirate Cats are expected to divert for repair or extraction.

Article III: The Hierarchy (Ranks)

To keep the Org agile, we follow a streamlined “Pride” structure:

The Alley King/Queen: The Founder and ultimate decision-maker.

The High Strays (Officers): Senior engineers and pilots who oversee specific operations (Salvage, Combat, or Logistics).

The Claws (Full Members): Proven freelancers who have survived their “first life” and contribute to the Org’s wealth and reputation.

The Strays (Recruits): New members undergoing their technical evaluation and flight trials.

Article IV: Operations & Spoils

4.1 Freelance Liberty: Members are encouraged to seek their own profit. Pirate Cat does not tax daily earnings; we believe a fat cat is a happy cat.

4.2 Org Operations: During official Org rallies (salvage ops or engineering contracts), spoils are divided as follows:

50% to the participating crew (split equally).

30% to the ship owners (for repairs and fuel).

20% to the Org Treasury (for buying larger fleet ships like Krakens or Reclaimers).

Article V: The Engineering Mandate

5.1 Knowledge Sharing: No technical secret stays hidden. Members are expected to share ship builds, overclocking data, and salvage routes with the Pride.

5.2 Scavenge Rights: Any “unclaimed” tech found in the Verse is property of the finder, but the Org has the “Right of First Refusal” to buy rare components at a fair price before they are sold to outsiders.

Article VI: Termination of Membership

A member may leave the Pride at any time, provided they return any Org-owned equipment. However, once you lose your place in the Pride, you are once again a “Stray” in the cold Verse. Betrayal of the Org’s secrets or location is met with The Long Sleep (permanent blacklisting).