That’s why you can’t exterminate us Aruetians. We don’t sit in one place – we’re scattered across the galaxy.
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Introduction
[Death Watch Mandalorian] is a unique Star Citizen group with a militaristic yet rebellious spirit. We welcome outcasts and support a unified, diverse warrior culture. Death Watch Mandalorian, our primary internal military group, is open to active members of the community who have completed Basic Combat Training (BCT).
As a member of the base group, you have access to the academy, public events, and our voice channels. You are not forced to join the group or sign up for other events until you decide to become a full member of the task force.
RESOURCESPONSIBILITY is our guiding principle. We respect CIG’s terms and conditions regarding piracy and reject gryfering. Our members are humble PvP specialists who keep PvP in PU and always send GFs to chat, rejecting drama. We create an inclusive, welcoming environment for new players. While [DWM] has a militaristic base, we value intelligence, logistics, and medical skills. We strive for diversity and accept a wide range of talent. Our community is passionate about a wide variety of games, creating strong bonds outside of Star Citizen as well.
-For newcomers: Join with confidence! Supportive community and resources.
-Comprehensive training: Piloting, FPS, and crew skills are honed here.
-Continuous universe adventures, missions, and random PvP encounters.
-Comfortable time zones: EU/UK friendly.
-Tactical FPS training.
-Mild MilSim approach.
-Immersive Combined Arms events.
-Community Membership: Get access to all open events and voice channels, join us and have fun!
-Affiliates welcome! We’re non-exclusive, so feel free to join us and connect elsewhere.
- Medic and logistician positions are available, as well as other non-combat roles.
-Enlist in the Death Watch Mandalorian after completing basic combat training (PVP). This unit serves as the primary military unit in our organisation.
So, do you want to enlist?
Death Watch Mandalorian as a science fiction mil-sim. We focus primarily on PvP gameplay inspired by HELLDIVERS and ARMA. We currently have three main divisions: the PVP ‘land’, responsible for ground operations; the PVP ‘flat’, focused on multi-crew fleet play; and the PVP ‘mosquito’, our specialised single-seat air force. Each unit has its own training and rules, which you can learn in our academy. Each unit also has unique squads that you can join.
PVP Land
PVP Land is responsible for ground operations, specialising in a variety of infantry tactics. We are proud to have some of the best training and combat specialists in FPS in our unit, with years of experience in Star Marine and Org vs Org battles. In this branch you can specialise in units such as:
-boarding : specialists in CQB (Close Quarters Battle).
-death row : specialists in heavy weapons.
-support : rapid reaction forces specialising in deep flanking attacks and advanced envelopment.
-SWAT : Special Forces.
In addition to these squads, you can discover other assault, sniper and support squads, each offering unique tactical roles and specialised training.
Fleet
The Fleet branch focuses on playing as a multi-crew fleet, emphasising coordination and teamwork aboard large ships. Specialised fleet units include:
-Leviathan: Our capital hammerhead ship that excels in multi-crew combat.
-Gryphon: The flagship logistics and heavy support unit, as well as the fleet’s NAVCOM.
-Ship Crews: Manage and maintain the ships of our fleet, requiring strategic planning and crew coordination at the highest levels.
Mosquito
Mosquito is our dedicated single-seat air force where pilots engage in high-speed, manoeuvre-based combat. As part of Mosquito, you can join one of two elite squadrons:
-Malaria Squadron: Specialises in rapid response and intercepting enemy fighters.
-Lechorade Squadron: Specialises in rapid response and interception of enemy fighters, with an additional focus on stealth bombing and unique light fighter combat schemes.
Each squadron has the same primary mission – rapid response to light fighters trained in all types of dogfighting to maintain air superiority.
In addition to these combat orientated roles, we also offer opportunities for non-combat roles such as Medical and Logistics Corps teams. These roles are open to all new members who wish to pursue a career in support operations, ensuring the smooth running of our operations both on and off the battlefield.
Each branch and its specialist detachments have their own training programmes and Standard Operating Procedures (SOPs) which can be learnt at our academy. Death Watch Mandalorian to hone your skills and become part of our elite sci-fi milsim community.
The Mandalorians are legendary warriors in the galaxy, known for their fighting prowess and unyielding will. One of the most important factions among the Mandalorians was the Death Watch. Origin and Creation of Death Watch Death Watch originated in response to the peace reforms made by the Spirit Satine government on Mandalore. Many Mandalorians could not accept the abandonment of warlike traditions, believing it would lead to the weakening of their people. The faction was led by Previsla, a descendant of the ancient Vizsla family, who sought to restore the Mandalorians to their military glory and power. Death Watch declared its goal to overthrow the Spirit of Satine and restore the Mandalorians as a great warrior nation. The activities of the Death Watch faction were known for their brutality and military might. Their main activities included: Military Operations: Death Watch fought vigorously, attacking government targets and peaceful Mandalorians in an effort to destabilize the power of the Spirit of Satine. They conducted attacks on allies of the Nine-Tailed Fox faction, attempting to gain the support of that clan’s enemies. Trade and Caravan Escort: The faction controlled key trade routes and offered their services to protect caravans. This helped bolster their financial position and helped them maintain ties with smugglers and arms dealers. Manhunting and Looting: Death Watch was active in manhunting, executing orders to capture and eliminate targets for a bounty. Robberies and raids on wealthy targets were also part of their strategy to enrich themselves. They used their combat skills to seize loot and resources, which helped support their war machine and increase their influence. These actions made Death Watch a serious threat to the peace and stability of the galaxy. The Decline and Recovery of Death Watch Despite its successes, the faction faced internal conflicts, especially after its alliance with Darth Maul. This alliance led to a schism among the Mandalorians, and Death Watch was on the verge of destruction. However, after a time, the faction was reborn under a new leader, Suur Mandalorz . He united the remaining adherents and rebuilt Death Watch, strengthening its position. Suur Mandalorz modernized the faction’s approach, keeping the basic traditions but adding a more thoughtful strategy. Under his leadership, Death Watch once again became a significant force in the galaxy, continuing to engage in military operations, trade, manhunting, and looting for riches. The revitalized Death Watch, led by Suur Mandalorz, has become a symbol of steadfastness and loyalty to ancient Mandalorian traditions, combining militancy with cunning strategy and economic power.
Military
1). Arueti’ka (New Recruit) Those who had just joined the Mandalorians or started their combat career could be considered “new recruits” in training.
2). Warrior (Warrior) The base level of Mandalorian society. Every Mandalorian was a warrior ready for battle. They were skilled soldiers who were proficient in all aspects of combat, from hand-to-hand combat to controlling complex combat systems.
3). Alak (Elder Warrior) A more experienced warrior who had proven himself in battle and earned respect among his kin.
4). Ver’alor (Lieutenant) A warrior who was trusted to command a small unit. Ver’alor could coordinate the actions of other warriors in battle and be in charge of missions.
5). Ada’yi (Captain) A commander in charge of a large Mandalorian unit. This rank was usually held by the most respected and experienced fighters who could inspire others to exploits.
6). Arut’or (Colonel) Directed major operations and was responsible for strategic planning. It was one of the highest ranks, trusted only to those who had proven their ability to lead an army.
7). Aruur’ui (General) The highest military rank in Mandalorian culture. Generals were responsible for large forces and coordination at the level of an entire army or several units. They made key decisions in wars and major battles.
8). Mand’alor (Chief of all Mandalorians) The supreme leader of the Mandalorians, who was both the political and military head. Mand’alor led the nation in battle, made the most important decisions, and was a symbol of the strength and honor of the Mandalorian people. Only the most worthy warrior could hold this office.