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Reavers who live on the fringes of civilized space and have become animalistic kill anyone and take everything happening to be wondering by.
We want to make it as hard as possible to keep things moving smoothy in the verse
The original theory within the series is that Reavers are men who traveled to the edge of the star system and were driven mad by the open vastness of space. This theory is discussed among most of the crew members of Serenity. In “Bushwhacked”, Shepherd Book states that he believes that they are “just men” who have been removed from civilization far too long — men who could be helped. Both Jayne and Mal strongly disagree with the Shepherd’s opinion.
The Reavers’ true origin is revealed later in the movie Serenity. The crew of Serenity find evidence, in the form of an Alliance scientist’s holographic message, that Reavers were originally humans from the planet Miranda. The Alliance government used Miranda as a testing ground for the chemical agent G-23 Paxilon Hydrochlorate, or simply “Pax” (Latin for “peace”). It was added to the planet’s air processors in order to calm the population and weed out aggression. The agent worked, but too well: 99.9% of the population became so lethargic that they stopped working, talking and, eventually, eating and moving. They simply laid down where they were and allowed themselves to die. The remaining 0.1% of the planet’s 30 million people (approximately 30,000 total) had the opposite reaction to the Pax, becoming mindlessly violent and extremely aggressive. In fact, the scientist is killed by a Reaver while recording the message.9 The scientist noted typical Reaver behavior in the survivors before she herself became a victim of their attacks.
Following the events of Miranda, the Alliance sealed all records regarding the event and deemed the world unsuitable for colonization. When Reavers began attacking outer colonies, only a few officials within the Alliance knew the real cause. This changes, however, when the crew of Serenity arrange for what they have uncovered to be broadcast throughout the ‘verse.
Reavers are readily recognized in any situation by both appearance and behavior. Whether ritually or in fits of rage, they mutilate themselves, peeling off parts of their own skins and shoving pieces of metal into the flesh. Reavers are savage, brutal and primal, though they engage in some form of social behavior and cooperation within their own group. Their contact with normal humans appears limited to combat, rape, torture, murder, and cannibalism. These contacts are brief and survivors few. As a result, little is known of Reavers’ social structure.
Reavers growl and snarl like beasts; even radio transmissions within their flotilla seem to be little more than shrieks and moans. However, they presumably communicate on some level as they are still able to cooperate and act purposefully enough to use spaceships and set sophisticated technological traps. This suggests that Reavers have retained some level of higher intelligence, though they are guided solely by their impulse to capture and consume any humans they come in contact with.
The Reavers live on the edge of the human-controlled binary solar systems, rarely venturing deep into occupied space. As a result, most of inner worlds and many Alliance officials believe them to be myths made to cover for violent criminals. Reavers are known to capture ships and raid colonies on the edge of populated space – as Zoe puts it:
“If they take the ship, they’ll rape us to death, eat our flesh, and sew our skins into their clothing – and if we’re very, very lucky, they’ll do it in that order.”
They occasionally leave intentional survivors of their raids, apparently subjecting them to a form of brainwashing – forcing them to witness the torture of other Reaver victims – that may drive them into the same state of cannibalistic depravity.5
They travel in macabre ships stained with blood and decorated with corpses chained to the hulls. They appear to live their whole lives in space, only touching down on a planet or moon to carry out a raid.
Reaver ships, captured from their victims, are instantly recognizable by the haphazard red stripes and bodies of victims adorning their hulls. They are also known for flying without proper safety measures such as nuclear engine radiation containment, a practice tantamount to suicide. This makes Reaver ships faster than their normal counterparts, but also makes it easier for their prey to detect their approach and to hide by powering down their ships rather than fleeing.6 Reavers’ habit of ramming their victims with indifference to damaging their own hulls tends to leave their ships appearing battered or torn.
Their craft possess a wide variety of exotic weaponry, many of which are designed to snare and capture other ships including EMP cannons, grappling lines, and energy nets. They use weapons that fire giant sharpened disks similar to buzzsaws or shuriken, in addition to more traditional anti-ship ordnance. They also fire long, lance-like metal rods. Rather than firearms, Reavers will use any sharp object as a weapon in personal combat. They also fire toxic darts to cripple their opponents but not kill them. The goal of their weaponry is most likely to increase the number of survivors on victim ships (since Reavers have no interest in victims who are already dead7). To cripple rescue ships, they have been known to leave a bait ship intact with a bomb planted on board, set to detonate when another ship docks to help, destroying the already-derelict ship and crippling the ship that tried to provide aid.
The Reavers operate a variety of vessels, from Firefly-sized vessels to captured Alliance warships. In the movie Serenity, the most notable of the Reaver ships was a huge colony vessel orbiting Miranda, which is several times larger than any of the Alliance vessels it subsequently attacked. Even with its greater size, the Reavers used the same tactics as with smaller ships, ramming an Alliance flagship and splitting it in half due to the vast difference in mass.
