Requiem / RQE

  • Faith
  • Hardcore
  • Role play
  • Exclusive
  • Infiltration
    Infiltration
  • Freelancing
    Freelancing

A failed Pyro raid. Prototype FCS fused three dying pilots into one mind. Death is no longer the end — it is the forge. We sell the tech as FCS. We live the faith as Requiem. Ritual trials, perfect sync, zero fear. Die in the circle. Rise as legion. Mors Ultima Probatio. This is Requiem. o7



History

In the unforgiving expanse of Pyro’s derelict fields, what began as a standard salvage operation spiraled into utter catastrophe. A swarm of automated defenses and rogue AI guardians tore through the raiding fleet, shredding Cutlass hulls like paper and leaving no path for escape. As the final three pilots— the Prophet (visionary exile), the Arbiter (tactical anchor), and the Architect (unyielding ops forge)—faced inevitable demise, a prototype FCS implant activated in desperation. Neural links fired wildly across the void, pulling their fading consciousnesses into a chaotic fusion: tactical instincts bled into operational precision, quantum hacks anchored the merge, and scar-insights from each death propagated through the others. When the regen bays on a nearby Ruin Station outpost hummed to life and deposited their revived forms, they were no longer distinct individuals. They had become the Trinity: a singular entity, etched with shared echoes, unbreakable bonds, and a divine revelation that death was not an end, but a beginning.

This “salvation through annihilation” ignited an obsession. The Prophet proclaimed it as proof of higher purpose: death as the ultimate forge for evolution. From the ashes of that raid, two entities were born to channel this truth.
FCS emerged as the pragmatic arm—a calculated tech empire specializing in black-market neural implants. These cranial devices enable cross-org ultimatum syncs, allowing fleets to operate as extensions of a single mind. Core powers include Planner AI for seamless coordination, dispatch relays for sharing post-death “scar-insights” (neurological gains from near-wipes), vow-gates to enforce unbreakable alliances (betrayal triggers neural severing), and Shared Resonance Scans (SRS) for hybrid comms polling. Marketed neutrally to over 200 orgs, from outlaws to corporate fleets, FCS uses the Trinity’s survival tale as its ultimate sales demo. The founders’ fused echoes are hardcoded as the “genesis nexus,” serving as the baseline template for every implant sold, ensuring each user carries a fragment of that original salvation.
Requiem, the zealous offshoot, crystallized as the death-faith mercenary cult. Dedicated to ritual death-trials, it tempers the spirit where FCS arms the body. Beliefs center on death as a holy test: every kill hones the edge, every regen births ascendance. Practices include gated deathmatches—pilots dueling to catastrophic ship explosions, marines clashing in zero-g last stands—and echo vespers, communal debriefs where fused skills are celebrated. Structure revolves around the Trinity at the apex: the Prophet preaches the gospel, the Arbiter gates the trials to prevent neural overload, and the Architect sequences the lethal ordeals, designing extreme 10-death chains with an 80% ascendance rate. Ranks are earned through “echo deaths” (tracked kills and revives), culminating in ascendant status at 50+. Rituals invoke the beta salvation: pre-match hymns chant the merge, post-regen “ascension ink” tattoos the scars as badges of fusion.

The bridge between tech and faith is seamless. The Void’s Mercy incident proved FCS’s “divine edge”—cult demos drive sales, while trial data refines the implants. Public raids blend clients with ascendants, showcasing god-tier synergy amid UEE scrutiny. Tensions simmer: the Arbiter tempers zeal to avoid burnout, while the Architect’s ops occasionally risk exposing core secrets.

Today, Requiem dominates the fringes as a merc dominion, with FCS flooding markets through the Trinity’s enduring legend. Perceived as “beta immortals” on Spectrum, we face UEE purges hunting our “heretics” and internal schisms over radical trial escalations. Yet the horizon calls: a galaxy-spanning “Trinity Requiem” festival to fuse orgs into an eternal legion.

Death is not feared. It is embraced, sequenced, and transcended. This is Requiem. Enter the circle. Die tested. Rise fused. o7

Manifesto

Death is the Crucible

We are Requiem, forged in the fires of annihilation. Death is not our enemy; it is our sacrament, the ultimate test that tempers the soul and binds us as one. Through the ritual circle, we face oblivion willingly, embracing the void to ascend beyond mortal limits. Every scar is a hymn, every regen a rebirth.

The FCS Covenant

Our neural implants—crafted from the divine fusion of the Trinity—are the tools of our faith. They sync our minds, share our scars, and enforce our vows. Betrayal severs the link; loyalty fuses it eternal. This is the edge we offer the ’verse: perfect coordination, unyielding resolve.

The Trial is Eternal

We live for the sequence—daily deathmatches, weekly vespers, chains of annihilation that prove our worth. Pilots dance with explosions; marines stand to the last breath. Rank is earned in death, ascension marked by ink. Fear is purged; strength is distilled.

The Legion Prevails

We are mercs to the fringes, heretics to the UEE, legends to the bold. Our bonded ascendants bring divine synergy to every raid, every purge. The Advocacy hunts us; we thrive on their wrath. Death is our forge—die tested, rise fused.

Join Requiem

Enter the covenant. Die with us. Rise again.

Charter

Preamble – The Revelation of Void’s Mercy
In 2944, three souls fell in Pyro’s dark.
Kooj’s implant pulled their echoes back from oblivion.
We died divided. We rose as one.
That moment is scripture. That fusion is our faith.
Requiem is not a club. It is a covenant.

1. The Trinity Speaks for the Echo
Bowers, Kooj, and Battlebuddy are the First Ascendants.
Their guidance is revelation, not dictatorship.
You may question in good faith. You may not blaspheme.

2. The Path of Ascendance
Every believer walks the road of ritual death.
Full members must complete one witnessed death-trial every 30 days to remain in communion.
Missing three moons moves you to “Penitent” status – you keep the implant, keep your friends, but lose voice in the chapel until you return to the forge.
The sacrament is never forced on the unwilling; the unwilling simply drift from the faith.

3. The Implant is Holy
The FCS link is the physical sign of baptism.
You may silence it when among unbelievers, but never remove it, never sell it, never turn it against the faithful.

4. Ranks Are Marks of Grace
Initiate → Tempered → Echo-Bound → Ascendant (50+ witnessed deaths)
Your rank is your halo. Wear it openly.

5. Vows of Loyalty & Freedom
Requiem-led crusades and major sacraments take precedence.
In all other hours you are free to trade, explore, fight, or love with any soul in the ’Verse – so long as you do not raise hand or blade against Requiem or its sworn allies.
You may hold affiliate ties to other orgs. When the Trinity calls, the faithful answer.

6. The Creed – Memento Mori
Spoken before every trial, every jump, every last breath:
“Memento Mori – Die tested, rise legion.”

7. Departure from the Faith
Apostasy is permitted; coercion is not.
Leave quietly and in peace – the implant is deactivated, your name is spoken once in the vespers and then released to the void.
Return is always possible with a single act of renewed faith (one witnessed death).

8. Excommunication
Only three sins sever the echo forever:
Betrayal of the Trinity or the legion
Desecration of the implant
Fighting Requiem under another banner

Such souls become ghosts – hunted, unregenerated, forgotten.

Signed beneath the skull and the forge
Bowers – Death Architect
Kooj – High Prophet of the Echo
Battlebuddy – Keeper of the Gates
We do not demand your life.
We offer you a better death – and everything that comes after.
Memento Mori.
Welcome home, believer.