IE11 is no longer supported
We do not support Internet Explorer 11 and below. Please use a different web browser.
Roberts Space Industries ®

Station 2E / S2E

  • Organization
  • Regular
  • Role play
  • Scouting
    Scouting
  • Freelancing
    Freelancing

From here to the eyes and the ears of the ‘Verse. Everything goes somewhere, and we go everywhere.



History

2546
- Ivar Messer, now promoted to commander, brings the captured Tevarin leader to the UPE floor, seizing the opportunity to rise in power.
- Messer proposes the creation of a new single office, Prime Citizen, exploiting fear of the Xi’An Empire and cultivating popularity.
- Lenore, alarmed by Messer’s rise and the restructuring of the government into the United Empire of Earth (UEE), sends out an emergency broadcast seeking recruits for the Cortex Relay.

2560
- Lenore’s emergency broadcast reaches a network of independent journalists and activists who recognize the importance of unbiased information and join the cause of the Cortex Relay.
- The crew of Station 2E expands their operations, establishing encrypted communication channels with underground resistance movements across the Verse.

2605
- Lenore’s network becomes a vital source of information during the Terra-Tevarin War, exposing government propaganda and shedding light on the true cost of the conflict.
- The UEE attempts to silence the Cortex Relay, targeting Lenore and her crew with smear campaigns and attempts to discredit their transmissions.

2680
- The crew of Station 2E uncovers a conspiracy within the UEE, revealing high-level corruption and collusion with criminal syndicates.
- Lenore and her team leverage their connections to initiate a widespread information leak, leading to public outcry and a wave of reform within the UEE.

2720
- Station 2E becomes a refuge for whistleblowers, offering them a secure platform to expose corporate malfeasance and government cover-ups.
- Lenore’s crew works tirelessly to protect these individuals and ensure their information reaches the public, despite increasing surveillance by the UEE.

2785
- The UEE launches a targeted cyberattack on Station 2E, aiming to disrupt its operations and silence its transmissions.
- Lenore and her team utilize their expertise in cybersecurity to fend off the attack, fortifying the station’s defenses and ensuring uninterrupted communication.

2830
- The crew of Station 2E encounters a mysterious alien artifact during a routine maintenance operation on the asteroid.
- Lenore and her team undertake an in-depth study of the artifact, discovering its potential for advanced communication technology that could revolutionize the Verse.

2895
- Station 2E becomes a center for technological innovation, attracting brilliant minds and engineers from across the Verse.
- Lenore’s crew collaborates with these experts, pushing the boundaries of communication technology and expanding the reach and capabilities of the Cortex Relay.

2940
- The crew of Station 2E faces a series of covert attacks orchestrated by a shadowy organization seeking to control information flow in the Verse.
- Lenore and her team employ their skills in counterintelligence to uncover the conspirators and prevent their plans from succeeding.

2947
- Station 2E, operated by Lenore’s recruited members, continues its vital role as a Cortex Relay Station, relaying truthful information without bias to the Verse, just as Mr. Universe had done before his untimely demise.

Manifesto

There is no news. There is only the truth of the signal. What I see.

And, there’s the puppet theater the Parliament jesters foist on the somnambulant public.

Charter

Relay the signal.