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The first rule of Space Club is you do not talk about Space Club.
The second rule of Space Club is… you do not talk about Space Club. (Seriously, the Advocacy is always listening).
Third rule: Someone yells “quantum snare,” loses a wing, or their comms go dark, the heist is over. You cut your losses and jump.
Fourth rule: Only two crew to a Cutlass cockpit.
Fifth rule: One boarding action at a time, fellas. Let the Cutlass Blue do its job before you breach.
Sixth rule: No heavy armor, no undersuits if you’re drawing fire in a tight corridor—speed is life. (Though missing a helmet in a depressurized cargo bay will end your night early).
Seventh rule: Raids will go on as long as the quantum fuel lasts and the GrimHEX repair bays stay open.
And the eighth and final rule: If this is your first night at Space Club… you have to pirate. No back-seat riding, no passive scanning. You pull the trigger, you breach the hull, and you take the cargo.
The manifests are loaded and the engines are idling. What’s the target for the first run—are we hunting Hull-Cs on the trade routes, or waiting in the shadows outside MicroTech?
We are not citizens.
We are not soldiers.
We are not property of empires or pawns of corporations.
We are outcasts, the forgotten, the broken, the ones the verse left behind.
And in the wreckage, we found freedom.
The UEE builds prisons. The corps build cages. Syndicates demand chains.
But we are already dead—so what do we fear?
We smuggle because they tell us what we cannot have.
We raid because they tell us where we cannot go.
We kill because they tell us who should live.
We break prisoners free because no one deserves a corporate leash.
We are not chaos—we are the balance.
We take from those who hoard.
We burn the flags of those who would rule.
We carve our creed into the black, bone-white on steel.
Our law is simple: Crew Above All Else.
Your captain is your word. Your ship is your coffin. Your crew is your family.
When we drink, we drink together.
When we fight, we fight together.
When we die, we die together.
We are The Skeleton Crew.
Ghosts of the void.
Pirates of the wreckage.
Smugglers, raiders, killers, and liberators.
The verse does not own us.
No law can bind us.
No empire can silence us.
We are free.
We are already dead.
And the dead… don’t kneel.
☠️ All hail The Crew. ☠️
The Skeleton Crew Public Rules
Crew Above All Else
Loyalty comes first. Betray your crew, and you’re already dead.
Respect the Bone Yard
Our bar and station are neutral ground. No fights, no freelancing hits, no stealing from fellow outcasts inside.
All Jobs Welcome
Smuggling, escorting, kidnapping, prison breaks, salvage, or hits—if it pays, it plays. Morality doesn’t live here.
The Captain’s Word is Law
Every ship has its own captain. What they say, goes. Disputes? Settle them outside the station.
No Ghosting the Crew
If you sign on for a job, you finish it. Don’t vanish mid-raid, don’t run when it gets hot. Ghosts get burned.
Cut of the Bone
All spoils are split fair, but the Crew takes its cut. Don’t argue—dead men don’t get shares.
Keep the Mask On
Out there, we’re legends. Paint your ship, wear the bones, fly the colors. The Skeleton Crew isn’t a secret—it’s a warning.
Live Free, Die Loud
We’re already dead. So party, drink, smoke, fight, raid—live like the verse is ending, because for us, it already has.
