5 members
The cold vacuum of space, survival is a matter of power, precision, and purpose. The Dominion Stellar Syndicate was forged in the crucible of deep-space conflict and frontier ambition—a coalition of hardened captains, ruthless negotiators & expert miners.
Official Partner of the 7th. Fleet!
Operating across planetary systems and asteroid belts, we thrive where law fades and opportunity rises. Whether it’s high-value cargo runs through war zones, extracting rare minerals from hostile environments, eliminating high-profile targets, or negotiating trade deals with planetary governors and underworld brokers alike—our operations are calculated, decisive, and unmatched.
Trade. Hunt. Extract. Fight. Deliver.
Join the Syndicate—where credits flow and legends are made.
For centuries, the Central Galactic Authority (CGA) governed the stars with order and structure. Trade routes were secure, systems were regulated, and peace—however fragile—endured. But peace was a lie. Corruption bloated the CGA from within. Outer Rim colonies, stripped of resources and ignored in times of need, rebelled. Trade guilds broke away. Mercenary factions rose. The CGA collapsed under its own weight, leaving a power vacuum stretching across hundreds of systems.
The Rise of the Fracture Lords (2191–2204)
With centralized control gone, chaos reigned. Pirate kings, warlords, and independent factions carved up space like butchered meat. In this age of blood and betrayal, five key factions—each masters in their own domain—emerged:
* The Black Lance (combat and private military operations) * Redline Cartel (smuggling and cargo transport) * Vael Consortium (mining and planetary extraction) * Glass Fang Guild (bounty hunting and intelligence) * Orion Exchange (high-stakes trading and market manipulation)For years, these factions clashed over territory, influence, and resources. Battles turned planets to ash. Stars were blockaded. Fortunes rose and crumbled overnight.
h6. The Concord Pact (2503)
In 3205, a turning point came. The leaders of the five factions, recognizing that endless conflict threatened them all, convened aboard the derelict megastation Tarn’s Edge. After months of uneasy negotiation—and a few assassinations—they forged the Concord Pact, merging their strengths into a singular force:
The Dominion Stellar Syndicate.
Under one banner, they would no longer compete—they would dominate. Trade lanes were militarized. Mining colonies were fortified. Bounties were issued with judicial efficiency. Cargo flowed, protected by Syndicate guns. Entire star systems bent the knee—not out of loyalty, but necessity.
Present Day (Year 2669)
Today, the Dominion Stellar Syndicate operates across over 300 star systems. Some view them as warlords in corporate clothing. Others, as the only remaining order in a lawless galaxy. The Syndicate doesn’t care what you think. They mine. They fight. They hunt. They deal. They deliver.
And if you get in their way… they erase.
Manifesto of the Dominion Stellar Syndicate
“The stars belong to those with the will to take them.” – Commander Vaen Korr, Founding Signatory of the SyndicateWe are the Dominion Stellar Syndicate.
We are not born of nations, flags, or fragile treaties.
We are forged in the vacuum—where politics fail, and only power prevails.
In the void between worlds, we made our purpose clear:
We are merchants and mercenaries.
Miners and marksmen.
Deal-makers, debt-collectors, and death-bringers.
We believe in profit through power,
in discipline through dominance,
in loyalty to the mission—not to myths.
To join us is to choose the harder path.
To serve not an empire, but a Syndicate.
To earn not safety, but sovereignty.
We do not beg. We bargain.
We do not ask. We take.
We do not retreat. We end what stands before us.
Trade. Hunt. Extract. Fight. Deliver.
This is not just our code.
It is our claim on the galaxy.
The Dominion has risen. And it does not fall.
“Order is not given. It is imposed.” TEN LAWS OF DOMINION
Memorize. Obey. Enforce.
1. PROFIT IS PARAMOUNT
Every action must generate value. If it bleeds, it must be worth the spill.2. UNITY THROUGH CONTROL
One Syndicate. One Directive. Internal conflict is inefficient. Eliminate inefficiency.3. TERRITORY IS SOVEREIGNTY
Borders are not drawn—they are burned into space. Violation equals invasion.4. DISOBEDIENCE IS A DEBT
Rebellion is unprofitable. All debts are collected—interest compounded.5. INFORMATION IS A WEAPON
Data is power. Leaks are treason. Memory wipes are cheaper than trials.6. EFFICIENCY OVER EMOTION
Sentiment is sabotage. Strip it out. Deliver results.7. THE CHAIN IS SACRED
Orders are law. Law is structure. Break the chain, break your future.8. NEUTRALITY IS FICTION
You are either useful or replaceable. Choose fast.9. VISIBILITY IS VULNERABILITY
Operate in shadow. Strike without warning. Silence is supremacy.10. THE SYNDICATE ENDURES
Ships fail. Systems fall. The Syndicate does not. [AUTHORITY: CONCORD HIGH COUNCIL]ENFORCEMENT PRIORITY: ABSOLUTE
bq. Mandate breach punishable by asset seizure, contract termination, or final deletion.
“You are Syndicate… or you are nothing.”
(Unverified phrase circulating among lower-tier operatives. Monitoring recommended.)
