7 members
Through education, practice, and patience we aim to grow our reliability and success rate to the benefit of those in dire need. To take lessons from our losses and joy from our victories. To hear them cheer, “It’s the gorram Star★Navy! E chu ta you petaQ felotas! You’re all frelling fraked now!”
Click the, “Join us now!”, to express your interest. The Star★Navy Discord is currently invite only.
Our OOC (official organization colours) are: Aqua, Black, and Silver.
You’re not required to display OOC but it does make for snazzy group photos from time to time.
An Aqua mobiGlas is encouraged to help you identify fellow org mates in the wild.
Ranks are as follows:
5 – COMMANDERS : Are Star★Navy’s administrative function, and org facilitators . In game, Commanders will help organize, and lead large scale events, and action plans.
4 – COLONELS : Are our in-game leadership that take the initiative to organize members, and the logistics that come with group operations in the Verse. While also serving an org command-and-support function.
3 – MAJORS : Are our mentors and most capable supporters. They’re the members that will take lower ranks and newer members under their wing, show them how to fill their rolls, and help them understand what makes our ‘verse tick. During operations Majors are a Colonel’s most valuable asset as they have what it takes to execute commands without additional instruction or supervision.
2 – CAPTAINS : Are our members that are familiar with and proficient in org operations, tactics, and the inner workings of the game.
1 – LIEUTENANTS : Are our members that have been vetted and determined to live up to the ideals of the Star Navy.
0 – ENSIGNS a.k.a. RedShirts : are our newest recruits. We look to them to become our future leaders, heroes, and friends. This is a trial rank. Your position in the Star★Navy is not assured at this rank.
Promotions : Are done on a case by case basis. An increase in rank is achieved when a member of a higher rank recommends a lower ranked member for promotion. This recommendation then has to be seconded by an additional member (of a higher rank) and maybe subject to Commander approval.
Demotions : Performed at Commanders’ discretion.
Callsigns : are awarded to members by their peers, and leadership, and are usually based on a member’s personal trait or a particularly memorable incident. Callsigns are often rooted in humour, have a story, and should be considered a great honour should one be bestowed upon you. Members are not permitted to give themselves a callsign, nor can they refuse their callsign if they are lucky enough to receive one.
Grading : rooted in martial arts’ tradition, newly ranked members test their mettle in a 3v1 dogfight. The graded chooses their fighter (the three testers will fly the same). Missiles, and distortion weapons are not permitted. The goal is to improve upon your scores with each grading. Scoring is first done by number of kills, and then time before death (tbd). If the graded manages three kills, they are then measured by the time to kill (ttk). Note: if this unthinkable situation occurs, each tester will be “capped” and remain capped until it is agreed that they saved a fellow member’s life.
Capping : is the act of honouring a member with a “dunce cap”. Completely cosmetic, it changes a member’s colour to the OOC aqua #00FFFF (so it is to be honoured and taken in good humour) signifying that they are wearing the “dunce cap”. This occurs when a member does something unacceptable or hilariously stupid and has to wear it until someone else takes up the mantle or one saves the life of a fellow org mate.
Torch Passing : is when the last member to join a party is given the responsibilities of party lead. Presumably because the last member to join is less likely to be tied down with in-game operations.
Pickling : is a “drinking” game played during fps ops. Get high. Try not to die. Rules are passed on in the field.
Senpai: “The martial mentor”.
Is a TFH (The Fatherhood) legacy callsign. The original story leading to kenzenichi’s callsign was lost but rooted in his propensity for mentoring and telling stories that had you coming away having learned something. His martial arts experience led to the creation of Blue Squadron’s “Grading” tradition for testing the mettle of newly minted Combat Elite pilots. Given these traits the squad petitioned to skip the usual voting process and to honour him with the callsign “Sensei” (teacher). That is until someone pointed out that “Senpai” (mentor) was more meme-able.
Teflon: “The untouchable shield”.
Is a TFH (The Fatherhood) legacy callsign. Like “Bridesmaid” before him, Rye Fury always seems to be looked over while others find their true name within the squad. But there is a reason for that. He doesn’t “Pinball” off one hull to another. He hasn’t taken a “Napster” while at the stick. You’ll never hear him exclaiming “OMW” only to be late to the party. Nor has he ever had to call “Bingo” on fuel. Whatever mishaps that have befallen him, and the squad, never seem to be through any fault of his own. The guy can do no wrong and frankly we’re getting tired of waiting for something to get FUBAR’ed because of him. So, what’s a squad to do but throw their hands up and officially recognize Rye’s infallible nature as he continues to pull our fat out of the fire while covering our asses.
Shepherd: “The guardian guide”.
Is a TFH (The Fatherhood) legacy callsign. CMDR Zapp is hard to go unnoticed. It’s not just his seemingly ever presence in the Verse, or that he never fails to help you crack a smile, or his charitable nature, or his efforts to grow our ranks, but the fact that he captures everything. You can’t help but notice when he is around, as all your laughable shenanigans, bloopers, and unbelievable achievements will be frozen, rewound, clipped out, and fed back to the Org for all to delight in. So what do you call a guy that brings all this to the table? A good friend to have for one. But for the number of lost lambs he has brought in from the cold vacuum of space and because he always has a watchful eye over all of us, we decided to saddle him with the callsign “Shepherd”.
Tactical “The deployable solution”.
Is a TFH (The Fatherhood) legacy callsign. With bandits closing in, hostiles unleashing deadly fire upon our squad, and the ticking clock of time pressing down, we released Jerim to the icy void of space. A lone operator working with precision and prowess. Devoid of the usual trappings of space travel (no vessel, no protective barriers, no support) he embarked on a critical mission: to reignite a dormant Comm Array. Without hesitation, he bravely dove into action, executing the task at hand with unparalleled skill, and efficiency. From that day forward whenever the squad finds themselves in need of a tactical solution we deploy our “Tactical Jerim”. Just remember to retrieve him once mission is accomplished.
Logistics “The logistical nightmare”.
Is a TFH (The Fatherhood) legacy callsign. Phantom has an uncanny ability to manage wing source missions. Directing Cmdrs to locations based on capacity, and setting up for the next wing mission. As a side note, legend says you can hear his abacus and the squeaks of his whiteboard throughout the decks of Schwann Station.
Although we’re an org unto ourselves we’re also an org of many orgs. Many of us belong somewhere else but crave more than our cherished orgs are able to offer. So we aim to unite, improve, and get good, with like minded folk that have the time to commit. To become an elite fleet of players that can enter any field with confidence and help elevate those we refuse to leave behind. We will achieve this through education, practice, patience, trial and error. Lots and lots of trial and error. That is the “hardcore” part of the org. But in every other way we want to be casual. We want to have fun while being able to return to our sister orgs (in force, and en masse) when they need us most. To help them navigate and conquer the choppy black waters of the ‘verse.
★ If you belong to a casual org (or not) but find yourself in the Verse far more than your fellow org mates.
★ If you play alone or with a buddy and are ready to tackle greater challenges.
★ If you enjoy spending your time improving your knowledge and skill base.
★ If you want to be good at PVP, win fights, succeed at missions.
★ If you want to participate in larger scale operations.
★ If you want to effectively render aid.
★ If you want to be, “Big damn heroes…”
★ Then you want to be Star★Navy.
Click the, “Join us now!”, to express your interest. The Star★Navy Discord is currently invite only.
Click the, “Join us now!”, to express your interest. The Star★Navy Discord is currently invite only.
GENERAL
★ Obey Wheaton’s Law: “Don’t be a dick”.
★ Conduct yourself with honour and honesty.
★ Help your fellow org members when you can.
★ Don’t discuss political, controversial or negative real world events.
★ Keep it civil. No excessive language or vulgarity in chat, voice, or display names.
★ Be respectful, and inclusive as sexism, racism, bigotry of any kind (even lame wife jokes) will get you banned.
★ No whining, complaining, or disparaging. We all know SC/CIG has issues but we don’t come here to hear about it.
★ Adhere to Star★Navy’s CoC and CIG’s ToS whenever in game (or on Spectrum) no matter which org you’re playing with at the time.
PVP
★ Combat logging is prohibited (and cowardly). The Star★Navy defines combat logging as: terminating the game, while in combat, by interrupting the game’s network or client’s connection.
★ Griefing is prohibited (and dishonourable). The Star★Navy defines griefing as: causing another player, their property, or their time, unsolicited harm without it being for self-defence, financial gains, resource gains, or for the protection of game objectives.
Be Warned! We keep it simple and won’t argue semantics. If we don’t like what you’re doing, we will tell you. If it continues or you take issue with it, we’ll hand you a sandwich (we’re not monsters), and then fire you out the nearest airlock. Without a helmet. How else are you going to eat that sandwich? But for real… we’ll just kick you out.
