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Roberts Space Industries ®

Synodic Star Systems / SYNSS

  • Syndicate
  • Regular
  • Role play
  • Scouting
    Scouting
  • Exploration
    Exploration

Welcome to Synodic Star Systems, please contact one of our associates to meet in person.



History

SYNSS first mission started with the launch of humanity’s first interstellar starship Columbia IV in 2232.
This mission opened the eyes of Humanity to whole new possibilities leading to the discovery of the first Jump Point, a natural Wormhole. Following this event, numerous new systems are discovered and the human species slowly scatters around the verse.

In 2438, a Synodic vessel makes its first contact with an Alien Species, the Banu – this changed everything once again.

In 2681, Vanduuls make first contact attacking the Dell Township – due to this incident, SYNSS original exploration ships are decommissioned to make space for armed exploration ships.

Early 28th Century SYNSS collaborate with ArcCorp which shifts focus from exploration to mining – SYNSS gain a license to operate as both an Exploration and mining organisation.

In the following decades many events unfold: new colonisations, corporations, ship manufacturers arise. SYNSS become a fully operational organisation focusing not just on exploration and announcing the collective mission to protect Humanity from unknown dangers: SYNSS is registered as a non-military Exploration mercenary division.
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Today, year 2951 – Synodic Star Systems is small with numbers. Exploring the Stanton system, with a small fleet and numerous members ranging in experience, classes and roles.
If you think you are a Spaceman just like us and ready to discover the unknown making a good profit out of it, or looking to defend Humanity from unexpected dangers with guns or medpens, then this is the right place for you.
Join Synodic Star Systems.

Manifesto

The intentions of Synodic Star Systems is to further explore and meet the new planets and people of the Stanton System. As freelancers we will do as much for money as we can (we try to be law abiding but sometimes things happen).

Charter

Rule 1: No killing crewmates

Rule 2: No running inside ships (can break)

Rule 3: RP as much as you can