3 members
TAILS is a casual, primarily German-speaking Star Citizen org. English-speaking players are equally welcome! We enjoy all aspects of the ‘verse, with no mandatory attendance or pressure. Real life comes first. Veterans and newcomers welcome. Good people. Great adventures. Questionable decisions.
Team of Absolute Idiots, Legends and Survivors
“Not every legend starts with a plan. Some start with a terrible idea.” – deceased Legend
Nobody knows exactly when the idea of TAILS was born.
Some say it began during a routine cargo run that turned into a spectacular disaster. Others claim it was the result of a mining expedition where the crew discovered that rocks, contrary to popular belief, can indeed fight back.
There are even rumors involving a missing spaceship, a questionable landing attempt, and someone confidently shouting, “Trust me, I know what I’m doing!”
The truth is probably far less dramatic.
Or considerably more embarrassing.
What we do know is that somewhere between the stars, the unexpected adventures, and the occasional catastrophic failure, a simple idea emerged:
What if we stopped trying to be the greatest pilots in the ‘verse and simply enjoyed the journey together?
No military empire to build. No corporate ladder to climb. No endless orders to follow.
Just a group of people who enjoy exploring the unknown, helping each other out, and occasionally making decisions that seemed like a brilliant idea at the time.
And so, TAILS was born.
Team of Absolute Idiots, Legends and Survivors.
The name says more about us than any impressive title ever could.
We’re the idiots who try things that probably shouldn’t be tried.
We’re the legends who somehow manage to make them work.
And we’re the survivors who live to tell the stories when they don’t.
We don’t know where our journey will take us, how many pilots will eventually join us, or what adventures await beyond the next jump point.
And that’s exactly how we like it.
Because in the end, the greatest stories aren’t always about the missions we completed, the credits we earned, or the battles we won.
They’re about the people who were there when everything went wonderfully, gloriously wrong.
And somehow, we’re still flying.
TAILS is an independent, primarily German-speaking Star Citizen community that welcomes players from all countries and backgrounds.
We are here to experience everything the ‘verse has to offer, without turning our favorite game into a second job.
We believe that a great organization isn’t defined by its size, wealth, military strength, or the number of ships in its fleet.
It’s defined by the people who make it worth being part of.
The short answer? Almost everything.
Mining, salvaging, trading, exploration, bounty hunting, combat, transportation, rescue operations, logistics, or simply setting off into the unknown.
We don’t limit ourselves to a single profession or playstyle.
Members are encouraged to pursue their own interests, share their knowledge, organize activities, and discover new opportunities together.
There is, however, one activity we deliberately exclude: Piracy.
We have no interest in building our community around robbing, extorting, or deliberately preying on other players.
Your family, work, health, and personal responsibilities will always come before Star Citizen.
There are no mandatory attendance requirements, minimum playtime expectations, or obligations to participate in organized events.
Play when you want. Take a break when you need one.
Your place in TAILS should never depend on how many hours you spend online.
Being part of TAILS doesn’t mean giving up your independence.
You can fly solo, join friends, participate in organized operations, or create your own adventures.
We encourage teamwork without demanding it.
Nobody should feel pressured to participate, but everyone should feel welcome when they do.
We don’t believe that military ranks or corporate titles automatically create a better gaming community.
Respect is earned through actions, attitude, and how we treat one another.
Leadership exists to support the community, not to command every aspect of its members’ gameplay.
Everyone has a voice, and everyone has something to contribute.
Being casual doesn’t mean being careless.
When we organize an operation, we can plan, coordinate, communicate, and work together effectively.
But we also understand that things don’t always go according to plan.
Sometimes the mission succeeds.
Sometimes the entire operation becomes a spectacular disaster.
Either way, we should be able to enjoy the experience together.
German is our primary language, and English serves as our common international language.
We welcome people regardless of nationality, background, or experience.
What matters is mutual respect, a willingness to communicate, and the desire to be part of the community.
We don’t measure success solely in credits earned, enemies defeated, or cargo delivered.
Sometimes success means completing a difficult mission together.
Sometimes it means helping a new pilot find their way.
And sometimes it means being the last survivor of an operation that went spectacularly wrong.
We are the idiots who try, the legends who succeed, and the survivors who live to tell the story.
TAILS is built on freedom, friendship, mutual respect, and the belief that gaming should be enjoyable.
We don’t need an endless list of regulations, but a few common principles help ensure that everyone feels welcome.
Treat fellow members and other players with respect.
Harassment, discrimination, bullying, personal attacks, or deliberately toxic behavior have no place in TAILS.
Disagreements happen. Handle them like adults.
A little friendly teasing is perfectly fine, as long as everyone involved is enjoying it.
There are no mandatory attendance requirements, minimum playtime expectations, or compulsory events.
Nobody has to justify taking time away from the game.
Star Citizen is a hobby, not an obligation.
TAILS does not engage in piracy.
Robbing, extorting, or deliberately attacking other players for the purpose of stealing their property is not permitted as an organizational activity.
Legitimate PvP, bounty hunting, defensive combat, and other combat-oriented gameplay are welcome.
We enjoy a good fight. We just don’t need to become pirates to find one.
TAILS is a primarily German-speaking organization that welcomes players from all countries and backgrounds.
German and English are our official languages, but members are free to communicate in any language they prefer, as long as everyone involved understands it.
When someone joins who does not understand the language being spoken, the group is expected to switch to a common language, usually English.
This applies equally to everyone, regardless of nationality or native language.
Private conversations are not subject to this rule.
One crew. One conversation. Nobody left out.
Members are free to pursue their preferred gameplay activities, whether alone or together.
Participation in group operations is voluntary.
No member should pressure others into joining activities they don’t enjoy.
When participating in organized group activities, members are expected to cooperate, communicate, and respect the agreed plan.
If you volunteer for a specific responsibility, do your best to fulfill it or let the group know if your plans change.
We don’t expect perfection. We do appreciate reliability.
Cheating, exploiting, or deliberately abusing game mechanics to gain an unfair advantage is not acceptable.
Respect the game, its community, and the people you encounter.
If disagreements arise, try to resolve them calmly and respectfully.
If that isn’t possible, contact an organization administrator for assistance.
The goal is to resolve problems fairly, not to create unnecessary drama.
TAILS does not operate as a military or rigid corporate hierarchy.
Organizational leadership exists to maintain the community, coordinate activities, and handle administrative matters.
Members are encouraged to contribute ideas, suggest improvements, and take initiative.
We’re here to enjoy Star Citizen together.
Help others when you can. Share your knowledge. Celebrate victories. Laugh about failures.
And remember:
A failed mission can still make a legendary story.