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Roberts Space Industries ®

The Arvid Protectorate Navy / TAPN

  • PMC
  • Regular
  • Role play
  • Security
    Security
  • Resources
    Resources


History

The Founding, 2948

Sometimes, enough is enough. Sometimes, you grow tired of constantly jumping between organizations, watching as they expand faster than they’re prepared for and slowly lost control of their members. Tired of being forced into roles that don’t suit you, with no room for negotiation. Tired of being thrown to the side just because your availability conflicts with your Commander’s strict and unbending schedules.

For us, there was one clear course of action: to break away and create an organization of our own, where management can be planned in advance, where your role can be whatever you choose, and where concessions can always be made for those with conflicting schedules. An organization where freedom and individuality would be the building blocks for a group that can enjoy their work, proving that maturity and professionalism can be achieved without the cost of your personality.

The Arvid Protectorate Navy was founded on the belief that everyone should be free to be themselves, and we’ll oppose any pirate who thinks they can take that freedom away.

New Allies, 2949

In an effort to make themselves known, The Arvid Protectorate Navy reached out to a number of other small organizations. These allies provided even more contacts, and soon we found ourselves with scores of new friends around the ‘verse. Eventually, we joined up with a group of others who shared our goals and opinions; an alliance of like-minded organizations who agreed that where one could not combat a threat individually, we would do so together.

Torn alliances, 2950

Though attempts were made to maintain the alliance we pulled away from it as we believed they no longer followed what they originally set out to do. Though our personal allies remain we vowed to increase our activity in the galaxy to ensure everyone can fly safely and not have to worry about pirates or Vanduuls.

With both allies and members growing by the day, we now look to the future.

Manifesto

The Long Road

Following your dreams is not an easy road; there will always be times when you want to throw in the towel and call it quits, maybe joining up with a smaller organization for comfort or joining with a larger one for the security. As for us, our organization’s task is to help bring order to lawless space, to find those who would bring harm to others at a drop of a hat, to protect those who cannot protect themselves. We may be small for now, but by keeping our eyes looking out at the distant horizon and staying true to ourselves, we can help bring about a brighter tomorrow.

Charter

Strength Through Freedom

Each part of this charter should be referred to from time to time to ensure everyone has a rough idea of it.

A.P.N.C §1: General Guidelines

  • Meetings will be mandatory only for those able to attend, whether that’s in-game or on Discord. Notes will always be made available after every meeting so there will be an opportunity to contribute even for those unable to attend due to IRL issues.
  • If support or backup is requested by an allied organization, we are to delegate idle members to them ASAP, while those on critical or time-sensitive jobs will be required to stay on mission until their job is completed. Any member expenses, unless covered by our ally, will be paid out of our core fund.
  • All members will be allowed to do any job they want, regardless of Division, but you will be asked upon joining to decide your preferences for easier management. Don’t worry, you can always change Divisions later if your personal outlook or ship selection change for any reason. Just keep in mind that doing well within your Division might lead to a promotion, and any reputation you have within it will likely be lost if you switch to a new one. Divisions will be formed as required, including both civilian and military roles, ranging anywhere from Combat Groups to Miners.
  • Though our organization page is tagged as “Roleplay”, note that this constitutes light combat-focused RP such as using callsigns and appropriate military language.

A.P.N.C §2: Membership Requirements

  • Being a member of another organization is perfectly acceptable so long as their goals are not a direct conflict of interest with our own.
  • If you are a member of another organization with redacted status, our administration has a right to request you reveal to them the identity of the organization for everyone’s security.
  • Your membership of The Arvid Protectorate Navy may not be redacted unless approved by a member of our administration.

A.P.N.C §3: Ranking Structure

  • To begin with, there will be only two ranks. Tier 1 and Tier 2, with T1 being in charge of managing T2. Simple for when numbers are low. That will quickly grow to include a Tier 3 when there are enough members to warrant some micromanagement. Tiers represent your overall rank in the organization as a whole, rather than within your Division. Whether you’re going to be blowing things up or mining for resources, everyone within the same Tier is equal.
  • Outside of combat, your callsign will be whatever you decide to name your primary ship. Therefore essentially whatever you want, as long as it’s appropriate. During combat, you will be given a number within your squadron, which will be designated by color. This way we can have greater ease in identifying who’s currently on the battlefield.

A.P.N.C §4: Compensation

  • In the early days of our organization you will keep up to 95% of what you earn, but that will likely begin to shrink as we grow, with the total organization income being placed in a monthly pool. At the end of each month, up to 10% of that pool will be paid out to the top contributors in each Division, or a randomly chosen member if contributions are mostly equal. And of course, you can always choose to do jobs privately to keep all your profits, but you will not receive any official support on these jobs. Additionally, while freedom of choice is important to us, you won’t have any chance of getting that payout if you aren’t representing the organization and contributing to our combined income.
  • Upon finding modules or ship parts on jobs done in the organization’s name that may be of use, you are requested to transport them to HQ so that we can examine, repair, and install the parts onto priority recipients. If the part is deemed non-vital, you are free to use it for whatever you like. As with income, any parts earned on jobs undertaken privately will always be yours to keep.

A.P.N.C §5: Rules of Engagement

  • No civilian targets. Whether we suspect them of being a shell company for a pirate organization, or they just took a job shipping illicit cargo without realizing who the job was from, we will not attack or destroy them unless fired upon. If we have good reason to suspect them, we might ask nicely to inspect their cargo or discuss their destination.
  • NO CIVILIAN TARGETS
  • If attacked unprovoked by a member of another organization or syndicate, members should attempt to ascertain the name of the attacker, as well as their faction so that a retaliatory strike can be prepared. In cases where the attack was carried out without the support of the attacker’s organization, we will attempt to negotiate reparations.

A.P.N.C §6: Additional

  • In an effort to help keep morale high, members have a chance to get a monetary bonus for writing or adapting a thematically appropriate shanty for use on long voyages. Yes, we’re serious.