6 members
Our employer’s enemies are the means to our survival, taking their lives our sole reason for existence now, though this was not always so.
In 1984, author Glen Cook published the first of The Black Company novels, titled by the same name. Described as “gritty” and “realistic”, the no-nonsense “in the trenches” narration of then Annalist and Physician, Croaker struck a cord which quickly became popular among real world military and fantasy enthusiasts alike. A mercenary army which takes commissions for doing that which their Employer will not, the Company had seen hundreds of years of previous work and history before we are introduced to them while in service to the Syndic of Beryl. Soon after, they accepted a Commission from one of the world’s most unimaginably powerful sorceresses, Soulcatcher. This began a tumultuous journey into empirical intrigue and grand scale warfare where the tell tale signs of the bad guy are anything but clear.
Since that day, we have explored and/or campaigned in the usual rogue’s gallery of MMO games. With each campaign, we continue to hone our skills and broaden our knowledge base in all areas of operation… Supply, Infantry, Recruiting, City building, Politics, and Diplomacy, building on the collective knowledge of each capable Brother. We rely on synergy to create the solutions for the individual and the Company alike. Tried and Tested, we live and die by our Brother’s Sword.
After many moons of out running/tinkering/flat out getting owned by deep Reds on Baja, pre-tramm Ultima, many of us found our way to Rubi-ka, RK1, of once game of the year, Anarchy Online. Several of us were well known among both Clan and Omni alike as prominent members of The Mockers and Shadow Company. As times, games, and people are forever changing, we began to search for a new purpose. The core of what remained, dedicated to the proposition that our own journey had only just begun, set forth to pound ground toward creating an entirely new experience for ourselves.
Our MMO Gaming Chapter of Glen Cook’s The Black Company began on April 1, 2003, in front of The Cup in West Athen, Rubi Ka.
More information about us can be found at The Black Company HQ Website
Seek and carry out lucrative Contracts requiring precision military operations.
The Black Company is first and foremost a mercenary army which wages the wars our Employer’s have no desire nor strategic capability to accomplish themselves.
We are a guild-based massive multiplayer online role playing gaming organization that has taken the setting of Glen Cook’s The Black Company series, to establish a militant, mercenary methodology for recreation and immersion within fantasy/sci-fi based virtual worlds.
Throughout the years, we have enjoyed many successful contractual relationships within the player communities, expanding both user created content and our own coffers. Through this experience, we have learned well that expecting full-time player employment is unrealistic at best. In order to keep the Company operating with a purpose, we must make allowances for the telling of our own story. Given the special nature of modern gaming communities and the number of mercenary guilds to be found, we maintain our Annals with all aspects of notable content.
The rest of our Vision and Charter is available to read on our official forums by following this link : The Black Company Charter
The off-world encampment of The Black Company MMO Gaming Organization (Guild) can be found at The Black Company HQ Website – We provide a small part of our Charter here to get you started.
If you are seeking the services of mercenaries and are not concerned with the pleasantries, feel free to forward to the Vision Statement . While we do recommend reading the Charter in its entirety as it will offer a greater understanding of the tenacity of those you wish to hire, we do understand completely that Time is Money.
In keeping with long standing tradition, this Charter serves as the first body of work that gives insight into who we are and what we are here to do, for both the hopeful Recruit and the potential employer seeking the services of mercenaries. As is also our tradition, we keep our History alive through the Annals of the Black Company, embodied in this site, in order to remember, learn, and offer guidance to our future. All that we were, are, and will be can be found here, to stand as testimony that we were here, that we were a part of something much older, greater than ourselves.
Though our previous deployments led us onto multiple, simultaneous theaters of operation, we now operate within one MMORPG at a time. Our members are mostly from the U.S., with several EU members of long term and prestigious standing. The short version of our basics information:
NA Based (East to West Coast Time Zones) – EU/AU Welcome, 21+ Age, Ventrilo and Forum Usage Mandatory
Beyond the Bastion, awaiting those who seek to join our ranks, lies a rich history wrought from years of trial and error, experience and toil. With the understanding that The Black Company itself is the main character presented here, we Welcome you to our camp.
The rest of our Charter is available to read on our official forums by following this link : The Black Company Charter
