4 members
In the shadows of war, chaos is currency and cargo is king. The Daily Citizen moves unseen, striking deals, running fleets, and manipulating conflicts. Every shipment fuels power, every explosion tells a story — in this battlefield, information and freight rule all.
History of The Daily Citizen (TDC)
“Information is power — and we own both.”
The Daily Citizen (TDC) was founded in 2948 by industrialist and corporate exile Psycho_D, a visionary who saw beyond mere news and narratives. He imagined an organization capable of weaponizing truth, shaping conflict, and profiting from both — all under the polished façade of “media.”
What began as broadcasts aboard a stolen Retaliator has grown into a multi-domain powerhouse. Today, TDC operates as a decentralized syndicate: part intelligence agency, part black-ops logistics network, part media empire. Journalism is merely the storefront. Beneath it lies a machine designed to influence, extract, and, when necessary, ignite conflict.
Core Command Operatives
Psycho_D – Founder & Industrialist
Ruthless, calculated, always five moves ahead. Built TDC from mining wealth and warzones.
Serious Rumor: Psycho_D once brokered peace between two warring factions… only to sell the ceasefire details to a third party and profit from the chaos anyway.
Funny Rumor: He reportedly keeps a gold-plated chess set on his desk and plays matches against himself, claiming it helps him “predict fleet movements.”
Thaneras – Military General & Combat Operations Lead
Decorated with 5 Purple Stars, respected across fleets, feared in warzones.
Serious Rumor: Thaneras has never lost a one-on-one duel in combat simulations — or so the stories say.
Funny Rumor: He’s said to sleep in his uniform, boots on, helmet beside him, “just in case a skirmish breaks out in his dreams.”
Captain Buta – The Portuguese Nightmare
Smuggler. Pirate. Master of covert fleet movement.
Serious Rumor: Buta once delivered a full cargo through a blockade without firing a single shot — relying solely on misdirection and luck.
Funny Rumor: He allegedly taught a squadron of enemy pilots to dance the fandango in zero gravity… then stole their loot while they were distracted.
Alien Raptor – Director of Mining & Resources
Oversees TDC’s industrial empire. Quiet, efficient, dangerous.
Serious Rumor: Raptor manipulates resource markets so precisely that rival corporations suspect he has spies in every refinery.
Funny Rumor: He reportedly talks to his mining drones as if they were pets — and some claim they respond.
CrazyJohny – Pirate General & Strategic Acquisitions
Firepower incarnate. Unhinged, yet respected.
Serious Rumor: Johny once turned a derelict station into a fortress in less than 48 hours, using only scavenged materials.
Funny Rumor: He is rumored to laugh so loudly after salvaging enemy wrecks that fleets mistake it for incoming artillery fire.
NexussOG – Head of British Intelligence & Pyro Network Chief
Operates in the shadows. Master manipulator.
Serious Rumor: Nexuss has reportedly infiltrated every major faction in the UEE without leaving a trace — and may even be feeding false intel to his own allies.
Funny Rumor: He allegedly writes coded messages in his tea leaves, insisting it helps him “think strategically over breakfast eating fish and chips.”
TDC’s Reach Includes:
Combat & Fleet Operations
Industrial Resource Control
Intelligence & Deep Network Espionage
Black-Market Logistics & Smuggling
Information Warfare & Media Manipulation
TDC doesn’t just operate within the system — it bends it. With networks in Pyro, spies in Stanton, fleets in hiding, and assets across the UEE and beyond, The Daily Citizen doesn’t seek peace. It profits from the patterns of war, manipulating both sides to ensure it always has the last word.
“We don’t chase headlines. We write history.”
Join The Daily Citizen — where war is currency, and information is the battlefield.
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“In the void between empires and warzones, chaos breeds opportunity. Cargo fuels power, and information defines destiny. TDC exists to master both — to control narrative, supply, and survival itself.”
Article I – Purpose
Weaponize information as both shield and sword.
Control cargo flows, resources, and supply lines across the stars.
Profit from war, instability, and the patterns of conflict without allegiance to any faction.
Article II – Command
The Core Command Operatives direct all theaters of influence: combat, intelligence, industry, and logistics. Each operates autonomously yet serves the collective purpose of syndicate dominance.
Article III – Principles
Chaos is Currency – Disorder is to be shaped, sold, and leveraged.
Cargo is Power – Supply lines are leverage; control them, control the war.
Narrative is Control – Truth is optional; story dictates influence.
War is Business – No side is permanent, only profitable.
The Syndicate Endures – Individuals fall; TDC remains.
Article IV – Operations
Conduct combat, espionage, and sabotage to secure advantage.
Maintain covert and overt trade networks, both legal and black-market.
Manipulate resource markets to destabilize competitors and empower TDC.
Deploy media to conceal, glorify, or manipulate operations as needed.
Article V – Oath of the Citizen
“I serve not a nation, not an empire, but the syndicate. Where chaos reigns, I see profit. Where cargo flows, I see power. I am a Citizen, and I write history.”
Visual Styling Notes for Holo/Document Version:
Header: TDC emblem centered, gold & black, 3D metallic effect.
Borders: Angular, beveled with faint circuit-like patterns (cyber/industrial feel).
Background: Semi-transparent holo-glass or aged parchment with faint starfield.
Fonts: Futuristic serif for titles, sleek sans-serif for body.
Icons: Small cargo crates, fleet silhouettes, and flame motifs next to Articles I–IV.
Security Mark: “CLASSIFIED – CORE COMMAND EYES ONLY” stamped diagonally in red holo text.