Team Legacy: Where hardcore execution meets life-friendly scheduling. Founded by hardcore PvPers with real life responsibilities, we practice a proud tradition of thorough research, hands-on member training, and professional execution. Visit legacygg.com for more info.
Below is the most recent installment of our history. The complete history can be found on our website.
As Guild Wars 2’s competitive PvP scene began to decline, our members lost interest, and Team Legacy bid the game adieu. Our leadership team now prepares for upcoming focus titles, including Star Citizen, Wildstar, and Everquest: Next.
Our core philosophy remains the same- we still interview intelligent casual and hardcore players, and provide an environment rarely found in other communities. We are far larger than we were in years past, and have broadened our organization to encompass multiple simultaneous organized titles. With a renewed focus on establishing strong relations with developers and the press, we are truly a community that became more than “just a guild”.
Beginning in late 2013, Bridger and Grey began our latest and greatest podcast: Tales of Citizens!
Team Legacy is a for-hire Private Military Company. Our strong chain of command demands discipline, responsible member actions in “down time,” and flawless operational execution.
Our pilots are available for contracted hire via our Admiralty, for tasks including trade route preservation, 24-hour capital ship security, surveillance, support in legally defensible fleet actions, and the elimination of armed undesirables. We guarantee mission-appropriate discretion, and client satisfaction.* Team Legacy pilots will complete accepted contracts to client specifications, without hesitation.
When outside of our contract work, we believe that system security and the rule of law are paramount, and we will enforce local and UEE law when and where we deem necessary. We have a very particular set of skills; skills we have acquired over very long careers.
Our Admiralty’s actions are beholden to no outside organization. Though Team Legacy is happy to cooperate with proper authorities, our actions are our own to determine, including unsolicited enforcement of local or UEE law.
*All contracts subject to written terms and conditions, to be officially approved and formally endorsed by both the client, and Team Legacy’s Admiral or Vice-Admiral.
Team Legacy is the most organized, driven, and efficient gaming community in existence. We have watched a large number of guilds rise and fall in our lifetime thus far, and even more attempt to copy our structure as to have a platform to their own success. Our own structure thrives on a core set of tenets and philosophies that echo throughout the community in each and every game we approach. With keeping ‘fun’ at the core of our ventures, we make a point to encourage and push our members beyond the boundaries of their assumed limits. Here is an outline of what prospective members should know before applying to our ranks:
Gaming communities allow for large scale organization due to the size of the group of players working towards a collective effort, at a level of efficiency and productivity unmatched by smaller guilds and clans. Within a group of players, each has particular roles fulfilling and satisfying a variety of demands in the given game. This proves challenging for community organizers and developers alike, with regard to how to organize and manage the resources available in the game for a much larger audience. The solution to the developing problem of how to maximize the efficiency of rewards and abilities of players leads to the most basic organization possible, the foundation of communities like our own.
This community has a strong vision to provide the best environment to discuss and implement strategies in large-scale MMOs and shooters. At the same time, the ideas and philosophies that form the basis of this community are fairly simple to understand and implement in practice.
Team Legacy’s focuses on providing the proper environment for philosophers and theorycrafters to have open, intelligent debates and discussions on game-mechanics, play styles and top-level strategies. Together, we apply that information to become the best at competitive content, wherever we choose to play. In light of such a unique philosophy, we designed a unique leadership structure, allowing all members a chance to voice their opinion on all major guild decisions. We strive to avoid the standard cliques and drama of most large guilds, and maintain a helpful, positive, open minded environment, where nobody feels they can not talk to another member based on “social status.” We feel that allowing everyone an equal voice is a great way to establish that environment.
You’ll see we use the term “organized” a lot talking about our community. TL uses flowcharts, spreadsheets, internal guides, social media, RSS input, alert systems, database query, surveys, data export, and many other tools to give our members a patently obscene number of options to improve efficiency both in and out of game. When it comes to organization, to make things “better” for our members is to make things easier, and that means giving them everything they need, in whatever format they need. We want to allow even our most business-oriented members to stay on top of the latest developments. Want to read up on the latest TL crafting guides? Want to know the logistics of our member base? Want to know the scheduling and demographics of our upcoming raids? You can do that, right down to which members participate, what builds they bring, and why!
Here, new members have a chance to start fresh with everyone else, and essentially start the humble beginnings of our “legacy” alongside friends in each and every MMO we encounter. From day one as a new member, or for current and those who have been here quite some time, every voice will count. Any suggestions or concerns members have will be heard and they will receive feedback.
Team Legacy has very thorough and planned out beta testing processes and procedures that utilize spreadsheets and feedback forms to provide a bigger picture to developers than any ‘random’ outfit could provide . We often receive notification of alpha and beta opportunities directly from developers, asking for groups of accounts to alpha and beta test new games. We take that responsibility very seriously and require that same professional aptitude from our own members. We seek to better the whole online gaming community through our testing efforts by not only finding bugs and balance issues but also by suggesting new features or better implementation of key features. Our goal is to help create the best online games possible for all online gamers by being clear, concise, and to the point. Developers know ahead of time that we are direct in our feedback without bias, and aptly sincere with negative and positive findings. We find this approach is more respectful to the developers and community at large, and best serves the developing genre.
Team Legacy hosts a detailed ‘SOP’ (Standard Operating Procedures) document for members-only. For those inquiring into Team Legacy and our environment, the following are what we call our “Common Sense” principles and set the base for everything else in the entire community:
Have an open mind. While most know their boundaries and ability, they lack the ability to accept that someone might be able to offer something better in terms of ideas or strategy than they have. We are not asking to change anything from what you hear, but we are asking you at least give respect and listen. The best strategies and plans usually come from the most uncommon places and people.
Understand people on the community roster come from varied backgrounds.
Be able to accept criticism.
Understand that your point of view is not the only point of view on Earth.
Offer examples to help explain your position or point in a discussion.
Members of Team Legacy cannot be a member of any other guild that has a branch of their guild in any game we play. Membership in another guild, in games we do not play, is permitted with some circumstances assuming that you are still representing our values.
It is not permitted to relay any information outside the guild, for any reason, at any time. Team Legacy is a private gaming organization. We do not share information with the public except through official channels and officially sanctioned outlets. Therefore no member should share any information, no matter how minor they may think it is, outside the guild.
Actively participate in events and progressive content in the titles we participate in, and teach others to do the same. You may heard it before, “We were all noobs once.” This holds true for most new games we launch with. Members come from many types of games. Some have never played an MMO/Shooter in their life, but have the drive that will allow them to surpass most of their peers easily. If someone is honestly trying to learn, and is being respectful of your time, they deserve all the help they can get. You never know what kind of friends you’ll be making down the road by giving just a few answers or tips. Here are some things you can do:
If you are not currently doing an important event, offer a hand to help.
Offer advice in a friendly manner when you see the chance.
Leadership roles in Team Legacy are decided based on demonstrated ability as well as the need for a leader in a particular spot. We also actively encourage volunteers to step up to prove worth. You can be assured that leadership is working hard to make the game more fun for you, while providing the resources and organization to excel. While the reason behind every decision may not always be apparent at the moment an order is issued, all orders from leadership need to be immediately followed. If errors are made, they should be reported through proper channels where they will be dealt with and, if needed, changes made to the leadership team.
We want to foster open and honest communication by our members. If at any time you feel that you could not speak up or felt uncomfortable due to interaction with another member we ask that you first talk to that member. If you have a general complaint, offer a solution. Simply complaining for the sake of complaining will do nothing but annoy if not anger those listening. If you don’t have a solution that is fine, but be open to discussing the solution rather than complaining and signing off or ignoring the response. If you want to be taken seriously, give the respect of discussing the solution as they did listening to your problem.
We are a Team. Positive gameplay is not only expected, but required. No amount of raid wipes, ganking, or anything else can hurt the community more long term than negativity. Expressing concerns is fine (actually more than fine—it’s appreciated), but keep a positive tone. Some things to remember that may help you keep positive:
Getting enraged is the biggest downfall of anyone’s character. Avoid lashing out in frustration.
Do not immediately blame individuals for their alleged incompetence without proper review of the incidents at hand.
Generally, the idea is “don’t jump the gun”. You just may have been the problem.
Members who cannot follow core rules and standards, are removed from the guild that they are participating in, and the community as a whole.
We strongly feel the backbone of a strong community is acknowledging that every member down to a fresh recruit is a real person, and has a lot to bring to any table in Team Legacy. These are the core rights of Team Legacy members that Leadership continues to enforce:
No one knows who could be sitting on the other end of a keyboard. Community members will be held accountable for holding their tongue and keeping a stern stance on being the most respected members on the server and in the public community. If you wish have an intelligent debate, by all means have it, but keep it from public venues, including and not limited to the community and guild/clan private discussion areas.
Members are to address each other with respect, and never talk down to one another. Do not publicly display anger; keep it out of Teamspeak or the game. Community members will receive constructive criticism either on the forums or in the game.
Intra-Game leadership (Guild Leader, High Council, and Chapter Councils) and Website Staff will always be treated with respect with regard to their position.
Team Legacy, via the forums, Teamspeak, live-streaming, and in-game has a no-drama policy. Community Officers and Website Staff have the final say on what is deemed appropriate or inappropriate to protect the image of Team Legacy.
The follow are all examples of instigating or inciting drama and are not allowed on our community or private forums, in our Teamspeak or by our guild members in game:
Personal (ad hominem) attacks.
Discussions including religious or political topics.
Discussions and or words that could be construed as racist or sexist in nature, to include comments with regard to sexual orientation.
Trolling, flaming, baiting.
Blatantly lewd or pornographic links or language.
Making multiple accounts on the website.
We wish to break away from the popular mold where elite members make all of the decisions. While there will always be circumstances sensitive enough to warrant discussion behind closed doors, there should also never be an instance where members feel they cannot speak up about something in fear of punishment or harsh rebuttal. Keep in mind there is a time and place for everything. Bringing up an idea or issue is not necessarily something that should be done in the middle of an event (e.g. during the intense parts of a keep siege), but within reason members should be free to say what they think.
Team Legacy is a competitive PvP community at heart. All members must accept and understand that PvP combat is the focus for the majority of the community, especially combat involving large numbers of players. A smaller more organized group, but by no means any less important, will be solely focused on eSports teams, which involves a different focus for players. There are also scenarios in certain games that will require “elite” teams of even more hardcore members.
PvE is a facet the community will also cover if applicable, as we feel strongly that the PvE environment is just as competitive in many venues. There will be events where everyone will attend PvE content. For example, these events may focus on instances and events that would otherwise be unattainable without guild member support. These events are to be treated like PvP events in the sense they are held to the same attendance standards if they are required.
Our focus in the community is progression and ranking. Members will fully support PvE in efforts to complete and obtain PvP objectives when needed.
There will be instances in which players will be asked to attend a role-play-type event or social gathering. While most of these events will not be serious RP in nature, they are highly recommended. An example would be an event where the guild meets in a local tavern to cheer on one of our arena teams as they fight their matches. Expect social events like these, as they not only provide interaction with members of the guild you might not otherwise meet, but also shows guild presence on the server. We strongly believe a large function of a successful E-Sports team is a consistent and real backing from those bearing the name in the community. We are fans and supporters of our competitive teams through and through.
While Team Legacy Leadership does not focus on Role-Playing events, nonetheless we have a excitingly large amount of players who live in the moment, and their gaming! You will often find opportunities to think beyond the keyboard and join in on these events. Admittedly, even some of our roughest PvPers have found themselves role-playing and better enjoying the game by doing so.
Team Legacy is unique in that we offer varied tiers of dedication to the chapters involved in games we play. We understand and encourage to put real-life priorities first. Instead of forcing members to attend specific raids and events, we offer a scheduler/calender system for members to “RSVP” to the exact events they know they can attend without issue. We have found this hugely successful in not only member retention, but also respecting the busy lifestyles of our core membership base. These events and raids are private to the public. and are available on a schedule to members in Team Legacy
All TL member groups and ranks are required to stay “in the know” for dealings within the community. Members need to visit the website at least once per week to assure that they are not left out on important announcements and voting procedures. We do not require forum posting, although we are diligent in making sure that members are at the least checking their notifications on the website. This actively ensures a consistent and secure environment for Team Legacy members on a week to week basis as the tides of battle change in our Chapters. We utilize a “PM” system for major notifications, among many other tools.
Any further policies and procedures are explained within the chapter private forums for each individual chapter, and covered in the Team Legacy SOP available to members.
Due to the broad range of topics that can and will be covered by these actions, this charter does not specify specific actions for specific situations. Instead, each situation will be evaluated separately, and actions will be made based on the circumstances of the situation.
Members may or may not be made aware of a disciplinary action when it is taken at the time, but most will be advised of the disciplinary action at some point. Due to the extreme nature of disciplinary actions and the no-drama policy, action will often occur first before explanation.
Community leadership have the leeway to use a broad range of disciplinary actions including but not limited to:
Moderation and deletion of forum posts.
Temporary (suspension) or permanent (banning) of community or guild members from the forums and/or Teamspeak server.
Suspension or removal of guild membership.
Anything unmentioned is generally considered to be common sense. The above only deals with the most common issues and identifies the structure of the guild. While we have a strong history in involving our member base to resolve issues via vote, in all circumstances the community leadership has the final say on all issues.
In our early history, Team Legacy experimented with the idea of alliances and their tangible benefits to our community. We quickly determined that due to our membership drive and the level of organization we develop for titles we participate in, that the benefit is usually a one-way street. We are always open to the idea of working closely with another guild or group of guilds, but only under acknowledgment that there are strategic gains involved for benefit of Team Legacy. Understand that Team Legacy may be contacted regarding guild relations using our contact form at the top of the website. Send us an e-mail with your proposals and a clear outline of the benefits to be gained by involved parties including Team Legacy, and we will get back to you quickly.
If you have something to report negative or positive about Team Legacy, we ask you use the contact form found at the top of this website and let us know as soon as possible. While sending this, please make every attempt to provide media links in the form of screenshots or video so that we may make a better assessment of the situation. While we try everything in our power to keep a regulated professional environment, your feedback allows us to keep a consistent image abroad. Be sure to choose the proper department when using the form and we will get back to you.
We work with developers and community leaders to stay abreast of new opportunities, and Team Legacy will continue to add new titles as the gaming market provides us with new opportunities. As a gaming community by definition, we are always playing the latest releases, and we continually look for competitive large-scale formats to test our organization against other respected, well-prepared guilds and communities. If the title is competitive, and involves pitting the skill of one guild against another, we are there.