BLACKWAKE / TGRSHRIKE

  • Syndicate
  • Casual
  • Piracy
    Piracy
  • Freelancing
    Freelancing

At Blackwake, we make money however we see fit. Difficult occupant or Item relocation, no questions asked and even some private security. All for a modest fee of course. And with the changing of these uncertain economic times, we may “liberate items” as we see fit.



History

BLACKWAKE, was a takeover of the famed Tiger Shrike Concern, which was established in 2951. We are here to help our brothers/sisters in all endeavors. Possessing a wide range of ships allows us to thrust our greedy fingers into every facet of commerce in the verse; If it makes money, we have our hands in it.

Ultimately, we’re here to have fun. We talk a lot of sh!t to each other, so you must have “thick skin” and be +17 to join. If not, see you in the Verse!

GET EXTRA CASH WHEN CREATING AN ACCOUNT, USE REFERRAL CODE: STAR-5MTL-FT4D or
Want to check us out? Feel free to join us on DISCORD: https://discord.gg/UsEpVTpcP5
-BLACKWAKE.

Manifesto

Here at BLACKWAKE, we do what we want to make a buck. Everything from, item acquisition and relocation, to private security. If you need delicate or precious items moved, big or small, you’ve come to the right place. IF IT FITS, IT SHIPS! All our shipping comes protected by any number of ships in the fleet, ranging from, a Polaris, Perseus, Redeemer, Ions, Infernos and more.

BLACKWAKE, does not condone d#ck behaviors like griefing, ganking, random KoSing or doxing. We’re good sports who conduct bad deeds. If you seek ego-notoriety, are out for blood, or think Star Citizen is a shooting arcade, go somewhere else. Our Manifesto comes down to “Profit Above Bloodshed.” Here’s how:

1. Bad Deeds, By Good Sports
We realize there is great profit in carrying out well-orchestrated collaborative raids, acts of thievery, smuggling, fencing, racketeering and other nefarious activities. We also recognize that every dastardly deed we commit has its rewards and consequences. To this end we are dedicated to being good sports as we execute our bad deeds. In our opinion, the way to have Star Citizen be a fun experience for everyone is to keep good sportsmanship in mind as we pillage and plunder. This good sport sentiment extends not only to our allies and alliance partners, but to our enemies as well. Whether we win or lose, are beaten at times or are victorious, we pledge to give it our best fight and be good sports about it as we do so.

2. Code of Conduct
We abide by a Code of Conduct, best practices we use for guidance during times of challenge. (See our Charter for details.) An example is offering our targets the option to surrender before attack. When a target complies with our demands, they receive a 48hr pass to conduct business in our region of space. Honoring these best practices isn’t a “care-bear” choice, rather it ensures maximum profits by decreasing liabilities such as UEE retaliation, negative crime stat ratings, loss of liberties at ports of call and loss of suppliers and services due to acquiring bad reputations.

3. Respectful & Collaborative Relations:
As Pirates, we’re a wicked and self-serving lot, but we are also collaborative in that we are guardians of support for one another as well as for other members of the renegade community who show us respect. When we do encounter conflicts, we strive to resolve them directly which means dealing straight up rather than talking behind backs, spreading rumors, harassing or attempting to destroy reputations.

Charter

Code of Conduct, best practices that help us be good sports, especially during challenging times. These guidelines pertain not only to our in-game behaviors but also to our behavior on forums such as Discord, Spectrum and others. Our Code is made up of three parts, a Statement of Intent, Key Agreements and Lore Categories.

STATEMENT OF INTENT:
These are not laws or rules but rather guidelines for promoting profitable game play as well as for ensuring a fun experience for all Star Citizens. You are not required to comply with these guidelines or to replace your individual organizations manifestos with them as everyone is free to make their own choices . . . as long as they are willing to accept the consequences.

I. OUR WORD IS OUR BOND & REPUTATION:
We recognize that it is in our best interest to keep our word with one another, it is to maintain our reputation as “dark,” yet trusted ally with all those we conduct business with or partner with.

II. WE KILL & DESTROY ONLY WHEN NECESSARY:
Random acts of griefing, killing or harassment are discouraged. We pledge to be good sports while executing bad deeds. Disablement rather than lethal attack or destruction of valuable assets is our preference, unless our surrender terms are not met, we are fired upon first, or we are at war.

III. WE RESOLVE DIFFERENCES RESPECTFULLY:
Disagreements are inevitable, but disrespect is not. We pledge to resolve our differences straight up and respectfully no matter the severity. Rather than gossiping or back-stabbing, we agree to go directly to those we have issues with and do our best to resolve them.

THE FIVE LORE CATEGORIES WE RECOGNIZE:
The five lore categories are as follows, (with only Pirates, Outlaws and Freelancers accepted in BLACKWAKE):

1. Griefers – Those who derive pleasure from harassing players for no other reason than inflicting pain and suffering. (These behaviors are not acceptable and griefers are not welcome).

2. Marauders – Those who lethally attack without warning and with no offer of surrender beforehand, possibly for purposes of reputation or notoriety. (This style of game play is valid, but we feel it is a liability for profit. Marauders are also not welcome in BLACKAKE.)

3. Pirates – Those who value profit over bloodshed and offer targets a chance to surrender. Attacking is acceptable only if fired upon first or during times of war, (IE; UEE and Vanduul battles. Pirates are welcome)

4. Outlaws – Those whose criminal actions are not limited to thievery but may also include black marketing, racketeering, drug dealing, smuggling and other nefarious profit-making activities. (Outlaws are welcome)

5. Freelancers – Those who operate with stealth and deal with both sides of the law; neutral parties, working for profit and teetering on the fence that divides lawful and unlawful activities. (Freelancers are welcome)