For those who desire to join the Twelve Suns, we ask you only one question, “why do we sail?”
Individuality is what defines our crew. First and foremost, we focus on building and maintaining a formidable fighting and logistics force. Our members are encouraged to refine their skills, tactics, and strategies to ensure that we stand above our adversaries. In the pursuit of true freedom, our members never fight for the desires and dreams of others, only for what they believe.
When the oceans of the world dried up, people said the end of mankind had come. They lamented their fate and closed their eyes to the limitless ocean overhead. A small few gritted their teeth, believing in a bright new future for mankind, and embarked upon this new infinite ocean–Space. People pointed their fingers and laughed, calling them outlaws chasing empty dreams. The year is now 2954 and emerging from the tumultuous millennia, the Twelve Suns continue to chase those dreams that many have forgotten.
Amongst the first groups to arrive in the Stanton system, the Twelve Suns have long held control against other factions vying for supremacy. Engaging in head-to-head combat with the members of the Nine Tails, Dusters, and most recently, repelling the Xenothreat invasion.
Often stationed on Daymar, our flagship can be found operating as a recruiting hub for new members and combat enhancement training.
Operating as a solo outfit most of the time, our group often comes to blows with other organisations throughout Stanton. One notable occasion was above the moon of Daymar orbiting Crusader. Members of the Twelve were returning from a successful assassination task assigned to them by Vaughn when a well-organised task force of the Black Adders PMC engaged their Redeemer Gunship, after one hell of a fight and the Adders losing three ships, it took a further four to disable them. Captured and handed over to the authorities, they were sent to Klescher Rehabilitation Facility on Aderdeen.
Days into their incarceration, an offer was extended by those very ones who put them there to break them out. Risking imminent death, the two managed to escape the depths of Klescher’s work mines and reach the evac crew waiting for them. The Adders assisted with the hostile incursion into Security Post Kareah to erase their crimestats. Impressed by each other’s combat strength and appreciative of successfully freeing their members, the Twelve Suns and the Black Adders formally allied themselves.
We will not pray for anything. Nor will we seek help from anyone. Never again will we fight under another’s flag. We will keep on fighting only for what we believe in, under only OUR flag, as long as we live!
The Twelve Suns are custodians of those dreams the original members had when they first left Earth. We operate in the grey zone of the verse and have very few in-game restrictions.
We are not a MILSIM but you will find progression, decorations for demonstrating combat ability, and leadership opportunities.
The Twelve Suns is a multifaceted crew with a diverse range of operational capabilities. Our members run events often and active members can tap into the Org funds to support any group activities they want to organise.
The Twelve Suns are guided by a set of core principles that shape our actions and guide our behaviour. These principles are fundamental to who we are and what we stand for as an organisation.
By adhering to these principles, we aim to create a positive, supportive culture within the verse and we will keep on flying for what we believe in, under OUR flag.