There was a time when Widow Hexen was whispered in backroom comms and screamed across open channels.
We weren’t always many, but we were loud, fast, and vicious.
Back when Jump Town was hot, we didn’t fight for scraps — we owned it.
Hexen birds locked down skies from Grim to JT, painting the air red with the wreckage of would-be smugglers.
We shut down jump points to Yela for hours at a time — entire lanes crawling with Hexen wings.
Cargo ships? Ransomed. Hammerheads? Pried open like tin cans.
Daymar caves? Our hunting grounds. You weren’t safe above or below.
We didn’t hold territory. We infested it.
—-
But every rise carries a rot.
Comms went quiet.
Blades dulled.
Some turned soft. Some ran.
Some just… vanished.
Call it betrayal. Call it burnout. We called it what it was — the end of an era.
But Hexen doesn’t die.
It sheds skin.
—-
We’ve taken the venom with us.
The glory? We’ll earn it back — one wreck, one scream, one kill at a time.
Checkmate Station is more than a hideout.
It’s a forge.
The syndicate rises again. The fangs are sharper.
And the Void’s about to remember what fear tastes like.
You’ll know when we arrive. You’ll hear it in your hull.
If you’re flying fat with cargo, you’re a target.
If you’re flashing weapons without bite, you’re bait.
And if you think the UEE will save you? Tell it to your black box.
We don’t fight fair.
We fight first.
—-
The Void’s wide open in Pyro, and we’re planting our flag.
No laws. No limits. Just opportunity — and wreckage.
We’re not just raiding now.
We’re building something colder, hungrier, and far more dangerous:
A pirate syndicate with claws in every lane and blades at every checkpoint.
So come correct — or don’t come at all.
Widow Hexen runs in packs.
1. No honor. Only outcome.
We don’t care how the job gets done, only that it does. Hit first, hit fast, hit hard.
2. Run in packs.
No lone wolves. You fight with Hexen or not at all. Survival is earned through loyalty.
3. Earn your keep.
We don’t carry dead weight. You fly, fight, steal, sabotage — or you don’t fly with us.
4. No mercy. No second chances.
We don’t ransom twice. If they come back, we burn them.
5. The void is lawless. So are we.
No treaties. No diplomacy. The stars are open, and we take what we want.
6. Rebuild the glory.
We’re not just pirates — we’re a syndicate reborn. Pyro is our crucible.
Break the rules, break your ship.
Break the code, and you’re on the other side of the airlock.