5 members
We are a group of anonymous people, untraceable but vigilant
A group created for the purpose of controlling information.
Formed in 2941 directly after the historical Truth Act. A currently small and little-known organization Wires has worked on very few cases however those few have been completed without any issue.
The Organization’s operatives all differ in skills and attributes and they are hidden around the verse.
We believe in giving information out, as well as stopping it from coming out…for the right price.
The knowledge we gain within this syndicate comes with burdens and responsibilities. You are expected to use this power respectably and without abuse if you are to be part of Wires
These rules are to be met by every subordinate within the organization. Failure to do so will result in severe punishment relative to each case.
1. Anonymity
This group’s members are to have their identities hidden at all times. Those who publicize their or other member’s affiliations with this group shall be removed from the organization permanently.
2. Conduct
All of us are human, none of you are expected to act like machines. However, if the time calls for it we expect every member to be mature and act independently.
3. Roleplaying
Let’s get one thing straight. Rank matters. A subordinate must obey their CO’s commands, any who do otherwise shall be punished accordingly.
Code names, A.K.A “handles” shall be used when communicating with one another in game. This is to avoid publicizing identities to any who aren’t authorized to know.
4. The Terran
Finally, the Terran will not appear commonly, he is the founder of this syndicate. Consequently he is to be respected more than any normal Commanding Officers. His word, is law.