Xebon Interstellar / XEBON

  • Organization
  • Regular
  • Role play
  • Freelancing
    Freelancing
  • Exploration
    Exploration

From Xi’an space to Vanduul, from Banu trade hubs to the majestic cities of the UEE. Xebon Interstellar extends its influence across the vast reaches of the ‘verse. Join us and find honour and glory amongst our ranks.



History

Humble Beginnings

Joel Xocliw, Conrad Larson, and Coen Magma. Three kids growing up on the oldest planet in the UEE. Xocliw and Larson hail from England and its ancient cities, whilst Magma once resided in the region once known as the Netherlands. The three met when their parents all shipped out to the Horus system to aid in terraforming efforts there.

The three continued their childhood on Serling. As it drew to a close Larson signed up with the military whilst Magma and Xocliw went the way of civilian pilots. Larson became a warfare officer working as a helmsman aboard the UEE’s capital ships whilst Magma and Xocliw got to grips with the sticks and pedals of the smaller craft operated in the verse.

The three stayed in touch over the years with Magma and Xocliw working together on various jobs. It wasn’t until an op went wrong though that Larson found himself marooned in the Idris system, left for dead by the crew he had lived and served with. If it hadn’t been for Magma and Xocliw tracking him down Larson would’ve died, and so he ended his commission as only dead men can and began working with his two oldest friends once more.

The start of Xebon

Now the three were reunited, they began searching for ways to build their fortune. Exploration, salvage, supply runs, the trio took what they could get. For a time things went well; the money flowed in steady and they now operated a Freelancer together.

Then everything changed when a small-scale data retrieval mission in the Oberon system went badly wrong. Their ship was attacked by pirate raiders, and in their attempts to escape they took a dangerous risk and jumped through to Caliban in Vanduul space. Ok it was true that the system was once UEE, but now only Vanduul seemed to remain.

The three ran for the asteroid belt, and it was here that they made an amazing discovery. In amongst the huge rocks, banged up though she was, lay an Idris-P frigate. Her hangar was locked, and so they boarded through her airlocks. Inside they found her logs. This ship was abandoned when the UEE pulled out of the system. Better yet, her hangar held a number of craft still inside.

They opted to dump the Freelancer. Useful though it was, it paled in comparison to the jackpot they now had at their fingertips. Larson took the helm and immediately felt at home. Xocliw, though never a military commander, was always their group’s commander, and took his place behind Larson on the bridge. Magma did what he could and made sure she could actually fly and fight. They gunned it for jump point back to Oberon, and smashed through the raiders on their way home.

Raising the Xebon Challenger

So now they had an Idris. They claimed her and her craft as their own but they needed a crew to really use her to her full. Their first stop was to find someone to fix her systems and look after her insides. This came in the form of an engineer from Chronos. Going only by the name of Qestroy, he was one of the men working on Project Archangel. The UEE were not happy to see him go, but nor could they actually stop him from doing so. The promise of a whole frigate for him to maintain alone was too much, and their motley crew increased its ranks by one.

They remained docked with the Archangel station for a time whilst Qestroy set about repairing their ship. During this time Larson, growing bored of long days with nothing to do, invented a card game that he named Trigger as a way to pass the time. It was also during their time of repair and refit that the original trio sat down and decided on a name for their ship and their little organisation moving forward.

Xocliw recounted a word from their past, Xebon. It was a word that was once attached to a place on Serling where they would go on adventures, seeking some kind of childhood glory. To them, the word spoke of adventure, of glory, of honour, of reward, and of tales to be told around a campfire under the open sky. It was the perfect word to describe them now. But it was rooted on Serling, and to be set free it needed to be more. From this Xebon Interstellar was born, and how better to carry their name through the verse? With a mighty challenger. Their Idris now had her name.

The final pieces of the puzzle

They had an engineer, they had a ship, it had a name. Things were moving along. Xocliw registered Xebon Interstellar with official UEE records, and the crew made ready to depart Archangel station. As they did, they were approached by a scientist from the project. He was looking to join Xebon Interstellar and travel away from Chronos so that he could work on his inventions. This man, named Nino G’Fleka, was given permission to do so by the UEE, as it was believed his work would benefit all mankind. Xebon Interstellar had just gained a science officer.

They set out aboard the Xebon Challenger, fulfilling bigger missions, going further into unexplored and unclaimed space, and bringing home bigger rewards. On one such mission seeking fortune in Stanton they passed through Pyro, and there in the Akiro Cluster they picked up the signal of a pirate radio station. The crew homed in on the signal and found a Cutlass wherein its sole crewman, an independent by the name of Mook, was broadcasting his messages.

The crew took him on-board and offered him a place to serve in a more legitimate role, broadcasting for Xebon Interstellar and flying for her as well. Mook was the final member of the org up to the present day. The six scour the verse, offering their services.

The story from here is up to you. Xebon Interstellar will keep on flying, it’s your choice if you’ll be a part of that legacy.

Manifesto

Goals and Objectives

Xebon Interstellar is a far-reaching organisation, with the means to travel all across the known verse and deep into the unknown. It would be unwise for anybody with such options to have no idea what they’re doing, which is why Xebon Interstellar has put together its own goals as well as attainable objectives to achieve those goals.

Goals

  1. To protect and serve:
    Xebon Interstellar is in some ways similar to a PMC, with a sizeable mil-spec force capable of bringing the fight to any corner of the galaxy. Xebon Interstellar intends on using this for the good of the UEE.
  2. To train a new generation of citizens:
    Xebon Interstellar’s Commander Larson is a veteran with campaigns such as the battle of Vega under his belt. He intends on taking civilians and veterans like himself and moulding them into an organised force to rival the UEE’s own military.
  3. To expand the quantity of human knowledge:
    By pushing our research into new areas, looking at new information out there in the verse or creating new technologies, Xebon Interstellar will add its own wealth of data to what we already know, helping humanity progress and evolve.
  4. To explore new horizons:
    Using Xebon Interstellar’s fleet of exploration vessels we will dive into the realms of the unknown, finding new jump points, new systems, and new worlds.
  5. To create an immortal legacy:
    Xebon Interstellar’s ultimate goal is to plant its name firmly in the pages of history, becoming an integral part of humanity’s story.

Objectives

  1. Establish a foothold within the Pyro cluster.
    At present Xebon operates from the UEE infrastructure established within Stanton. The five systems connected to Pyro, excepting Odin, are the current focus of our operations. To that end Xebon must establish an independent and self-sufficient base as soon as we are able.
  2. Organise our first standing battlegroup.
    At this point in time the exact numbers for this battlegroup are undetermined. However for our military state to be worth a damn we will need to a strong mix of ships, based around the Xebon Challenger as a flagship.
  3. Acquire and arm a Javelin-Class Destroyer.
    Certainly the biggest single objective for the military side of the organisation. Having an operational Javelin, preferably with a marine dropship for the hangar, will grant us a vast boost in our military superiority.

Charter

Core Values.

Xebon Interstellar stands on the foundation of six core values that every member is expected to embody both in uniform and out:

  • Courage.
    Having the strength and fighting spirit to win. We carry on with our task regardless of danger and discomfort, with the moral courage to always do the right thing.
  • Commitment.
    Prepared to serve wherever and whenever we’re needed. Our people put the needs of the mission and team above their own interests.
  • Discipline.
    Being disciplined keeps us effective. It’s what earns us respect and trust among our peers, and it helps us cope with difficult decisions.
  • Respect.
    Respect, tolerance and compassion give us the strength to serve alongside each other, under the most extreme conditions.
  • Integrity.
    Being a comrade and a leader relies on true strength of character. Being honest, sincere, reliable and unselfish is an essential part of the job.
  • Loyalty.
    We are loyal to our leaders, those that we lead and those that we live to serve and protect. Our commitment us unwavering and we never let others down.

Two halves of one whole.

Xebon Interstellar’s charter is built off of these core values and is split into two sections, the internal charter and the external charter. These two elements deal with the rules our members are to abide by when interacting with other members of the organisation or persons outside our ranks.

This distinction and different set of standards was laid down by Commander Conrad Larson, who felt that a military doctrine would foster a strong dependable organisation the verse could rely on.

External Charter.

  1. Abide by local law.
    We are not criminals or outlaws. We stand above the raiders and the pirates and stand as paragons of justice and goodwill. To this end, always endeavour to remain within the bounds of local laws.
  2. Treat everyone equally.
    Everyone is different with their own stories and own personalities. Looks can be deceiving and even someone who on the surface appears like a threat could be a valuable ally. Don’t jump to conclusions without good reason, and give everyone equal and fair treatment.
  3. Wear the uniform with pride.
    You won’t always be on duty, and you won’t always be in uniform. If you are then present yourself as an upstanding member of our organisation. This extends to communications or any form of engagement with other citizens.
  4. Equality and Hierarchy.
    No one member of the organisation is better than any other. Like a starship itself, Xebon does not fly unless it possesses all its components and they are in good working order. Everyone is necessary for the continued operation of the fleet. However the hierarchy exists for a reason, and word of your superiors is law. Do not be afraid to question and challenge, but accept that sometimes that discussion must take place at a later point in time. Should you feel the law is being unnecessarily unfair to you, bring it to the attention of a member of command.

Internal Charter.

  1. English is our official language.
    The occasional use of other languages is fine. For everyone’s benefit please use English whenever possible to enable clear communications.
  2. Be respectful.
    Absolutely no harassment, racism, discrimination, mobbing etc.
  3. All are equal.
    No one member of the organisation is better than any other. Like a starship itself, Xebon does not fly unless it possesses all its components and they are in good working order. Everyone is necessary for the continued operation of the fleet.
  4. Respect the hierarchy.
    The hierarchy exists for a reason, and there are times when the word of your superiors is law. Do not be afraid to question and challenge, but be ready to accept that sometimes discussion must take place after the battle. Should you still be uncomfortable after that, bring it to the attention of a member of command.