Not An Org / XORG

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“Not An Org” — the official anti-Organization of Star Citizen. For people who hate commitments, calendars, and being told when to have fun. Show up randomly, leave abruptly. If you’re consistent, you’re doing it wrong.



History

The Totally Unofficial History of “Not An Org”

Long ago (roughly last Tuesday), across the vast reaches of Star Citizen, countless players received the same terrifying message: “Mandatory op at 20:00. Attendance required.” Many nodded bravely… then immediately found something better to do.

From these broken promises and expertly crafted excuses, a movement was born.

At first, they were scattered—lone freelancers, casual miners, part-time bounty hunters, and full-time “I’ll be on later” specialists. Each shared a deep, principled disdain for schedules, structure, and anyone who said “quick 5-minute briefing” and meant 45 minutes. Communication was minimal, mostly because no one replied.

Eventually, these like-minded non-joiners accidentally aligned (pure coincidence, no planning involved) and formed what historians reluctantly refuse to call an Organization. There were no founders—only people who showed up at different times and assumed someone else started it.

Their guiding principles were carefully not documented:

No commitments

No expectations

No idea what’s going on

Meetings were never scheduled, attendance was always perfect (since none existed), and leadership roles were immediately ignored. Promotions were handed out randomly, then forgotten. Someone once tried to organize a fleet op, and was politely ostracized for excessive enthusiasm.

Over time, “Not An Org” became a safe haven for the chronically busy, the gloriously inconsistent, and the proudly unavailable. A place where “Sorry, got pulled into something” is not an excuse—it’s the mission statement.

To this day, members continue their noble cause: logging in at inconvenient times, doing unrelated things, and disappearing without explanation. United not by coordination, but by a shared understanding that they will absolutely not coordinate.

And thus, “Not An Org” thrives—unorganized, unbothered, and unapologetically unavailable.

Manifesto

The “Not An Org” Manifesto
(Drafted accidentally. Ratified by no one. Ignored unanimously.)

In the vast universe of Star Citizen, where others chase glory, structure, and “weekly ops,” we stand firmly against all that sounds like effort.

We believe:

  • Commitment is a strong word, and we don’t use strong words.
  • Schedules are merely suggestions we will not follow.
  • “Be there at 20:00” is an inspiring work of fiction.
  • If it requires planning, we have already lost interest.

We reject:

  • Mandatory attendance (or any attendance, really)
  • Chain of command (we barely follow GPS directions)
  • Long briefings, short briefings, and briefings in general
  • The dangerous idea that gaming should resemble a second job

Our core principles:

  • Log in when you can.
  • Do whatever you want.
  • Leave without warning.
  • Explain nothing.

Our structure: Flat. So flat it may not exist.

Our leadership: Rotational, accidental, and immediately ignored.

Our operations: Unplanned, unsupervised, and often unrelated.

Our motto: “We’ll see.”

We are not organized.
We are not reliable.
We are not even sure who’s in charge.

And that’s exactly how we like it.

Charter

“Not An Org” Charter
(Formally informal. Officially unofficial.)

Within the vast and occasionally logged-into universe of Star Citizen, this Charter exists to loosely define the undefined entity known as “Not An Org.”

—-

Article I — Purpose

To provide a refuge for players with real lives, unpredictable schedules, and a well-founded distrust of commitment. We exist to play casually, plan minimally, and avoid anything resembling responsibility.

—-

Article II — Membership

Membership is open, optional, and frequently forgotten.
No attendance required, no activity expected, no explanations needed. Joining is easy. Remembering you joined is not.

—-

Article III — Leadership

Leadership is accidental, temporary, and widely ignored.
Anyone may lead; no one will follow. Authority exists briefly, then disappears—much like our members.

—-

Article IV — Operations

Operations are unscheduled, unstructured, and mostly theoretical.
If something happens, participation is optional. Showing up late or leaving early is considered exemplary involvement.

—-

Article V — Communication

Responses are not guaranteed.
“Maybe,” “we’ll see,” and silence are all valid and binding forms of communication.

—-

Article VI — Rules

There are no rules.
Any attempt to create rules will be acknowledged, then quietly abandoned.

—-

Article VII — Commitment Policy

We fully support inconsistency, last-minute cancellations, and unexplained disappearances. Commitment is neither required nor encouraged.

—-

Final Clause

By ignoring this Charter, you agree to its terms.
Welcome to “Not An Org.” Participation optional. Presence uncertain.