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Looking for Questions: Star Citizen Live - Making Mission II-2

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July 1st 2024 at 1:43 pm

Looking for Questions: Star Citizen Live - Making Mission II-2

July 1st 2024 at 1:43 pm
Hey everyone,

This Friday at 8 AM Pacific / 15:00 UTC on ⁠⁠Twitch, Star Citizen Live is Making Mission II-2, where Jorrit and Nick return to play the new cargo mission they created on last week's show.

And if you've missed last week's show, you can find it on ⁠⁠YouTube, with the mission and economy teams popping the hood open on how a contract is built, plus discussions on what's next for delivery duties in Alpha 3.24.

We'll see you there!

Guidelines

  • Post only one question per comment.
  • Only reply to this message, do not engage with the other players' questions.
  • Questions should be relevant to the topic (and guests) of this week's show.
  • Try to be succinct. Boil it down to the thing you really want to know. It helps avoid confusion and begets better answers, usually.
  • No "when" questions - remember that your best bet will be to engage with our Public Roadmap.
  • Comments violating these guidelines or the subjects of the broadcast may be deleted.
  • Have fun with it!

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Grimarii@Grimarii
July 1st 2024 at 9:04 pm
July 1st 2024 at 9:04 pm
Do i see the amount and size of the cargo boxes before i accept the mission? (to see if my ship fits for this mission)
SaltEMike@SaltEMike
July 2nd 2024 at 12:45 pm
July 2nd 2024 at 12:45 pm
I think a little more clarification is needed on EVR. 4k is a low number, but only because of the aUEC/hr rate that we see with things like mining and salvage and many other things in the 3.23 patch, can we expect to see a more drastic change across the board in terms of how we earn aUEC in 3.24?
Harabec 'Swurve' Weathers@Swurve
July 1st 2024 at 8:34 pm
July 1st 2024 at 8:34 pm
How will the loading times for ships be balanced going forward? Evocati reports loading times of 5 hours for a C2 and as high as 38 hours for a Hull C. This likely isn't the intended balance for Live but will is be based off the average eloadings times for players while in the PTU?
[Deleted]
July 2nd 2024 at 12:23 am
July 2nd 2024 at 12:23 am
Per the Posting Guidelines - Only reply to the OP, do not engage with the other players' questions.
[Deleted]
July 2nd 2024 at 9:45 am
July 2nd 2024 at 9:45 am
Gunitrx@Gunitrx
July 1st 2024 at 8:39 pm
July 1st 2024 at 8:39 pm
Are there plans to also do cargo missions in which, for example, you supply surrounding outposts from a distribution center with a ground vehicle? Maybe via roads?
SaltEMike@SaltEMike
July 2nd 2024 at 12:49 pm
July 2nd 2024 at 12:49 pm
Can you describe what a more risky mission would look like?
SaltEMike@SaltEMike
July 2nd 2024 at 12:48 pm
July 2nd 2024 at 12:48 pm
What are the incentives in 3.24 (I assume things like maintenence and crew will be a factor in the future) are there to use a vareity of cargo ships in the Small and Supply Grade missions versus just taking a C2 and chaining them?
chrimy@chrimy
July 1st 2024 at 8:40 pm
July 1st 2024 at 8:40 pm
Do you intend to change the load time based on the size of boxes? 32 x 1 SCU box vs. 1x 32 SCU box. Will the time /money cost be the same or is it more favourable to use bigger boxes? (faster but more expensive for example).
Knite@Abel_Knite
July 1st 2024 at 8:38 pm
July 1st 2024 at 8:38 pm
Will there be hauling missions geared towards ground vehicles? Currently the only viable commodity trade route is taking Aluminum from HDMS Edmond to Lorville.
Wilkins1952@Wilkins1952
July 1st 2024 at 8:34 pm
July 1st 2024 at 8:34 pm
Are there plans in the future to allow for missions that encompass more elements than just one type of gameplay. Where adaptability and working as a group with several ships upto and including capital ships will be required for completion?
DCI@TheDCI
July 1st 2024 at 8:35 pm
July 1st 2024 at 8:35 pm
Can or will there be "endgame" cargo missions so lucrative that only a large logistics org could complete them?
G8trdone@G8R
July 1st 2024 at 8:34 pm
July 1st 2024 at 8:34 pm
Is the system ready to react to/spawn pirate activity, etc and create those combat missions too yet?
Doldol@Doldol
July 2nd 2024 at 12:02 am
July 2nd 2024 at 12:02 am
What's the status of multipart missions that pit groups of players against each other to achieve an opposing goal?

(Example: Steal these items from this facility and deliver at x, for 2 groups. Another group gets mission to defend this facility, Another again to recover stolen goods before they reach x, etc)
Grimarii@Grimarii
July 1st 2024 at 9:03 pm
July 1st 2024 at 9:03 pm
Will there be a missiontimer for each mission and will i see it before i accept the mission?
Xanthar_15@Xanthar_Moonwalker
July 1st 2024 at 8:37 pm
July 1st 2024 at 8:37 pm
Is EvR system only for Cargo missions or all the missions will be concerned in 3.24 ?
Sazbadashie@Sazbadashie
July 1st 2024 at 9:03 pm
July 1st 2024 at 9:03 pm
Will there be missions for 9Tails or other criminal groups to smuggle contraband or already designated stolen goods into or within lawful systems.

Like Pyro to stanton or stanton to a higher security system or within those two higher security systems
HoranVan@HoranVan
July 1st 2024 at 9:59 pm
July 1st 2024 at 9:59 pm
Will we, as players, be able to post a cargo contract of X commodity to Y location that another player can accept and complete?
Gyptos@Brorelei
July 1st 2024 at 10:13 pm
July 1st 2024 at 10:13 pm
Are there plans to have more mission-giver NPCs? And for most gameplay? Like "cargo hauler" / "medic" / "exploration" questlines
Piiba@Piiba
July 1st 2024 at 8:48 pm
July 1st 2024 at 8:48 pm
Will we ever see phisical reward like rare item along with money and reputation reward?
Possibly a hijacker@Possibly_a_hijacker
July 1st 2024 at 9:12 pm
July 1st 2024 at 9:12 pm
We have lots of missions that are playable right now, that no one plays because the payouts aren't enticing enough relative other options. When the 'Quantum' economy/npc simulator arrives in theory prices ought to rise or fall until there is a rough equivalent enticement, but until then, what is the plan to ensure these new missions aren't underpriced and therefore underused, undercutting your great efforts?
SkyFire@SKYFIRE
July 1st 2024 at 9:12 pm
July 1st 2024 at 9:12 pm
What can you tell us about the possibility of automatically generating "mini-missions" at landing sites to pass the time while our ships are repaired, refueled and loaded by the estivators?
Durgan@DurganKael
July 1st 2024 at 10:10 pm
July 1st 2024 at 10:10 pm
Will there be lucrative missions for small cargo holds or will these only be worth running with a big ship?
Maur@Monty_Wild
July 1st 2024 at 10:44 pm
July 1st 2024 at 10:44 pm
Will missions persist through a logout/login?
Chaos_Gabriel@Chaos_Gabriel
July 2nd 2024 at 12:50 am
July 2nd 2024 at 12:50 am
What about missions to transport vehicles and ships? An example would be that a Nova needs to be transported from Hurston to Arial (simply from X to Z).
Dr-ReAnimator@Dr-ReAnimator
July 2nd 2024 at 11:15 am
July 2nd 2024 at 11:15 am
Are we going to see missions where we are tasked to unload / load cargo from / to player and NPC ships docked?
SkyFire@SKYFIRE
July 1st 2024 at 9:19 pm
July 1st 2024 at 9:19 pm
If i have a ship with a Command Module (Caterpillar for example) could i work in a cargo company where instead of waiting for the ship to be loaded i simply undock my Command Module and go to dock to another ship with its cargo previously arranged and immediately begin the trip?
[Deleted]
July 2nd 2024 at 9:52 am
July 2nd 2024 at 9:52 am
Per the Posting Guidelines - Only reply to the OP, do not engage with the other players' questions.