
Baior Of Red@Baior-CIG
Star Citizen Alpha 3.0.0aq PTU.694913 Patch Notes
discussion
December 21st 2017 at 11:58 pm
Star Citizen Alpha 3.0.0aq PTU.694913 Patch Notes
December 21st 2017 at 11:58 pm
Star Citizen Patch 3.0.0aq
Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spectrum/community/SC/forum/1/thread/star-citizen-patch-3-0-0-ptu-2
Alpha Patch 3.0.0aq has been released to the PTU, and is now available to test! Patch should now show: PTU-694913
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
Important:
- Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
- All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.
We would like you to focus on the above for this wave of testing and bug reports.
NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:
Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.
Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.
Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.
Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.
Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality. Advanced profiles can be found under Keybindings→Advanced controls Customization→Control Profiles.
Major Known Issues:
Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.
Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.
Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.
Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality. Advanced profiles can be found under Keybindings→Advanced controls Customization→Control Profiles.
Major Known Issues:
- 3D radars (both ship and helmet) are not rendering properly in planet atmosphere.
- VMA is a work in progress and has numerous issues.
- Some ships may be spawning without items, without the ability to "flight ready", and without the ability to run cargo. W/A: If this happens please file an insurance claim to replace the ship.
Feature Updates
General
- Updated keybinding images in options menu and added keybindings for cycling MFD screens.
Universe
- Reduced the NPC population.
Missions
- Reduced the number of enemies spawned during ECN missions.
- Restored Ruto and Eckhart reputation prerequisites to intended values.
UI
- Scaled down the size of the "merged" weapon group PIP reticle.
Bug Fixes
- The Constellation Aquila's elevator should now open and close properly.
- Fix for several helmets missing visor screens.
- The Reliant and Khartu-Al can now only be entered and exited while the vehicle landing gear is down.
- Players should no longer have their ship despawned quickly, provided they don't have several ships scattered throughout the verse.
- Fix for mission markers occasionally attaching to the player's ship.
- Players should no longer intermittently lose the ability to activate interaction mode.
- The Scythe and Glaive should no longer be stuck in a broken state after the player exits the ship.
Technical
- Various performance tweaks.
- Crash fix.
Known Issues:
Content missing key elements:
Content missing key elements:
- User Interface
- Insurance and Persistence
- Internal Ship Docking
- Comm System
Bugs, issues, and work arounds (W/A):
- First implementation of persistence bed spawning will have numerous bugs and issues.
- Items and ships placed in hangars are not persisting between sessions.
- Repaired wings don't always restore weapons.
44replies
December 22nd 2017 at 6:38 am
This is the best build I ever played by far...Now I would like to see this in one of the next notes:-)
Added the network culling thing.
Shopkeeper lines dont appear if you´re not near a shop.
You dont loose crates out of your hand in one hand and only get rid of it if pulling a weapon.
weapon racks in all ships now work properly
Ursa Rover can now flip over and does not stuck on the side if it rolls
Cat and Bucc became their springy gear^^
PMA works as intended...you can zoom in and out and the image of that item is where it belongs...in that second screen.
I could go on....
....but thats just me^^
Added the network culling thing.
Shopkeeper lines dont appear if you´re not near a shop.
You dont loose crates out of your hand in one hand and only get rid of it if pulling a weapon.
weapon racks in all ships now work properly
Ursa Rover can now flip over and does not stuck on the side if it rolls
Cat and Bucc became their springy gear^^
PMA works as intended...you can zoom in and out and the image of that item is where it belongs...in that second screen.
I could go on....
....but thats just me^^
December 22nd 2017 at 9:28 am
IMO you shouldn't be able to unflip the Ursa. If you roll it, tough luck. Drive more carefully next time.
7 / 12 of the issues fixed were bugs which I'd encountered when playing.
7 / 12 of the issues fixed were bugs which I'd encountered when playing.
December 22nd 2017 at 9:32 am
I take it all back...this is the best buildI ever played
December 22nd 2017 at 7:27 am
Network bind culling can be toggled on and off server-side since a few patches. So it might be enabled already.
December 22nd 2017 at 2:27 pm
The launcher available in https://ptu.cloudimperiumgames.com/download is not the Delta patcher, I had to dig in Spectrum with error 10002 to find a link to the Delta patcher (an old one, but it updates itself fine)
December 22nd 2017 at 9:37 am
Shortly played (15minutes).
first feedback:
- no open door bug (Auqila and cutlass, other not tested)
- helmet flashlight is now working
- fps still low (20 fps at EU and US Server)
first feedback:
- no open door bug (Auqila and cutlass, other not tested)
- helmet flashlight is now working
- fps still low (20 fps at EU and US Server)
December 22nd 2017 at 10:34 am
Is there any working way to change ship componentes as of this patch? Neither VMA / Arena Commander / Landing Pads / Hangar work for me (consistently).
December 22nd 2017 at 3:12 pm
The arena commander screen has worked for me in every single PTU patch to change ship components. The UI might not show it saved but if you back out, then right back to ship customization, it'll be updated.
December 22nd 2017 at 10:35 am
Played for last hour or so:
- Cutlass despawned as i left pilot seat on landing pack (after landing and only happened once) - Spoke to CIG staff in game
- Issues using mobiglass in pilot seat, specifically mobiglass MAP app - will not work IF seated inside ship with Holographic map installed (I.E Cutlass, freelancer etc had this issue a few times)
- Flight HUD (speed displays etc) disappears sometimes, especially from 'changing screens' i.e going from mobiglass back to ship hud for example
- Being new to the PTU I attempted to visit Levski. 1/4 times I was successful, crashed to desktop the other 3.
- Pulled out of QT by pirates, sick feature with the VFX & SFX! Everytime I QT, got pulled again & again out until i reached my destination.. I assumed it was the 'pirates following me' but thought id mention in case..
- Experienced graphic issues when visiting Daymar on patch AP (showed the basic LOD state).. AQ seemed to have fixed this?
- When selecting landing permission through mobiglass, once approved, the landing destination icon doesn't always spawn.. and if it does, you need to be within a certain (close) distance.. tad annoying.
- Sometimes the door to Cutlass cockpit doesn't operate
- Flash light doesn't always work
All I can think of for now
- Cutlass despawned as i left pilot seat on landing pack (after landing and only happened once) - Spoke to CIG staff in game
- Issues using mobiglass in pilot seat, specifically mobiglass MAP app - will not work IF seated inside ship with Holographic map installed (I.E Cutlass, freelancer etc had this issue a few times)
- Flight HUD (speed displays etc) disappears sometimes, especially from 'changing screens' i.e going from mobiglass back to ship hud for example
- Being new to the PTU I attempted to visit Levski. 1/4 times I was successful, crashed to desktop the other 3.
- Pulled out of QT by pirates, sick feature with the VFX & SFX! Everytime I QT, got pulled again & again out until i reached my destination.. I assumed it was the 'pirates following me' but thought id mention in case..
- Experienced graphic issues when visiting Daymar on patch AP (showed the basic LOD state).. AQ seemed to have fixed this?
- When selecting landing permission through mobiglass, once approved, the landing destination icon doesn't always spawn.. and if it does, you need to be within a certain (close) distance.. tad annoying.
- Sometimes the door to Cutlass cockpit doesn't operate
- Flash light doesn't always work
All I can think of for now
December 22nd 2017 at 12:33 pm
New patch is much more stable but noticed same low initial FPS, like the game is caching something. If I leave for say 5 mins then come back I get much more stable FPS and ping. Initially Im getting 200-1000+ pings, thus low fps. After a good 5 min or so I get 25-30+ fps with pings avg. 50-60ms.
Just enjoyed a great 45 min play, dogfighting and stable. Shame I hadn't realised the cargo box I had to pickup wasn't going to happen as it wont fit in a Gladius cockpit
Just enjoyed a great 45 min play, dogfighting and stable. Shame I hadn't realised the cargo box I had to pickup wasn't going to happen as it wont fit in a Gladius cockpit
December 22nd 2017 at 1:12 pm
pls. fix this important bug:
- re-holster your Pistol isn´t possible (bug report is open) !!
Don´t know what your guys do. But it seems the fps will be better. I played a longer time at the EU Server with 35-45 fps.
It seems - like this patch is much better than the last patches
Keep it up. xD
- re-holster your Pistol isn´t possible (bug report is open) !!
Don´t know what your guys do. But it seems the fps will be better. I played a longer time at the EU Server with 35-45 fps.
It seems - like this patch is much better than the last patches
Keep it up. xD
December 22nd 2017 at 1:37 pm
still no ability to use zoom in flight for dual stick or hotas user without letting go of one the controle to hit F4 defie the usage of HOTAS and Dual Sticks as flight controller
December 22nd 2017 at 3:56 pm
Work around - install the freeware Joy2Key, bind the zoom key to a button (if you are out of button, bind a key to the "shift-" function to double bind all of your buttons if you wish).
Also as a Hotas user, you can use joy2key to make your joy axis operate the mouse axises instead, perhaps bound to another shift- function, so that you can fake using the mouse for Interactive functionality (assuming the in-game binds arent a better method)
Also as a Hotas user, you can use joy2key to make your joy axis operate the mouse axises instead, perhaps bound to another shift- function, so that you can fake using the mouse for Interactive functionality (assuming the in-game binds arent a better method)
December 22nd 2017 at 4:34 pm
I dont use 3rd party soft if it cant be bind in T.A.R.G.E.T I never use Vjoy or anyting els I use target scripts I did not want to sound mean just forcing a combinaison of key more suited for m/k player on dual stick and hotas is not that cool
December 22nd 2017 at 2:42 pm
Worst build so far. Unable to enter the game entirely because of black screen now. This has become worse every patch for the last 3. With the previous build I was able to login twice and then hard crash after 5-10 mins. With this patch I have not been able to enter the game once. Every attempt ends in BSOD (black screen of death) after opening credits. On previous builds I had this only every second start or intermittently with crash handler, but this patch I land reliably in that black screen.
I deleted the entire user folder, removed my user.cfg (has only console activation and deactivation for motion blur in it anyway), restarted the PC and only started Star Citizen, no other apps or programs: same result. Im done and out.
I deleted the entire user folder, removed my user.cfg (has only console activation and deactivation for motion blur in it anyway), restarted the PC and only started Star Citizen, no other apps or programs: same result. Im done and out.
December 22nd 2017 at 3:14 pm
Thanks for testing, I just got off a 4 hour session, sorry to hear you're having issues. What version of windows and are you using the latest AMD or nVidia graphics drivers?
December 22nd 2017 at 4:14 pm
everything patched up to the latest. win10 and nvidia. regarding re-copying ptu account: dont want to do that blindly as you lose your entire history of issue reports and contributions. if someone has conclusive reasoning that the account might be the cause, i will try, just not as a shot in the dark.
December 22nd 2017 at 3:41 pm
my client still reads 2.6.3 so I uninstalled to hopefully fix but it is not showing 3.0.0 and I am a backer so how does this get fixed?
December 22nd 2017 at 3:58 pm