CIG removes critical text or questions they don't want to answer. Let's just say the sale of Paladin and Nef, and that people have been removed from the thread. The law now requires that digital photos of a ship sale must be followed, and you must deliver what you sell. You cannot list a ship for sale and then remove it afterward. It's like tricking money out of backers and then removing what you promised them. This is also illegal for CIG. If someone files a case against CIG, they will lose that case. People have spent millions of dollars on this dream, so you need to stop deceiving those who are backing you. When selling digital assets, there should not be a 2+ year wait before people receive what they paid for. You have ships that are over 2600 days delayed, which no one has seen or received since the beginning. This is all it takes for you to have a lawsuit with a refund to backers, and then the game and the dream will be dead unless you change the way you sell ships. i dont want to be an as s changes the way. Check the law because what you're doing is illegal. Let me know if you need further clarification or adjustments! To provide you with an overview of relevant European and American laws concerning the sale of virtual goods, particularly digital assets like ships in a video game, I'll give you an outline of how these are regulated in both regions. European Union (EU) Laws on Virtual Goods In the EU, the sale of virtual goods—whether they are in-game items, digital assets, or other virtual products—often falls under consumer protection laws, e-commerce regulations, and intellectual property laws. Here are some key regulations: Consumer Protection Laws (Directive 2011/83/EU): The EU has strong consumer protection laws that protect consumers when buying digital content. Under Directive 2011/83/EU (Consumer Rights Directive), if digital goods are sold (including virtual items or ships), the seller must ensure: Clear and accurate information about the goods. The right to withdrawal (refund) within 14 days of purchase, unless the consumer has consented to the contract being fulfilled before the 14-day period expires (e.g., instant download or access to virtual goods). Digital content must be delivered in conformity with the contract (i.e., it must be as described and work as expected). If the virtual goods are defective or not delivered, consumers may have the right to a refund. The Digital Content Directive (EU Directive 2019/770): This directive specifically governs the sale of digital content and services in the EU. It sets out that digital content must meet the standards promised by the seller. If a digital product, such as a virtual ship, is defective, the consumer may demand a remedy such as repair, replacement, or a refund. General Data Protection Regulation (GDPR): Although GDPR mainly focuses on data privacy, if the sale of virtual goods involves personal data (for example, if users create accounts or provide payment information), the company must comply with strict data protection requirements. E-commerce Directive (Directive 2000/31/EC): The e-commerce directive establishes rules for online businesses selling goods or services, including digital goods. It requires businesses to ensure transparency, accurate pricing, and that consumers are informed about the terms and conditions of the sale. United States Laws on Virtual Goods In the United States, laws surrounding virtual goods are less centralized and more dependent on state-specific regulations, but there are still some significant rules that apply to digital goods and services: Federal Trade Commission (FTC) Regulations: The FTC enforces consumer protection laws that apply to virtual goods. Under the FTC Act, businesses are prohibited from engaging in deceptive or unfair practices. If a company sells virtual goods but fails to deliver them as promised or removes features that were part of the original offer, they could be in violation of these regulations. The FTC could take action if a business engages in false advertising, fails to deliver goods as promised, or makes misleading claims about digital goods. State-Level Consumer Protection Laws: Many U.S. states have their own consumer protection laws that might apply to virtual goods. For example, California's Consumer Legal Remedies Act (CLRA) and California’s Automatic Renewal Law (ARL) provide specific guidelines regarding the sale of virtual goods, automatic renewals, and refunds. States like New York have also enforced laws that require businesses to be transparent about virtual goods purchases and to provide clear terms about refunds and delivery. The Uniform Commercial Code (UCC): The UCC provides general guidelines for the sale of goods in the U.S., though it primarily focuses on physical goods. However, in the case of virtual goods, there may be legal debates about whether they are "goods" or a different category of property. Courts in some cases have ruled that virtual items can be treated as personal property subject to certain consumer rights, including refunds and warranties. Payment Card Industry Data Security Standard (PCI DSS): If the sale of virtual goods involves online payment processing, U.S. businesses must comply with the PCI DSS guidelines to protect consumers' payment card data. Online Terms of Service Agreements: U.S. companies also rely on Terms of Service (ToS) agreements, which set the rules for virtual goods sales. However, these terms must be fair and not violate consumer protection laws. Courts have sometimes invalidated clauses in ToS that are deemed unfair or deceptive to consumers. Key Issues with Virtual Goods Sales (Both EU and US): Misrepresentation and Fraud: If a virtual ship is advertised but is not delivered as promised, or if features are removed without proper notice, the seller could face legal consequences for misleading advertising or fraud. Refunds and Consumer Rights: In both regions, if digital goods are faulty, undelivered, or not as described, consumers may be entitled to a refund or compensation. The delay in delivering digital content, like virtual ships, might also violate consumer rights depending on the region and specific situation. Digital Ownership: The concept of ownership of virtual goods (like in-game ships) is often vague, as many games use licenses rather than transferring ownership. However, there are cases where virtual goods have been treated as property, and companies may face challenges in how they manage sales and refunds for those goods. Conclusion Both the EU and the U.S. have regulations in place that protect consumers when purchasing virtual goods. In the EU, consumer protection laws require that digital goods must be delivered as promised, and that consumers have rights to refunds if they are not. In the U.S., the FTC and state-level consumer protection laws govern the sale of virtual goods, and deceptive or unfair practices could lead to penalties. For your specific situation with digital ships and delays, these laws could potentially provide a basis for claims from backers, especially if the promises made by the seller (CIG in this case) are not fulfilled. If you are considering legal action or want more precise advice, consulting with a lawyer specializing in consumer protection or digital goods would be advisable.