Niodu@Niodu
When does the persistence for the character come?
discussion
September 9th 2020 at 10:16 am
When does the persistence for the character come?
September 9th 2020 at 10:16 am
Whether it is your own fault or a server error, e.g. being thrown out of the game during mining, you always end up in the bed of the last saved station and you lose the progress of the respective session (example mining). Why is there no possibility to respawn at your place of origin? And why does claiming the vehicle mean losing the entire freight?
21replies
September 13th 2020 at 10:56 pm
With icache and global persistence we'll be maintaining server/shard histories beyond the lifetime of the servers, and this will allow us to do things like full recovery after a server crash. This may not be part of the first roll out of the system, but it is something we've been keeping in consideration throughout our design and implementation.
As far as freight, in addition to the global persistence/reconnect behavior, we have long intended to have cargo and item insurance to further protect against both gameplay behavior as well as bugs. This is why when we introduced more ship persistence in 3.0 we got ship insurance in the same release, otherwise bugs and crashes would've been too punishing. This is also another reason why we introduced the LTP database.
As far as freight, in addition to the global persistence/reconnect behavior, we have long intended to have cargo and item insurance to further protect against both gameplay behavior as well as bugs. This is why when we introduced more ship persistence in 3.0 we got ship insurance in the same release, otherwise bugs and crashes would've been too punishing. This is also another reason why we introduced the LTP database.
September 13th 2020 at 11:24 pm
Wonderful. Thank you very much for the answer. I can do something with it and learn how CIG addresses the problems. It helps me.
Nothing is worse than opinions from people who think they have eaten the cunning and post things that make you laugh your head off.
Nice that you answer and put things right yourselves. Thanks again.
Nothing is worse than opinions from people who think they have eaten the cunning and post things that make you laugh your head off.
Nice that you answer and put things right yourselves. Thanks again.
September 14th 2020 at 10:06 pm
Could you please extend this functionality beyond it's original projected purpose, and let players (just like any other MMO), always persist. For example, when just randomly logging out in deep-space, let the whole space-ship persist, and don't let player spawn back on a station when logging back in (just let them continue where they left off, like in any MMO, as long as there is enough air in the ship, or the ship has not been blown up).
Of course, I think persisting the ship for others to see, might be a bit too heavy of a load so early on, but eventually this should be the case anyways.
Of course, I think persisting the ship for others to see, might be a bit too heavy of a load so early on, but eventually this should be the case anyways.
September 14th 2020 at 8:36 am
Sounds amazing, thank you Chad! What can you tell us on what would that imply on how the character's inventory persists between shards?
For example would our external/ship/personal inventories persist between shards or not in the initial implementation? If not, would a player choose in which Shard they log in that day? Thank you very much!
For example would our external/ship/personal inventories persist between shards or not in the initial implementation? If not, would a player choose in which Shard they log in that day? Thank you very much!
September 13th 2020 at 11:18 pm
The anxiety of making a trade run with 600,000 onboard is overwhelming. I have lost so much in-game money due to server crashes. In addition to that, and to put salt on the wound, I have to pay an additional 2000 to expedite the claim of my ship or wait almost an hour for the ship to respawn. I really wish there was a way for the server to allow the cargo not to be lost on a server crash.
September 13th 2020 at 11:51 pm
anxiety? wtf? it's only a game
September 13th 2020 at 11:52 pm
Don't be a troll. Be a good boy
September 14th 2020 at 11:56 am
Games can produce any number of reactions within people. You're spending your real life hours working towards a goal and the thought of that goal and all your work, those hours of your life being worth nothing can bring on anxiety, adrenaline, stress, anger, excitement, etc because there is something at risk to an unknown that can strike at any moment.
September 14th 2020 at 12:08 pm
Niodusaid
Whether it is your own fault or a server error, e.g. being thrown out of the game during mining, you always end up in the bed of the last saved station and you lose the progress of the respective session (example mining). Why is there no possibility to respawn at your place of origin? And why does claiming the vehicle mean losing the entire freight?
Just to answer your last question:
It's like real life: If you load your car full of, idk, pineapples, and you then go to your insurance company, tell them it's crashed, total loss, and they do give you a new car or any replacement car, that car of course won't have pineapples. It would be crazily weird if so.
You claiming a ship is NOT despawning it and respawning it in the hangar, it is making a completely new ship from scratch for you. The old one may be stolen and currently being flown by a pirate who still has all your cargo.
Cargo insurance is indeed the solution, where, for a fee, you can recoup (part of) the value of your lost cargo in the case of losing your ship+cargo.
It's like real life: If you load your car full of, idk, pineapples, and you then go to your insurance company, tell them it's crashed, total loss, and they do give you a new car or any replacement car, that car of course won't have pineapples. It would be crazily weird if so.
You claiming a ship is NOT despawning it and respawning it in the hangar, it is making a completely new ship from scratch for you. The old one may be stolen and currently being flown by a pirate who still has all your cargo.
Cargo insurance is indeed the solution, where, for a fee, you can recoup (part of) the value of your lost cargo in the case of losing your ship+cargo.
September 14th 2020 at 12:20 pm
Be smart and scroll down. Then you could have saved the rubbish xD
September 14th 2020 at 12:28 pm
No, Chad mentioned freight insurance but didn't specifically address your question of WHY cargo is 'lost' (it isn't, the new copy just doesn't come with cargo, obviously) on claim. So I wanted to clarify that mechanic for you in the case you didn't know.
From your reply it is now obvious you do know I guess, but I couldn't know that β
From your reply it is now obvious you do know I guess, but I couldn't know that β
September 14th 2020 at 12:39 pm
Well, wait and see. All this will take quite some time and there will be a lot of changes that we don't know yet what the result will be. Just have a little patience.
September 9th 2020 at 1:44 pm
βTo put things simply with regards to the title of your thread, here are some examples of things that cause both crashes and disconnections that are outside of our control ( this is not an exhaustive list):
Crashes and disconnections can be caused by things outside of our control. Crashes,: faulty hardware, resource conflicts between multiple programs on a computer, not enough resources ( for example not enough ram or having too many browser tabs open while playing the game), outdated drivers, corrupted game files
Disconnections: bad network connectivity, outdated drivers, corrupted game files, running a computer using a wireless connection while near a microwave that is using the same frequency as the wireless signal, or my personal favorite being that having an internet connection near copper pipes
Given the examples above, the answer is no. Because there will always be things that can crash the game that are outside of our control and not all 30k issues are server crashes. However, before we release a patch, we do keep track of how frequently players are encountering disconnections and aim to get them below a certain level of frequency before releasing a patch to our players. Encountering a 30k every five minutes it much higher than the typically rate that we see players encounter this error so there is a chance that something that one of your friends is doing might be causing the issue. If you ever happen to find reproduction steps for an issue like this, please feel free to send them to us.
Now, I can tell that you're frustrated by the amount of issues that you and your friends are encountering. There are issues with the statistical model that we currently use when trying to measure if something is within acceptable limits for releasing to our players. There's a common phrase that's used in both statistics and science and that is "all models are wrong, but some are useful". The model we use is useful but it could be better. One of the big issues with using statistical averages is that there will be people on either extreme where some people won't encounter server crashes much at all, and others may encounter them more often. In addition to that, player behavior changes over time as they get familiar with new mechanics. As a build is available for longer periods of time, it's totally possible for the frequency of these issues to change along with player behavior. There are of course, ways to refine the model we're using so that it's more accurate and helps to alleviate these problems and there is work being done for that but like anything with video games, solutions to problems are rarely simple or quick.
Now, I can't comment on everything that you listed because my job tends to be more on the server / statistics side of things. But a number of the issues that you list are things that we're already aware of and investigating. However! One thing I do like to point out is that often times there can be multiple bugs that all have the same overall effect, or there can be multiple issues that seem to be different problems that might all be caused by one underlying issue. The reason why I want to point that out is because sometimes if it feels like a particular issue is getting worse, it can be cause there are actually multiple bugs causing what might appear to be the same thing. , After we fix some of them, it's useful for us to know which ones are still happening so we can investigate things further. Particularly with things like missing components. Those bugs are complex and various.β
βIn short, there are a lot of things that can cause disconnections and the list I gave were examples rather than an exhaustive list. Because there are so many things that can cause disconnections, it can be really difficult to identify what's causing them. But for a moment, we can use the examples that you picked. People don't use microwaves all the time. If anything, they only use them in concentrated short bursts which fits the scenario that you describe perfectly. Also, depending on the wattage of the microwave and the location of the wireless signal and the microwave, they don't even need to be in the same house to affect each other. Using a wireless connection just adds too many possible things that can go wrong which is why most tech support responses for video game companies will say "don't use wireless connections to play multiplayer games".
Weather or other natural phenomenon can affect connectivity as well. This is something that would also fit into the scenario that you described. We saved a graph of this one day where a huge thunderstorm swept over most of the western united states because we could see sections of our concurrency get disconnected based on where in the country is was located throughout the date. Similarly, when the massive earthquake hit Japan, the Australia players in World of Warcraft suddenly had huge lag on the game servers they were playing on because the country to the north of them moved enough that the internet traffic had to go a different route to get to the servers.
And of course, finally, there's always a chance that someone encounters more disconnection errors because they found a reproducible bug and may in fact, be causing it themselves.β
September 9th 2020 at 3:41 pm
Whow you are so helpful. Many many many thx. Oh yes, I forgot to mention that I live on the saturn. Sometimes I have quite bad internet. I have not thought about that. Also not that all the other 800 games in my possession never have a connection problem - they are mmo's, shooters like cs, battlefield, cod and many more. But i thank you very much for this trivial copied text. I hope it helped you too.
Let's see if you can find someone who not only can't read thread texts but also understands them.
Let's see if you can find someone who not only can't read thread texts but also understands them.