Answering your decoupled questions (2.6.3 live)
Hi everyone. Here is my Q&A from the questions you guys gave me. :) BTW: One thing I forgot ...
9 years ago
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Hi everyone. Here is my Q&A from the questions you guys gave me. :)
BTW: One thing I forgot to mention: The THROTTLE value has absolutely no effect when in decoupled.
Here the list of questions I answer in this longer than expected video with the timestamps:
00:14 What is decoupled mode?
04:14 difference between decoupled and coupled mode
07:32 Why does CIG hate decoupled mode and prefer to do planes in space.
08:25 Are there any plans to improve decoupled mode indicators in the future (current vector arrow, total velocity indicator)?
09:55 Is there an advantage in using purely decoupled mode, instead of switching between modes, or is it simply a question of preference?
12:46 Why do you, personally, prefer decoupled mode?
14:00 How do you maintain situational awareness?
15:53 Any tips for better identifying your current velocity vector?
16:21 How do you keep control over your ship while flying decoupled?
17:21 How do you manage flying decoupled in asteroid fields? Whenever I try doing this I end up drifting into an asteroid I didn't see.
18:31 How do you manage / practice for keeping a fixed distance on a slower ship? i.e. when chasing an enemy or flying in formation... so in short, how not to fly at full speed
20:30 Is ESP still affected by decoupled?
21:37 Doesn't it cost way more boost fuel to dogfight like that? It seems to me that you'll be using boost a lot more to prevent sliding sideways into asteroids, or so.
25:34 Are there any mechanical benefits to decoupled that are working as intended (higher jerk profile, fuel/ heat efficiency, v cap limits)
29:28 How do you maintain momentum once you decouple? (assuming you want to throttle up and then flip to facing your reverse.
30:00 Any idea why afterburner only works in toggle mode in decoupled after the recent patch? Super frustrating.
33:11 How do you manage the new Afterburner/SCM flight modes in decoupled?
33:40 Is decoupled mode superior for racing?
34:52 Is it best to keep g-safe off or on while flying decoupled?
36:26 Is there anything that decoupled lets you do in combat that you try as much as possible to attain that you wouldn't be able to do otherwise using coupled mode?
38:18 How do you make most effective use of coupled and decoupled mode, when is the ideal time to switch between them?
39:01 How well does decoupled mode work per control system choice (e.g., mouse + kbd, dual stick, HOTAS, etc).
39:57 Are you looking forward to VR in SC ? will it help you whip in and out of asteroids in glorious 6dof ? :)
40:33 Is flying a big ship like a conny better in decoupled or coupled mode for the purpose of movability?
40:56 Could you show us some practical training about combat with NPC (Vanduul and Pirate Swarm) and PvP?
41:42 Combat examples
Here the Issue Council to the problem with the coupled mode behavior when reaching top speed caps in decoupled:
https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-41302
My control setup:
Left stick: T16000M Y = Strafe forward/back X = Roll Z = Strafe left/right
Right stick: Warthog Y = Pitch X = Yaw
Pedals: Strafe Up/down
My referral code if you want to start with SC and be nice to me: STAR-73C9-7PS7
Last modified by 9 years ago

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