Carrack's Cargorunning Capability Bricked for 3.24

I was actually willing to try, just to see if I could, just in case my worst fears were false. Alas, the beleaguered Carrack, feature-incomplete, is even less capable today than she was on the day she launched... Great work, fellas. SUCH Progress! /s

last year

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If you can't fit a 2 SCU width crate through the door, nothing above the size of a 2-SCU (1x1x2) can fit through (end-lengthwise). That means no 4-SCU, 8-SCU, or 16-SCU. Filling all 3x152-SCU cargo pods would require 228 crate moves, 2-SCU at a time.
According to this lovely refsheet Erecco posted on GitHub, HAD the door to the cargo pods been only a little wider by a 20cm or so, Filling the Carrack would take a reasonably inconvenient effort of 36 moves (standing 6x4-scu crates on their side).

The Carrack was feature-incomplete on the day she launched. My hopes were high that someday her other features would be brought online, and that things would gradually get better over time. I never imagined there would be a day when she would be made even *less* functional than she'd already been.

This ship was a symbol of my support for the project. I bought the UEE Exploration 2950 pack in 2020 because I liked where things were going at the time. But now, for only the second time in all these years of development-- (the first was hovermode, the removal of which I was partially REWARDING CIG FOR when I began saving up to buy this ship pack) --the game has taken a long step in a direction I was sad to see.

And that very move ruined the one thing my favorite ship was still good at.

... Almost poetic, isn't it?

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