MedGel Explained — Respawn Costs, Healing & Meta
🔥 This deep-dive decodes medical gameplay in Star Citizen 4.3.1: MedGel as a resource, respawn costs, healing vs. regeneration, bed tiers & ranges (T3/T2/T1), the new regeneration logic
4 months ago
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Deutsches Video: https://youtu.be/AMYvL4xZGiQ
🔥 This pro deep-dive decodes medical gameplay in Star Citizen 4.3.1: MedGel as a resource, respawn costs, healing vs. regeneration, bed tiers & ranges (T3/T2/T1), the new regeneration logic, and battle-tested tactics for PvE, PvP, miners, salvagers, and traders. Plus the roadmap from “Life, Death and Life Again – Beyond 4.3.1”: multiple imprints, free target selection, cooldowns/limits — practical, concise, and easy to apply. ✅ What you’ll learn: • MedGel explained end-to-end: draw, capacity, costs, ranges • Healing vs. respawn in practice (roles, SOPs, checklists) • Mobile spawns as logistics targets: protection, reload points, waves • Scenarios: bunkers/Onyx, convoy routes, mining/salvage ops • Org playbook: imprint strategy, “Bed A Respawn / Bed B Heal” • Economy & balance: money sink vs. playability • Beyond 4.3.1: multiple imprints, target selection, conditions

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